Author Topic: Repair Hangar  (Read 2402 times)

Offline twitchy

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Re: Repair Hangar
« Reply #15 on: November 20, 2009, 06:12:03 PM »
When you pull into the repair hangar, and come to a stop, a damage list pops up with a list of all the damage you've sustained, the code for that would already exsist in the rearm pads and the damage list, then we could choose which damage to repair and how long it will take to repair it, maybe even a couple perkies deducted to pay the mechanic, the more serious the damage the longer it takes and the more expensive it would be. Then we wait however long it takes to repair, and we roll out in a fresh plane in the same sortie. I don't know, but the code isn't that far fetched, between Vehicle repair and rearm pads, it is for the most part already in there somewhere isn't it?
I'd agree with not being able to land successfully on the repair pad, and maybe something to keep your plane from rolling out until the repairs are completed if you opt for them. I really think it would be great not only for the score oriented guys, but in a base defense where fighter hangars are down, it would be a great way to keep a defensive air support around.
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Offline DMBEAR

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Re: Repair Hangar
« Reply #16 on: November 20, 2009, 06:16:08 PM »

That isn't a good argument seeing that your kills don't reset when you grab a box of supplies in a tank. So why would it be any different in a plane?

That's why supps should restart the sortie kill count on GV's.  :aok

Offline WPmega

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Re: Repair Hangar
« Reply #17 on: November 20, 2009, 06:27:25 PM »
the only thing i dont understand.

is yall keep saying Base support so on.

All the bases iv gone to when FH's and Everything are down are usually swarmed.....so you think your going to be able to sneak in. land repair and get out?

....highly unlikely.

Offline DMBEAR

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Re: Repair Hangar
« Reply #18 on: November 20, 2009, 06:33:00 PM »
the only thing i dont understand.

is yall keep saying Base support so on.

All the bases iv gone to when FH's and Everything are down are usually swarmed.....so you think your going to be able to sneak in. land repair and get out?

....highly unlikely.

Just read it again and you might understand.  I know you can do it.  :banana:

Offline WPmega

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Re: Repair Hangar
« Reply #19 on: November 20, 2009, 06:34:29 PM »
i just went threw it again and still dont understand yalls reasoning for base support......

seriously no way you are going to sneak a  :airplane: in land repair and reup when hangers are down and a base is under attack.

Offline DMBEAR

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Re: Repair Hangar
« Reply #20 on: November 20, 2009, 06:35:30 PM »
i just went threw it again and still dont understand yalls reasoning for base support......

seriously no way you are going to sneak a  :airplane: in land repair and reup when hangers are down and a base is under attack.

Well, you tried.  The point is you can't land a damaged plane and get it fixed.  ;)

Offline WPmega

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Re: Repair Hangar
« Reply #21 on: November 20, 2009, 06:36:59 PM »
in most cases i would agree.

^.^


and DUH... i should of known that....grr im getting  :old:

Offline TwinBoom

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Re: Repair Hangar
« Reply #22 on: November 20, 2009, 07:05:34 PM »
TBs Sounds 
39th FS "Cobra In The Clouds"NOSEART

Offline twitchy

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Offline Ruler2

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Re: Repair Hangar
« Reply #24 on: November 20, 2009, 07:47:55 PM »
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.

Easy. Supply boxes are square, tanks are square,especially tigers. Take the box and cut out the appropriate square of your tank that has taken damage and replace with the new totally cubular stuff!

Offline ZZee

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Re: Repair Hangar
« Reply #25 on: November 20, 2009, 08:18:30 PM »
I think the request is completely legit considering the argument of the GV supplies. I dont know about the code in the game as I can barely type this reply without causing a cpu failure :rofl

Most, if not all, of the arguments against it sound like opinions to me and not rational reasons for the option not to be added.

I think it would be cool to be able to repair a plane, regardless of any benefit to base defense.

POTW 2nd wing

Offline Enker

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Re: Repair Hangar
« Reply #26 on: November 20, 2009, 10:06:24 PM »
Well, if only for consistency, GV supplies could only rearm a GV, not repair it.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline guncrasher

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Re: Repair Hangar
« Reply #27 on: November 20, 2009, 10:19:32 PM »
second that enker

semp
you dont want me to ho, dont point your plane at me.

Offline twitchy

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Re: Repair Hangar
« Reply #28 on: November 20, 2009, 10:34:59 PM »
Hey Betty, Want a job?  :lol
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Offline AWwrgwy

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Re: Repair Hangar
« Reply #29 on: November 20, 2009, 11:50:05 PM »
Well, you tried.  The point is you can't land a damaged plane and get it fixed.  ;)

I believe the point WPmega was trying to convey is likelihood land at a potentially capped field with a damaged plane, taxi to a repair hanger, wait for repairs, and take off again is rather slim.


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