I would propose that HT might look into the possibility of curtailing side switching when any country gets within Four bases of a reset. This would serve a couple of different purposes:
1) It would increase the likelihood of actual "fights" for bases, rather than 75 man hordes on a single vehicle base.
2) ENY. When one side gets close to a reset, there is an inevitable mass exodus of players from the other two. I don't know if people can't get perks any other way, but the fights degenerate rather quickly close to a reset, for all countries.
Case in point... was having a great time yesterday (Sunday 3 JAN), with a small map and good fights. I fly high ENY birds ~75-80% (Ki84 and 190F8) of the time anyway, so that doesn't make a difference. Rook ENY was ~8 or so, and the fights were spectacular. I mean great times. Rooks took a couple of bases.....and got within 1 or 2 of reset. Suddenly, 80 players from Knit and Bish switched sides, I guess to get the free perks. ENY went from 8 to 29 in about 3 minutes. Fights all over the map degenerated into hordes of Rooks on single bases, which were then countered by both of the other countries upping 262's en masse. The actual fighting dropped to nothing...and turned into a slaughter. I left the arena and went to the other.
It's really frustrating going from a great time having great fights to flying P40's against 262's and Tempests.
Inevitably, someone will say, just switch sides. I like flying with my squadron. If I was freelance, I would switch in a heartbeat. I'm just saying that the fights would be better if we limited the "mass exodus" of switchers close to a reset.