Author Topic: collied  (Read 7248 times)

Offline Karnak

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Re: collied
« Reply #60 on: November 09, 2009, 08:25:30 PM »
I've had plenty of collisions where we both collided. Not nearlyas many as only one side or the other have. But certainly enough to say it happens.
It does, but there are kinds of attacks were it is far less likely and you would be able to safely pass through the enemy aircraft 99% of the time.

Quote
But if for some technical reason what Lusche says is true. Then I would have to concur. Not being my area of expertise. All I can do is offer an opinion based on what I experience.
What Lusche said is true.  The higher the ping time between players, the less chance of both detecting a collision.  It would be safe for you to dive through his bombers too, but more Americans play than anybody else, so our odds would be least favorable.
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Offline Lusche

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Re: collied
« Reply #61 on: November 09, 2009, 08:31:27 PM »
It does, but there are kinds of attacks were it is far less likely and you would be able to safely pass through the enemy aircraft 99% of the time.
What Lusche said is true.  The higher the ping time between players, the less chance of both detecting a collision.  It would be safe for you to dive through his bombers too, but more Americans play than anybody else, so our odds would be least favorable.

Allow me to elaborate:

If you only get a collision result if both collide on their screens, a collision occurs only when there is only a small difference between both "realities".
The amount of difference is a result of lag. Or more precicely: Total lag, which is more or less the sum of both players lag.


A simplified example:

Assume US players have 30ms lag, European players 150ms lag.

So if two US players fight, total lag = 60ms. Reltaive small difference between Front Ends, high risk of mutual collision

If one US player fights one European, total lag = 180ms. Much bigger difference, much smaller risk of mutual collision.

Two European players: Total Lag = 300ms
Very big difference between both Front Ends. Very small risk of mutual collision.

Now note that only a US player would have at one point a high collision risk - when he's fighting a countryman. A Euro player does not have the same risk, as in all of his fights there will be a relatively high total lag.
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Offline Anaxogoras

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Re: collied
« Reply #62 on: November 09, 2009, 10:08:03 PM »
Snailman, I've lost track of how many times I've seen you explain net lag.  Why do you keep at it? :joystick:
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Offline boomerlu

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Re: collied
« Reply #63 on: November 09, 2009, 10:16:16 PM »
Snailman, I've lost track of how many times I've seen you explain net lag.  Why do you keep at it? :joystick:
Because he thinks that the guys who haven't read through all the info so far will magically read the newest explanation. :lol

Hey, can't hurt can it? :joystick:
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Offline BnZs

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Re: collied
« Reply #64 on: November 10, 2009, 02:30:38 AM »
Lol, comon now, we both know I don't do that.  I can do it to prove a point (and repeat it easily) but I don't play like that.  If you think having collisions on stops players from flying into you guns blazing then fine, you are right to have them on.  That is not what I see though.  Again, if some one is not afraid of two 30mm and 4 20mm of a 110 and is willing to go for it, do you realy think he is woried about colliding?

Ahem, consider the possibility of forcing players to try and avoid collides from angles OTHER than the head-on.
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Offline Boxboy

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Re: collied
« Reply #65 on: November 10, 2009, 04:44:10 AM »
Boxboy, you know that legend on passenger side mirrors? "Objects in mirror may be closer than they appear"

Well because of lag, your enemy may be farther around the curve than he appears.
So even though from your end it looks like he's has not gotten far enough around to get a shot.
On his end he very well could have a shot.

As Lusche said, read the article on net lag on the trainers site.
http://trainers.hitechcreations.com/lag/lag.htm



?????? I KNOW that I was simply pointing out that lag causes some problems in online gaming, and in this game one event gets whined about and one does not
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Offline Ghosth

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Re: collied
« Reply #66 on: November 10, 2009, 05:58:54 AM »
If he truly flew away without damage, he didn't cause the collision, you did!
Because if he truly flew away without damage, a collision did not happen on his end.
Only YOU can cause or prevent a collision. Fly to miss and you will miss.

maybe i dont understand what im seeing how is it that a guy that dives on me guns blazing he rams me in the process I get a "you have collided message" and he fly's away. In a real world he would did also If the puter know that I collided It has to know what I collided with I think both should get a collided message and die. That wouldbe realistic. as for the other senerios I don't know.


I know I may have died due to guns blazing. I dont care about me dieing. What conserns me is the other plane flying away with no damage. He cause the collision whether or not i die. In this case he sould die also. and should get the message. YOU are a ace pilot..... :x  J/K

Offline grizz441

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Re: collied
« Reply #67 on: November 10, 2009, 06:20:13 AM »
maybe i dont understand what im seeing how is it that a guy that dives on me guns blazing he rams me in the process I get a "you have collided message" and he fly's away. In a real world he would did also If the puter know that I collided It has to know what I collided with I think both should get a collided message and die. That wouldbe realistic. as for the other senerios I don't know.


I know I may have died due to guns blazing. I dont care about me dieing. What conserns me is the other plane flying away with no damage. He cause the collision whether or not i die. In this case he sould die also. and should get the message. YOU are a ace pilot..... :x  J/K

Even though it appears to be his fault, he actually doesn't ram you on his end and it's just bad luck that you received a collision.  It's hard to blame somebody for a collision that they don't see.  All you can really do is try to avoid a collision at all costs.  There's a good chance too that by avoiding the collision, your opponent was unable to and he'll get the collision message.

Offline Meatwad

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Re: collied
« Reply #68 on: November 10, 2009, 07:02:49 AM »
I thought this was a thread about collies

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Offline dedalos

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Re: collied
« Reply #69 on: November 10, 2009, 08:15:36 AM »
May as well just take collisions out in that case.  It amounts to essentially the same thing.

Ahhh, so we agree? lol.  Really Karnak, I never said any of the crap you claim I said.  I did not say everyone goes through you guns blazing and that every one tries to HO.  I said that the ones that do, are not really worried about the collision. 

On the pics provided by the snail, what was the benefit provided by the collision model?  A guy that never saw his attacker ends up in the tower instead of having a chance to do what he paid his 15$ for.  What exactly was achieved by that collision and what was the benefit provided to the game play and the two players involved?

Ohh, try to calm down and read before responding please  :rofl
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Offline Shuffler

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Re: collied
« Reply #70 on: November 10, 2009, 08:23:19 AM »
I've found it all works out in the wash. Folks tend to remember collisions when they go down. The others times when they keep flying it goes right out the window. Hence the "I always go to tower in a collision" claim.
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Offline Lusche

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Re: collied
« Reply #71 on: November 10, 2009, 08:41:40 AM »

On the pics provided by the snail, what was the benefit provided by the collision model?  A guy that never saw his attacker ends up in the tower instead of having a chance to do what he paid his 15$ for.

 :huh

The P-47 (that never saw his attacker) did fly away unscathed. The P-51 that ran into it from behind went down.
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Offline Sonicblu

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Re: collied
« Reply #72 on: November 10, 2009, 10:02:56 AM »
If he truly flew away without damage, he didn't cause the collision, you did!
Because if he truly flew away without damage, a collision did not happen on his end.
Only YOU can cause or prevent a collision. Fly to miss and you will miss.


How can I "cause" a collision when I am fighting another con He comes up from behind me and hits me. Seeing it happen on my end and Causeing it are two different things.


Offline Vinkman

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Re: collied
« Reply #73 on: November 10, 2009, 11:02:52 AM »
I figured, now you know why I responded the way I did.  You guys are very quick to show films and diagrams and explain how stupid the players are for not getting it, but cannot provide a reason for having a future that does nothing for the players.  I can't remember of one time that this thing protected me from someone. 


I understand the situation you propose and why that is an 'unfair collision", but I think it would be far worse if A plane could fly through another when firing at it. Killin bombers would become very easy if you didn't need to avoid the formation when attacking. I've had to change tactics when attacking bombers. The slow overtake from behind will almost sertainly get you killed if the gunner can shoot at all. So Now I climb past and slash through and past them at high speed to make myself a harder target to hit for the gunners. If there were no collisions, I could attack from the side and pass through all three while firing and kill them all with one pass. That seems like a worse problem fo rthe game than the type of collisions you describe.

would have to agree with Karnak on this one  :aok
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Offline dedalos

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Re: collied
« Reply #74 on: November 10, 2009, 11:38:59 AM »
:huh

The P-47 (that never saw his attacker) did fly away unscathed. The P-51 that ran into it from behind went down.

Ouch, I thought it was the 47 that went down
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.