Author Topic: DCS: Blackshark  (Read 1676 times)

Offline Serenity

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DCS: Blackshark
« on: January 02, 2010, 11:22:49 PM »
So, my girlfriend bought me this game for Christmas and already regrets it! It's a great helicopter sim I originally found out about through links on this board. Anyone else fly this sim?

My thoughts:

GREAT fun. It's real tricky to fly and balance the trimmer with my rudder spiking, but it's do-able. The basics of flight are a lot tougher to get used to as there is a whole new dynamic. It takes me up to 5 minutes to trim it properly for straight and level flight, though I attribute most of that to my stick spiking. The first time you enter combat it becomes obvious why there aren't many single-seat attack helicopters: Combat is VERY overwhelming. If you use Track IR it is probably a LOT easier, though for me I simply do not have enough hands and focus to fly, target with the headseat, and dial in the target on the Shkval screen, so my strategy is to stand off about 4km away from the bad guys, hover (I manually trim the bird rather than using the auto-hover feature which screws up the rest of my flight for some reason...) and just  pick off the bad guys with ATGMs. Infantry gets a high speed rambo-style pass just screaming though spray-and-praying the rocket pods. I rarely use the cannon because I always have more ATGMs than I have targets, and the range of the cannon does not allow me the time to perform the tedious aiming procedure without dodging bullets.

If you are a stickler for realism, this game has it. With realistic mode on flight, and avionics, everything is done by the pilot. I fly with realistic mode on, and several times found myself screaming into a target zone forgetting to set my targeting lazer to standby, or turn the master-arming switch on. To give you an idea of how intricate most actions are, my pre-fire checklist for ATGMs alone is 17 steps and a full page of writing long.

Graphics are beautiful. Because there is no damage checklist like in AH, I find myself cutting to an external view after taking fire to look and see what's broken. This sim has made me realize just how fragile helicopters are, when just two or three lucky rounds find an engine, and suddenly you barely have the thrust to fly... fortunately, you can jettison anything on the wing hard points to save weight, so the entire rocket pod falls off, unlike AH where you can only fire the rockets and hang on to the tree...

So, some sample screens. Nothing too crazy as I am only about 5 missions into the first of four campaigns.

Two Helicopters on the way to the fight:









Flying through clouds on the egress (This became an IFR flight QUICKLY as my planned flight path took me over a mountain range completely obscured by clouds):







Firing the Cannon:





The friendly in the background had lost an engine and made an emergency landing on this peak. I'm guessing the pilot walked away because his door is open... I decided to try to rescue him, and well... the picture speaks for itself.





Damage assessment after clearing the AAA so a pair of Hinds could hose a town:




Offline james

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Re: DCS: Blackshark
« Reply #1 on: January 02, 2010, 11:52:23 PM »
How's is the multiplayer? Easy to find a fight? Is there coop?
Is there anyone even on? I look at this everytime I go to the store.
I always put the box back on the shelf though.
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Offline Serenity

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Re: DCS: Blackshark
« Reply #2 on: January 03, 2010, 12:03:53 AM »
How's is the multiplayer? Easy to find a fight? Is there coop?
Is there anyone even on? I look at this everytime I go to the store.
I always put the box back on the shelf though.

I honestly haven't even tried it yet, though I'll jump on right now and see. Singleplayer is tough enough to get used to, it's gonna take a couple months before you can handle a fight against a skilled human opponent.

Offline Serenity

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Re: DCS: Blackshark
« Reply #3 on: January 03, 2010, 12:12:04 AM »
How's is the multiplayer? Easy to find a fight? Is there coop?
Is there anyone even on? I look at this everytime I go to the store.
I always put the box back on the shelf though.

Alright, as of right now, Multiplayer is silent. There are several servers, though no details are listed on them, so that may be a connection issue on my end. However, according to the game manual, multiplayer is designed to be co-op mission based, because the only operational vehicle is the Ka-50. Multiplayer is designed to field flights of four aircraft, linked together via the fully-functional datalink system. So, you're not really looking for a fight so much as you are carrying out missions.

Important notes:

This game does NOT like vista. The first campaign is fine, but the other four specifically say they are designed for high-end XP systems (The game was out just before Windows 7, so no mention of that) but the bold print says those four campaigns will NOT work well with vista.

You can design and build your own campaigns quite easily with built-in editors.

There are both individual missions to be flown, and an instant action mode if you just want carnage.

Invest in a kneeboard. This is one of those games where, if you fly everything realistic, you're going to want to take notes on the pre-flight briefing and maybe even print out the intelligence photos.
« Last Edit: January 03, 2010, 12:15:28 AM by Serenity »

Offline mensa180

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Re: DCS: Blackshark
« Reply #4 on: January 03, 2010, 12:37:09 AM »
Sounds awesome, last game I had to write stuff down for was FSX with vatsim.  Printed out a bunch of airport charts and standard departure routes and put them in a binder.
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Offline nirvana

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Re: DCS: Blackshark
« Reply #5 on: January 03, 2010, 12:45:20 AM »
Looks like a helo sim I got in a cheap-o game pack a few years back.  Sounds like fun though.
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Offline Serenity

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Re: DCS: Blackshark
« Reply #6 on: January 03, 2010, 01:52:52 AM »
Found the first two flaws:

1) Your wingman is a robot. On some occasions, he thinks before he does. IE, if you tell him to recce within range of a AAA threat, he will say no. However, as we approached a hot zone, I meant to hit F6 and tell him to recce the forest. Instead I hit F5 "Jettison External Stores". Before I could say **** I get "Copy, jettison external stores." The idiot went in with nothing but cannon. Luckily there were only hostile infantry.

2) When stuff goes wrong, its REALLY hard to fix it with a mouse. I accidentally powered down my engines in flight. I kept control while autorotating, but couldn't find all the buttons in the start-up procedure before I met the ground. Fortunately, I kept control, dropped my gear and landed.

Some more screens from the escort mission in which these two "issues" were discovered (Escorting an Mi-8 on a SAR mission):

Flares! :D







Tried to get a shot with the pods falling, but I was a second late





View out the window





Some not-so-action shots:








Offline Serenity

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Re: DCS: Blackshark
« Reply #7 on: January 03, 2010, 02:05:05 AM »
I just jumped in an instant action to get some action shots for any interested.

Firing some random rockets:




Killing a tank with a Vikhr ATGM just as some friendly arty impacts the site. (Yes, the shkval cam operates independently of the aircraft, it's not just a screen-filler)





The ejection system at work:



« Last Edit: January 03, 2010, 02:15:47 AM by Serenity »

Offline LCCajun

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Re: DCS: Blackshark
« Reply #8 on: January 03, 2010, 02:52:23 AM »
Looks like it would be a blast to play but I have vista so I doubt I will be getting it. Have fun  :salute.
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Offline Serenity

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Re: DCS: Blackshark
« Reply #9 on: January 03, 2010, 02:53:49 AM »
Looks like it would be a blast to play but I have vista so I doubt I will be getting it. Have fun  :salute.

It runs okay on Vista, it just doesn't handle really BIG missions well on vista, so if you want to run pure missions or make your own campaign, vista would be fine.

Offline LCCajun

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Re: DCS: Blackshark
« Reply #10 on: January 03, 2010, 03:01:16 AM »
It runs okay on Vista, it just doesn't handle really BIG missions well on vista, so if you want to run pure missions or make your own campaign, vista would be fine.

What about the co-op section and vista. I mainly play games as long as i can do co-op. I use to like playing by myself but enjoy much more when there is another person I can team up with.
« Last Edit: January 03, 2010, 03:04:19 AM by LCCajun »
Ingame ID: Cajon

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Offline OOZ662

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Re: DCS: Blackshark
« Reply #11 on: January 03, 2010, 01:50:50 PM »
It's quite obviously based on the LOMAC game engine, which is probably that "cheap-o in a pack" game mentioned earlier.
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Offline james

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Re: DCS: Blackshark
« Reply #12 on: January 03, 2010, 06:15:59 PM »
Yeah it is made by the same guys who made lomac. I never
got lomac to run multiplayer. It sits collecting dust. I got falcon4.0
to do multiplayer using some other peer to peer program. Falcon
lobby didn't work for me. I love aces high and would continue to play it.
Just waiting for a game with a present day timeline to come out that
is multiplayer. Shark still looks pretty cool.
Are there updates that give you other vehicles?
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Offline Cougar68

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Re: DCS: Blackshark
« Reply #13 on: January 03, 2010, 06:22:41 PM »
Doesn't it use the StarForce copy protection?

Offline steely07

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Re: DCS: Blackshark
« Reply #14 on: January 03, 2010, 06:40:53 PM »
Are the trees real objects now?, I remember having an earlier build, and the trees, while drawn, weren't actually "there" (you could not collide with them)

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