Not always because of cheating or cable-pulling or anything nefarious (not you Nef
)
snip:
The closer you get, the more packets are sent and need to get processed to update everyone's position accurately.
When you shoot, a huge increase in data packets is needed and the crappy connection/computer is overwhelmed.
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Good post Dot

I think that the coding for this game is terrific (but I am a layman). Honestly, the mesh of different connections and gaming equipment rarely interfere with smooth gameplay. Stutters

, micro warps

, and the occasional disconnect

are whiny topics considering how these things are brought about. Dot explains them very concisely here. So, the next time you encounter any of these problems, you might think of constructive comments towards the offender (on the order of: things that might help fix issues on his end).
I live in a rural area where the only available cable company will not service, and the DSL lines have not reached and won't for some time. My only two options were Satellite and Radio Frequency (the third, dial-up is not cost effective, due to the number of lines and the at home business requirements - not to mention speed issue).
I ditched the Satellite connection after many reports of warping

and ruining the game for someone else. In that case the warps would land me in different positions entirely and occurred more frequently.
I stuck with the Radio Frequency RF connection which gives me a smooth connection but, constantly disconnects me after a few minutes of play. So, bomber missions or long sortees are pretty much a thing of the past.
Keep this in mind, that not very many folks would (if they could even) prefer a crappy connection just to gain an advantage in AH2. In other games maybe, maybe not.