Author Topic: Better Weapons For Troops  (Read 3006 times)

Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #60 on: November 27, 2009, 11:43:07 AM »
But seriously, it would be a good idea to add into the game, since we don't have any infantry to fight against.  -Penguin

Infantry to fight against with what?  Tanks?

Shoot the trees and watch the leaves fall off.


wrongway
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Offline Nemisis

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Re: Better Weapons For Troops
« Reply #61 on: November 27, 2009, 12:42:45 PM »
Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.
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Offline WyoKId

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Re: Better Weapons For Troops
« Reply #62 on: November 27, 2009, 01:43:35 PM »
Armor without infantry support of it's own is screwed it's been proven time after time . Grunts kill tanks , more than tanks kill grunts .
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Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #63 on: November 27, 2009, 01:47:55 PM »
Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.

I think the point I'm trying to make that is being missed is that troops don't do anything but run to the maproom.

Arm them with feather dusters and they would still be as effective.

Maybe I'm reading "Better Weapons For Troops" wrong.

As I read it, it is: "It would be cool if troops had bazookas... to run to the map room with," or "we need troops with bazookas to shoot at... as they run to the map room."

Arm them with anything you want.  They're still not going to shoot at anything.  They run to the maproom.



wrongway

71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Nemisis

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Re: Better Weapons For Troops
« Reply #64 on: November 27, 2009, 03:30:35 PM »
Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).

The attack troops will move away from the point they touched down in a general outward direction in groups of two. They will go out to about 10k, and then turn around and head in the general direction of the drop point. They will engage defense troops, and GV's, with the GV's costing them 2 troops for every 1 destroyed.

Defense troops will either head to the town (if dropped within 2k of the town) or spread out in a line (over a distance of something like D300) and wait for enemy troops or light GV's, at wich point they will open up and two will try to next to the GV and blow it up at the cost of their cartoon lives. They will engage attack troops, and capture troops, dying only when hit.

Capture troops will function simmilarly to the troops we have now, but they will engage defense troops and fight their way toward the map room. If you drop 20 and there are 10 defense troops, then likely you will take the town.

Defense troops will stay in the area for 20 mins, before dissapearing.
All man needs to be happy is a home, his wife, and a place in the world

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Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #65 on: November 27, 2009, 03:38:09 PM »
Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).

My bad for fixating on the thread title and the OP's post.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Nemisis

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Re: Better Weapons For Troops
« Reply #66 on: November 27, 2009, 05:44:30 PM »
It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th

Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #67 on: November 27, 2009, 11:03:42 PM »
It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.

You mean:




In that case I will invoke SEARCH:

From: http://bbs.hitechcreations.com/smf/index.php/topic,186062.msg2157288.html#msg2157288

esohn:
 
Mustaine's evaluation was fairly close, it is a large undertaking to suport full FPS type troop control. Other than the basic graphic engine and network code there realy is not anything else that is transportable to a FPS style play.

To give you a small incling of what needs to be devloped or perchased.

1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how  you would see the other people.


Now on to game play.
Look at Aces High now, in general, vehicles like to fight with other vehicles, and planes like to fight with other planes. Now add troops on top, and the same realy aplies, they wish to fight other troops more than vehicles and planes.

Now do not view this as a can not be done type post, Adding troops control is on MY wish list.

How I envision game play, is that a c47 or other vehicle would drop drone troops on a town as they do now, This would open up a spawn point into a a tunnel or building complex. The attacker can then spawn into that area for a given time, and have to meet some goal only attainable by troops to capture the town.

HiTech


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Cthulhu

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Re: Better Weapons For Troops
« Reply #68 on: November 28, 2009, 10:38:39 AM »
My bad for fixating on the thread title and the OP's post.


wrongway

Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute
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Offline Penguin

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Re: Better Weapons For Troops
« Reply #69 on: November 28, 2009, 04:32:02 PM »
Wrongway, you are correct.  My orginal post did not truly explain what I wanted to have happen.  I will attempt to explain this now.

My wish is:

To have the troops not just run to the maproom. 

To have the troops use historically accurate weapons to engage other troops.

To have these troops look like soldiers.

And finally:

To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.

This is what I meant to say.  I am sorry if that wasn't clear in my original post.

-Penguin

Offline Nemisis

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Re: Better Weapons For Troops
« Reply #70 on: November 28, 2009, 06:54:29 PM »
Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute

So this is a constantly recuring thing? Dang...


And penguin, how about we just have leg movment for starters. Then we can work our way up.

Also having this would also give the tactical decision of how to counter a troop drop. Because you can't know what type of troops were dropped, you face the choice of assuming they are defense troops, and so won't engage vehicles, and ignoring them, or assuming there attack troops and dropping your own troops to clear them out so as not to get the tiger drivers killed.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th

Offline Penguin

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Re: Better Weapons For Troops
« Reply #71 on: November 29, 2009, 01:14:37 PM »
Absolutely, but we need something for the troops to hit enemy troops, or at least finish off town buidlings.  Then come the defensive and offensive troops.  But yes, leg movement should come first. 

-Penguin

Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #72 on: November 29, 2009, 02:28:40 PM »
Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute

Kind of makes the quote in my sig very ironic.

 :devil

Speaking of facts, see the quote above...

Instant replay if you missed it:

Quote
To give you a small incling of what needs to be devloped or perchased.

1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how  you would see the other people.


Donations?


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Skulls22

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Re: Better Weapons For Troops
« Reply #73 on: November 30, 2009, 12:56:22 PM »
Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.

The legs should also move when they run to the base.

My idea is:

  • 1 BAR
  • 6 M1 Garand Rifles
  • 2 M1919A1 30 caliber machine gun
  • 1 bazooka

This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.

-Penguin

Do the troops in this game even shoot? I think not. Sop whats the point? making them look  tougher?
(In game Sparty)
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Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #74 on: November 30, 2009, 03:08:20 PM »
Do the troops in this game even shoot? I think not. Sop whats the point? making them look  tougher?

You missed when the Northbound thread took a hard Right turn.

 :banana:


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay