Author Topic: NOE Changes  (Read 1809 times)

Offline waystin2

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NOE Changes
« on: December 11, 2009, 10:18:56 AM »
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious

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Offline chris3

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Re: NOE Changes
« Reply #1 on: December 11, 2009, 10:56:07 AM »
moin

mostly a big fight starts after a big noe mission reaches. can t see a problem  :huh

cu chris3

Offline waystin2

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Re: NOE Changes
« Reply #2 on: December 11, 2009, 11:09:21 AM »
moin

mostly a big fight starts after a big noe mission reaches. can t see a problem  :huh

cu chris3

Let me be more specific on over-kill.  The town and hangars are down in just a few minutes, what are you going to fight with?  Further, if you do get up to fight, they melt away like roaches when the light is turned on.  No combat , no fun.  My goal here Chris is too generate those fun fights.

 :salute
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Offline gyrene81

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Re: NOE Changes
« Reply #3 on: December 11, 2009, 11:22:55 AM »
Let me be more specific on over-kill.  The town and hangars are down in just a few minutes, what are you going to fight with?  Further, if you do get up to fight, they melt away like roaches when the light is turned on.  No combat , no fun.  My goal here Chris is too generate those fun fights.

 :salute
Sorry but I can't agree with ya man...fun fight for you might be a drag for someone else. If you're having a problem finding a fight, change locations. I think it's pretty cool when someone can get 20 or more people on a mission to steamroll a base or whatever. Improvise, adapt and overcome...simple.
jarhed  
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Offline mechanic

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Re: NOE Changes
« Reply #4 on: December 11, 2009, 11:31:53 AM »
taking the base might be easy, it's defending the base that is the fun part after you've stolen it.

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Online rabbidrabbit

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Re: NOE Changes
« Reply #5 on: December 11, 2009, 01:06:32 PM »
Did someone piss in your cereal?



Offline Delirium

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Re: NOE Changes
« Reply #6 on: December 11, 2009, 01:22:23 PM »
Delirium
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Offline bravoa8

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Re: NOE Changes
« Reply #7 on: December 11, 2009, 01:27:30 PM »
NOPE!




-1 I don't like this idea!

Offline Chalenge

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Re: NOE Changes
« Reply #8 on: December 11, 2009, 02:04:41 PM »
This isnt a iwsh its a whine!  :old:
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Offline ZZee

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Re: NOE Changes
« Reply #9 on: December 11, 2009, 02:10:46 PM »
+1. When two countries step on the other undermanned country all night using MASSIVE noe bombers raids with fighter escorts that pull the plug a the first sign of a fight, it becomes very frustrating :furious. If i wanted to watch stuff blow up or disappear with no chance of a fight I'd watch a movie.



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Offline minke

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Re: NOE Changes
« Reply #10 on: December 11, 2009, 02:24:05 PM »
-1

and its always fun when 2 noe missions meet in the middle  :rock

Offline 33Vortex

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Re: NOE Changes
« Reply #11 on: December 11, 2009, 02:26:02 PM »
NOE missions is some of the best fun that can be had in the game, spoiling that gets a NO vote from me.  :furious

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Offline Bruv119

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Re: NOE Changes
« Reply #12 on: December 11, 2009, 02:29:53 PM »
remember seeing a huge dar dissapear  . 

got a 262 up and stayed NOE myself  turned around behind a conga line of 110's / niki's, they were so strewn out i slowed the throttle and popped 4 in a row without them moving.   They then scattered like chickens from a fox !

Of all the 12+ guys in that mission I don't think one made a successful drop on town once the friendlies came out aswell.
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Offline trotter

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Re: NOE Changes
« Reply #13 on: December 11, 2009, 02:47:40 PM »
Waystin what was it about this one NOE last night that set you off so badly? You seem pretty level headed to me most of the time, but all of a sudden now you're picking a fight on the general forum, over what? You're setting a horrible example for some of the kids in POTW, who are now spamming the forums with toughguy talk, and making your squadron look terrible.

NOE is going to happen, best thing to do is laugh it off when you see 20+ bad guys circling a suppressed field, wasting their time. If that's how they have fun, let them. If, as a result, you are not having fun, there are thousands of other games to try. It's not worth getting upset over.

Offline TwinBoom

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Re: NOE Changes
« Reply #14 on: December 11, 2009, 02:49:44 PM »
TBs Sounds 
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