I cant speak for others, but "score" isn't a concern of mine.
If I am correct, the new system was implemented because players were frustrated with their kills being "stolen" by other players.
A valid reason to be frustrated, in my opinion. If I worked for it, I want it. Nothing wrong with that.
However, since the update, I find that the already strange kill-awarding behavior with respect to the 30mm was made stranger, still. How do you get an assist when you plant three 30mm hits on a 51 at 150 yards, from the engine to the cockpit, and not get the kill after he is vaporized?
Seems wrong to me but each to his own.
Well, think of if this way...Once a vital part has been taken off, no more damage is counted. So someone put rounds into your enemy before you came...
Now here you are, and you shoot his tail off with the first 30mm round, where ever you hit him, you are likely to get a vital piece with one 30mm.
He is not dead yet, just a vital piece has been taken off, no more damage from anyone shooting him will be counted. So, you could land two, three, or even more 30mm hits on him, and none of them will count because your first 30mm stopped the damage counting.
Personally, I would prefer who ever took the vital piece off first to get the kill, regardless of who put more damage in to him. I'm sure Lusche will come back and explain why that's a bad decision
