First of all, I'm not asking anyone to make 10m planes into 100m planes.
As I've mentioned before, I think the way to go at this is to try incremental increases to _experiment_ while trying to find a size that gives us the necessary visual cues, allows us to generally do away with (most) icons and still maintains the integrity of realistic air combat and the apparent "speed" of the game.
Before everyone cries "Can't be done" remember this: That's the mindset that put AW where it is today.
Now, with respect to keeping the damage map the present size while _slightly_ increasing plane size:
If the bullet misses the damage map simply show no hit sprite at all. It will appear as a miss. We ALL miss..no one shoots much over 15% that I've seen.
After all, if you drill a wingtip, you've made a hole but you really haven't damaged the aircraft to any large degree, especially with an MG round. A cannon round that doesn't detonate (and it very well might not) just makes a larger hole. Shoot, I have a buddy that flies his T-6 without the wingtips attached so it will fit into a T-hangar.
If these plane sizes are "good enough" then lets totally remove all the icons right now, eh? After all, if we're already getting sufficient realistic visual cues, we don't need them at all, right?
I doubt anyone will go for that!
Being able to determine which way an aircraft is headed from 1.5K max is, essentially, pathetic performance.
Inflight, at 20K, you can EASILY tell which way a DC-9 is headed because you can see the vertical stablizer at 5 MILES. That would be around 9K. Bit of a gap between RL and what we have, I think.
Now, we're all clamoring for REALISM! REALISM! and badgering Pyro because one airplane appears to be 3 knots below published max speed. Why do we so blissfully ignore the astonishing LACK of realism in the graphical depiction of the aircraft? In air combat, seeing the enemy is THE key. Yet will gladly settle for a pale imitation of realism in the visual department.
Once again, what I'm driving at is this:
We've come a long, long way since the 386/40 chip with a 1 Meg video card. Yet we are still using the same lame aircraft "icon id" system that we used 10 years ago. It wasn't realistic then and it isn't realistic now.
Isn't it time for some fresh thinking and experimentation?