Author Topic: collied  (Read 7222 times)

Offline Vinkman

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Re: collied
« Reply #105 on: November 11, 2009, 02:10:00 PM »
You can't because there is no way to tell what the total ping time is.  You can't see your opponent's ping and have no idea where he is in reality.

Obviously this can be calculated as function of Ping, relative airspeed, and angle of attack. You just put in the relevant ranges for the parameters. You're not and Engineer are you?  ;)

See Dedelos' note above for one example in the design space. a table could easily be generated for the entire (relevant) design space
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Offline Karnak

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Re: collied
« Reply #106 on: November 11, 2009, 02:43:14 PM »
Obviously this can be calculated as function of Ping, relative airspeed, and angle of attack. You just put in the relevant ranges for the parameters. You're not and Engineer are you?  ;)
Tell me how you propose to get the ping time of the other player in question in such a manner that it is still relevant to the task at hand?  I fully understand how to calculate it if you have all the data, the issue is that you will never have all the data.
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Offline boomerlu

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Re: collied
« Reply #107 on: November 11, 2009, 02:46:30 PM »
Fly with a bud and go spinner to spinner headon no firing. When I tried this some of the time we both died, some of the time 1 died, but the other got some light damage. We even tried having one at the last second yank his stick to avoid. Most times when this was done, the yanker didnt die, even though to both people it looked like a collision should have occured. Try it and see what you get.
I hope you have those on film. You can't really trust what you think you see at the time of the collision.
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Offline waystin2

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Re: collied
« Reply #108 on: November 11, 2009, 02:52:13 PM »
the issue is that you will never have all the data.
Quoted for truth.

It seems that we have the "it can be done with no real calculations involved other than a knee-jerk reaction at the right moment" crowd, and the "it's impossible because you cannot get access to the variables required to work out the math" crowd.  I would like to see someone with actual hard testing and hard data to back up the claim that it is possible.  I do not think anyone can. :aok
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Offline twitchy

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Re: collied
« Reply #109 on: November 11, 2009, 02:56:25 PM »
So one possible scenario based on this collision model...
A P47d40 rams an A6m and the A6m not only survives, but gets the kill and takes no damage.
That's realism fellers.
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Offline boomerlu

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Re: collied
« Reply #110 on: November 11, 2009, 02:56:54 PM »
I would like to see someone with actual hard testing and hard data to back up the claim that it is possible.  I do not think anyone can. :aok
It's possible, just not in any manner that is useful in game. It's quite easy to get the difference between the velocity vectors in the film viewer. One can also record the ping (I think?) using an in game tool. Not sure on the last one, I haven't paid much attention to my ping as I'm in TX :D.

Inside the game, it's nearly impossible to properly judge the angles and speeds, so you could not grab the inputs.
boomerlu
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Air Power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative.

Offline boomerlu

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Re: collied
« Reply #111 on: November 11, 2009, 02:57:47 PM »
So one possible scenario based on this collision model...
A P47d40 rams an A6m and the A6m not only survives, but gets the kill and takes no damage.
That's realism fellers.
Yes. The problem is that there's no other way to deal with the netlag that's fair without removing collisions completely. If YOU avoid the collision on YOUR screen, then why should you be punished because the other guy collided with you? After all, you can only maneuver based on what you see.
boomerlu
JG11

Air Power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative.

Offline twitchy

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Re: collied
« Reply #112 on: November 11, 2009, 03:21:32 PM »
That's true, frustrating, but I can understand it. I just feel like there's an exploit in there somewhere, I can't explain it or understand it, I'm not internet saavy at all, but when two planes come that close to colliding, why not bring them both down? Eventually it seems like it would make all of us more careful about avoiding the situation to begin with IMO.
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Offline Bronk

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Re: collied
« Reply #113 on: November 11, 2009, 03:24:38 PM »
but when two planes come that close to colliding, why not bring them both down?


Because one didn't.
See Rule #4

Offline SunBat

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Re: collied
« Reply #114 on: November 11, 2009, 03:25:21 PM »
I can't explain it or understand it
-Twitchy

Twit-chy,

Zactly. That's what I'm trying to tell you in the other thread.  You never will.  Stop trying.   K?  :aok

Bless your heart.  



 
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Offline twitchy

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Re: collied
« Reply #115 on: November 11, 2009, 03:28:34 PM »

Because one didn't.
Correct me if I'm wrong here, but a collision is two planes, if one didn't collide, then a collision didn't happen and nobody should hit the deck. If a collision did happen then both planes should eat dirt, I'm just not understanding the lag thing I guess, but something ain't right about it.

Hey Sunbat, wow man, I'm a big fan of yours. Every reply I garner for you is a feather in my cap man, by all means keep talking. You make me feel all squishy inside.
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Offline boomerlu

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Re: collied
« Reply #116 on: November 11, 2009, 03:32:14 PM »
Twitchy, it's been explained before earlier in the thread. As far as exploits - it's possible but not practical or desirable to exploit it as one cannot reliably estimate or guess the netlag of one's opponent. It's often easier to actually gun your opponent down than it is to try to make him collide with you.
boomerlu
JG11

Air Power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative.

Offline SunBat

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Re: collied
« Reply #117 on: November 11, 2009, 03:32:32 PM »
Correct me if I'm wrong here, but a collision is two planes, if one didn't collide, then a collision didn't happen and nobody should hit the deck. If a collision did happen then both planes should eat dirt, I'm just not understanding the lag thing I guess, but something ain't right about it.

Bless your heart.
AoM
Do not get caught up in the country-centric thinking.
The great thing about irony is that it splits things apart, gets up above them so we can see the flaws and hypocrisies and duplicates. - David Foster Walla

Offline twitchy

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Re: collied
« Reply #118 on: November 11, 2009, 03:34:27 PM »
Bless your heart.

What's that on my ankle... oh gross sunbat.
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Offline Bronk

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Re: collied
« Reply #119 on: November 11, 2009, 03:38:04 PM »
Correct me if I'm wrong here, but a collision is two planes, if one didn't collide, then a collision didn't happen and nobody should hit the deck. If a collision did happen then both planes should eat dirt, I'm just not understanding the lag thing I guess, but something ain't right about it.

Hey Sunbat, wow man, I'm a big fan of yours. Every reply I garner for you is a feather in my cap man, by all means keep talking. You make me feel all squishy inside.

And if 2 collide they do take damage.
However...
If you hit me on your screen and I don't see it on mine... I'm suppose to take damage?

Sorry , I don't think so.
See Rule #4