Why compare to the largest DC-9? Why not the DC-9-10? Use a Canadair Regional Jet as the reference, because it essentially doesn't make much difference in flight. The RJ is most definitely smaller than the B-17, yet you can still see the vertical stabilizer sticking up about 5-6 miles away.
Simple fact. Like Ripley, "believe it or not."
With respect to height of the stab, find a spec on the height of the stab from top of tail to base of the stab, not from the ground up. Obviously, the B-17 is a tail dragger, the others aren't.
As I mentioned in another thread, these airliner ranges were personally observed and electronically verified in flight, not estimated by walking around a bomber at an airshow.
Range and shooting:
It's absolutely not about _shooting_ range, it's about the ACM equation. The engagement begins at first sight; you should be evaluating planform (type), aspect, his maneuvering and trying to estimate his E state. In all these games, you are getting these ACM visual cues at probably less than 1/2 the realistic distance.
Like it or not, this undeniably affects the realism of the WWII engagements we are trying to recreate.
I'm not pulling this "visual realism" stuff out of my hat, either. On an almost daily basis, I have the opportunity (and need) to verify ranges on all types of modern civilian planes from the cockpit, using electronic verification.
I suspect I've also had a bit more experience than the average bear on this board with respect to piloting aircraft of the WWII era and flying _with_ other WWII aircraft.
I've flown in WWII airshows, with bombers (B-17, B-25) and fighters (51's, 47's, 40's,Yak 9, Spits, the CAF Tora, Tora, Tora planes and about a dozen other WWII types. We had predefined geographic holding points and altitudes at known distances from "show center." I think I have a fairly realistic idea of what you can see on these planes inflight from various aspects. Present WWII online ACM game's aren't even close.
I admit I don't have much time modeling aircraft in plastic or on computers and I'm not the highest-time computer flight sim guy around. I merely have RL experience; I think I'll just go with that.
I feel quite strongly that the visual cues we are getting are a long way from realistic. I believe that after all the improvements in computer speed and video we should be able to do better than we did 10 years ago. I think it's time for a new approach.
But hey, what do I know?

If the visuals seem adequate to you, if you're not interested in a more realistic visual presentation, if you think the icons add to the realism, it's fine by me.
You have to evaluate this stuff based on your own experience.
I have to evalutate it based on mine.
I'm going to keep asking for more detail to achieve more realism.
[This message has been edited by Toad (edited 10-25-1999).]