When you pull into the repair hangar, and come to a stop, a damage list pops up with a list of all the damage you've sustained, the code for that would already exsist in the rearm pads and the damage list, then we could choose which damage to repair and how long it will take to repair it, maybe even a couple perkies deducted to pay the mechanic, the more serious the damage the longer it takes and the more expensive it would be. Then we wait however long it takes to repair, and we roll out in a fresh plane in the same sortie. I don't know, but the code isn't that far fetched, between Vehicle repair and rearm pads, it is for the most part already in there somewhere isn't it?
I'd agree with not being able to land successfully on the repair pad, and maybe something to keep your plane from rolling out until the repairs are completed if you opt for them. I really think it would be great not only for the score oriented guys, but in a base defense where fighter hangars are down, it would be a great way to keep a defensive air support around.
-Twitchy