Author Topic: Tools Landing Damage  (Read 5088 times)

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: Tools Landing Damage
« Reply #45 on: December 04, 2009, 06:05:05 PM »
Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.

Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.

Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.

And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"

Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.

So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.

Well said sir  :aok.

Although I do agree a minimum could be set.
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Tools Landing Damage
« Reply #46 on: December 04, 2009, 06:16:46 PM »
I'm not saying it can't be tweaked. It's presence is welcome, but many folks are debating how it should be done (and I'm all for those debates).

So you're saying fighters must land 2 or more, so bombers should have a minimum also? That's logical I suppose, but tricky to pinpoint where the cutoff should be.

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: Tools Landing Damage
« Reply #47 on: December 04, 2009, 06:25:07 PM »
Yeah I agree, I had just read that a little before and figured it makes sense.  It's new and it will be tweaked, I don't know how you'd pick the number.  Of course some people are suggesting the text actually indicate what you destroyed.  Of course I could drop bombs all day and damage hangers without actually destroying them.

We'll see how it evolves, I'm very excited about it though.  Made a successful 31k run on them today.

LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Tools Landing Damage
« Reply #48 on: December 04, 2009, 06:31:00 PM »
I just asked online (country) if everyone was enjoying the changes or not.

Overwhelming positive responses.

Already tonight we have had two large missions to our strats. Both failed and both sides had great fun! By the way this is a much more accurate recreation of actual engagements than any field-to-field furball (or 'fight') and this has been missing until now.

I applaud HTC for their great work!  :aok
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Re: Tools Landing Damage
« Reply #49 on: December 04, 2009, 06:57:00 PM »
I was kidding but thanks for the thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!

More so then being directed specifically at you in particular. Its was a commentary made on a commonly made complaint.

Yep, I was De acking. Actually I was trying to de-everything,, or as much as I could depending on which base you saw me at. We were attepting to take a coupe of bases.
There are very few activities available in game you dont see me do as enjoy all aspects of the game depending on my mood and "feel like."
Always been that way.

In airwarrior I sometimes even used to like to drive around in a GV running over sheep just to hear them go "Baaaaaaa"  :t

 ;)

« Last Edit: December 04, 2009, 06:59:34 PM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Tools Landing Damage
« Reply #50 on: December 04, 2009, 07:03:31 PM »
You what???



I think I'm going to be sick!








(for those that recall the movie, you'll know what happens next)

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Re: Tools Landing Damage
« Reply #51 on: December 04, 2009, 07:08:16 PM »
You what???

(Image removed from quote.)

I think I'm going to be sick!








(for those that recall the movie, you'll know what happens next)
I love that show.
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline bagrat

  • Silver Member
  • ****
  • Posts: 1936
Re: Tools Landing Damage
« Reply #52 on: December 04, 2009, 07:12:22 PM »
Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
 :headscratch:

it really doesnt matter to me either way, but why are people who use bombers tools? without bombers there's no need for fighters.

in other words it would be kinda like having cars(fighters) with no destinations(bombers)....in which u would just hav people driving for the hek of it....wit no purpose.

sorry my car is a tool, as i use it to get to destinations, and furballing wit no purpose maybe should be be called "tooling" IMO.
« Last Edit: December 04, 2009, 07:14:43 PM by bagrat »
Last post by bagrat - The last thing you'll see before your thread dies since 2005.

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Re: Tools Landing Damage
« Reply #53 on: December 04, 2009, 07:43:22 PM »
Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too
Killing the ack lights up the vulch light. Vulching is fun no matter what anyone says. In any case, once it gets to the point where the field is being deacked the defenders are usually just hanging out in it anyway, which kills the fight in its own respect. And being vulched is a choice; if you don't like it up further back.

Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
There are many situations where I would shoot down friendly bombers if killshooter weren't on. Sadly it is.

Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.
I can't say I've can recall anyone complaining about the height of bombers unless they were 25-30k+

If you dont like buffs taking down hangars. As the guy said in "Flyboys" said. "Your the man with the plane, your the man with the guns"
But if I use my guns, I'm the one who gets hit :D

Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."
This is a common complaint on Tank Town maps, and other maps with bases that always have a massive furball (like A1-2 on Uterus)

Everyone wants the "Air combat' experience or clamors for historical accuracy.
Not in the MA but OK

For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL.
First of all, skinning has nothing to do with gameplay. Either way, rivets are easy to fix so it's something simple to point out. If someone sees something easy to fix it should be pointed out out of kindness. It's a favor. Of course there are some where this simple act of observation or opinion bruises their ego, but for the most part it should be, and is taken as constructive criticism and a favor. That's why most of us post skins in the skins forum in the first place.

But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.
Yup that's what you fight over. However killing the fight in a game kind of takes away the purpose of having things to fight over.

If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.
I don't want instant gratification (I will be one of the ones gladly climbing for 10-20 minutes to 30k with the new strat system), I just want stuff to kill.

As for the buff scores being shown on text buffer.
Thats cool. Just wish they came up with some other way of listing significance of the damage caused. Though admittedly I am at a loss of any other way of mentioning it. Percentage of hits per bombs dropped maybe?
I definitely agree with the first part. On the second, last night (12/3) I started to recognize how different scores were significant. As we get used to seeing them and what kind of sortie procures what kind of scoring from experience I think the numbers will become more meaningful.

« Last Edit: December 04, 2009, 07:46:32 PM by Motherland »

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: Tools Landing Damage
« Reply #54 on: December 04, 2009, 08:01:02 PM »
Maybe it should only show damage points for strat hits, not field porking? Dunno?

I for one like it, but then im a 60/40 bomber/fighter guy.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Flayed

  • Copper Member
  • **
  • Posts: 286
Re: Tools Landing Damage
« Reply #55 on: December 04, 2009, 09:18:22 PM »
Maybe it should only show damage points for strat hits, not field porking? Dunno?

I for one like it, but then im a 60/40 bomber/fighter guy.

 No I don't belive it should only be limited to strat city....  IE
Tactical bombing uses aircraft to attack troops and military equipment in the battle zone. This is in contrast to strategic bombing, which attacks an enemy's cities and factories to debilitate the enemy's capacity to wage war as well as the civilian population's will to continue the war.

   Bombers like the B26 are tactical bombers and are much more suited to the bombing of fields on the front lines than they are for long range strategic bombing of the city.  If we remove the points from field targets then you would generally see points landed in the bigger strategic bombers only.  If you play as many of us do to "win the war" as people like to put it then fields are a valid target. My suggestion is to do like the rooks did so well last night and get your butts up there and blast them bombers!    <S> ROOKS good fight last night. :)
Bringing peace to the MA's 1 explody thingy at a time! :)

  Pork em Pork em all!!!
  And the best quote EVERRRRR!!!
"All I can say is wow,some people are really stuck on stupid."
HiTech

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: Tools Landing Damage
« Reply #56 on: December 04, 2009, 09:38:13 PM »
   Bombers like the B26 are tactical bombers and are much more suited to the bombing of fields on the front lines than they are for long range strategic bombing of the city.  If we remove the points from field targets then you would generally see points landed in the bigger strategic bombers only. 

That is one reason why I made this http://bbs.hitechcreations.com/smf/index.php/topic,279162.msg3518064.html#msg3518064 proposal to have some additional strategical targets of smaller value, but well in range of medium bombers and attackers: So that there is something to bomb between CAS and a deep strategic 2h+ mission @ 30k.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline NCLawman

  • Nickel Member
  • ***
  • Posts: 442
Re: Tools Landing Damage
« Reply #57 on: December 04, 2009, 10:01:05 PM »
I think they are trying to pull the game away from GV's just a tad. Just my two cents!

If there are guys/gals who are enjoying the GV aspect of the game, why do you think they would want to pull them away from that?  GVs may not be everyone's cup of tea, but there are a lot who do like them.  Why would they want to take that aspect away from their customers?  To each their own pleasure.   :salute
Jeff / NCLawMan (in-game)


Those who contribute the least to society, expect the most from it.

Light travels faster than sound.  This is why some people appear bright until you hear them speak.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Tools Landing Damage
« Reply #58 on: December 04, 2009, 10:47:41 PM »
Just noticed in the LWB that folks get 2 lines of kills, one for kills one for damage...

I don't think that should be...

Either or... I don't like both. It's too redundant. Or shorten it to fit on 1 line

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Tools Landing Damage
« Reply #59 on: December 05, 2009, 01:17:14 AM »
I dont think there is a way to word the bomber message that will fit on a single line.

A couple things that have come to light about these types of missions.

1. The 262 really sucks as a fighter... a true fighter anyway.
2. Furballers make terrible anti-bomber interceptors... just terrible.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.