Author Topic: Prevent SIDE SWITCHING with under 4 bases to reset.  (Read 2237 times)

Offline MORAY37

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #15 on: January 04, 2010, 05:55:25 PM »
If the low number country all switched to get perks (it doesn't work that way anymore), you can always switch to the low number country. You'll earn a lot more perks that way than you would 'winning the war' anyhow.

Last night was real pathetic, here are some of the statements used in regards to ENY (all from one squad too).

"Hitler would of loved ENY."




That one always cracked me up, considering the Luftwaffe and the Wermacht were much more technically advanced than any of the Allies' fighting forces for the entire war.  The Allies had numerical superiority from 1941 on.  I'm sure this will start a side thread from the flag wavers, but the fact is the Germans fielded the most advanced military in the world through 1945.  The war would have been over much sooner if that had not been the case, with obvious help from Hitler's blatant strategic ineptitude.
« Last Edit: January 04, 2010, 05:58:59 PM by MORAY37 »
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Offline Ack-Ack

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #16 on: January 04, 2010, 06:38:15 PM »
That one always cracked me up, considering the Luftwaffe and the Wermacht were much more technically advanced than any of the Allies' fighting forces for the entire war.  The Allies had numerical superiority from 1941 on.  I'm sure this will start a side thread from the flag wavers, but the fact is the Germans fielded the most advanced military in the world through 1945.  The war would have been over much sooner if that had not been the case, with obvious help from Hitler's blatant strategic ineptitude.

Actually, the Allies had numerical superiority at the beginning.  During the Phony War phase and the Battle of France, the Allied armies out numbered the German army by a large margin.  In fact, the French army alone out numbered the German army. 

Nor would I consider the Germans having the most 'advanced military' in the world through 1945, what made them advanced?  Technology wise, the Allies were just as technical in some areas or even surpassed the Germans in some areas and maintained parity in other areas.  Sure, there were some areas that the Germans were more advanced in like oven construction, gas chambers and the like but to call them the 'most advanced' army through 1945 is just silly.


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Offline Lusche

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #17 on: January 04, 2010, 06:40:09 PM »
That one always cracked me up, considering the Luftwaffe and the Wermacht were much more technically advanced than any of the Allies' fighting forces for the entire war.  

A very broad and very wrong statement.
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Offline ImADot

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #18 on: January 04, 2010, 07:09:57 PM »
I'm pretty sure you have to have been on the winning side for at least 12 hours before the reset to get the extra perkies.  Somebody in EW was on our side when we took the last base for the reset.  I got my perks, he says he got nothing.  I'm also pretty sure you don't even have to be online at the time to get your perkies.
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Offline Lusche

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #19 on: January 04, 2010, 07:13:16 PM »
I'm pretty sure you have to have been on the winning side for at least 12 hours before the reset to get the extra perkies.  Somebody in EW was on our side when we took the last base for the reset.  I got my perks, he says he got nothing.  I'm also pretty sure you don't even have to be online at the time to get your perkies.

Correct on both counts. Switching to the winning side just prior to reset is futile, and hibernating in tower to be present if war is won is not necessary.
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Offline Spikes

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #20 on: January 04, 2010, 07:16:47 PM »
I have seen people in the MA's get perks after being over a couplehours.
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Offline 715

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #21 on: January 04, 2010, 09:08:22 PM »
No, I'm saying things were nice and equal until many of them switched sides to go to ROOK when it seemed rooks were about to reset.

Sorry if I misinterpreted your post, but I still don't understand.  As several people have pointed out, you don't get the 25 perks if you switch to the winning side just before a reset.  So why did they switch? 

Even if the sides were even, being on the side about to lose can be quite unpleasant: usually outnumbered because both other sides are attacking, limited fields to fly from, radar down, strat porked, big "for the win" missions launched against you etc.  Maybe that's why they changed sides (or just logged off thereby creating an imbalance)?

Offline kvuo75

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #22 on: January 04, 2010, 09:31:21 PM »
Seems to me, perhaps hitech does not really care for map resets, and the ENY system (and generous side switching allowance) is a way to prevent rampant resets -- especially in the small hours of the night, when it always seems to happen as far as I can tell...

One more thing, If there are 4 bases left to capture for a reset, and you're worried about switchers, you probably aren't looking for a fight.. You are looking to reset.



« Last Edit: January 04, 2010, 09:34:45 PM by kvuo75 »
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Offline MORAY37

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #23 on: January 04, 2010, 09:53:25 PM »


One more thing, If there are 4 bases left to capture for a reset, and you're worried about switchers, you probably aren't looking for a fight.. You are looking to reset.





Sorry, if that was directed at me, you're completely wrong.  I was quite content on flying and fighting in my Ki84 with the same 4 people against the same 5 people for hours.  As it was, the massive switch and subsequent poor gameplay made me change arenas. 

I have 6K in perks.  Another 25 isn't gonna change my flying.
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Offline Lusche

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #24 on: January 04, 2010, 10:05:11 PM »
  As it was, the massive switch and subsequent poor gameplay made me change arenas. 

To emphasize again: There is no such thing as a "massive" switch to the winning side. Actually most players are relatively loyal to their side. They will log off or go to another arena (and that's were the problem starts). Those who are very easy at hopping the fence are a very small minority (and many, if not most, of those do switch to the outnumbered side, not the hording one).

At least in LW, short-term side switching is not responsible for any ENY limitations at all.
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Offline MORAY37

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #25 on: January 04, 2010, 10:08:42 PM »
To emphasize again: There is no such thing as a "massive" switch to the winning side. Actually most players are relatively loyal to their side. They will log off or go to another arena (and that's were the problem starts). Those who are very easy at hopping the fence are a very small minority (and many, if not most, of those do switch to the outnumbered side, not the hording one).

At least in LW, short-term side switching is not responsible for any ENY limitations at all.

Again, respectfully, it sure was yesterday.  ENY went from 8 to 29 and I watched the numbers of the countries change, when Rooks got close to reset. 
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Offline Lusche

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #26 on: January 04, 2010, 10:17:05 PM »
Again, respectfully, it sure was yesterday.  ENY went from 8 to 29 and I watched the numbers of the countries change, when Rooks got close to reset.  

Yes, the numbers changed. They always do. People leave & enter the arena. Players do not "hop over" en masse. They just go away
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Offline MORAY37

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #27 on: January 04, 2010, 10:36:18 PM »

Nor would I consider the Germans having the most 'advanced military' in the world through 1945, what made them advanced?  Technology wise, the Allies were just as technical in some areas or even surpassed the Germans in some areas and maintained parity in other areas.  Sure, there were some areas that the Germans were more advanced in like oven construction, gas chambers and the like but to call them the 'most advanced' army through 1945 is just silly.


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You're kidding right?  So an army (the Wehrmacht) that is outnumbered from the beginning, steamrolls a continent and they're not more advanced?  Wrong, they were more advanced both technically and operationally (tactically).  A third of the French tanks couldn't fire anything bigger than a machine gun.  The lengths people will go to to customize their truth. The US Army still had Cavalry at the beginning of the war.

I mean c'mon.  

Germany manufactured pretty much the most advanced weaponry of the war, in most, if not all categories.  It was the Allies superiority in numbers and in operational control that won the war.  Logistics and Industrial capacity as well, won the allied effort.

Name a class of weaponry the Reich didn't actually have an edge in.... There were entire classes of weaponry only possessed by the Germans, such as guided missiles, rocket powered flight and of course jet (until very late in the war), helicopters, cruise missiles, anti shipping missiles......




« Last Edit: January 04, 2010, 10:40:33 PM by MORAY37 »
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Offline MORAY37

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #28 on: January 04, 2010, 10:43:35 PM »
Yes, the numbers changed. They always do. People leave & enter the arena. Players do not "hop over" en masse. They just go away

In this case... they went from one of two countries, to a third.

Of course, I must allow for the possibility that coincidentally all of those bish and knight logged off within the exact same time that many more rooks showed up. 

Lusche, respectfully, I watched the numbers change.  In this case, it happened exactly like that. 
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Offline Lusche

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Re: Prevent SIDE SWITCHING with under 4 bases to reset.
« Reply #29 on: January 04, 2010, 10:51:00 PM »
You're kidding right?  So an army (the Wehrmacht) that is outnumbered from the beginning, steamrolls a continent and they're not more advanced?  Wrong, they were more advanced both technically and operationally (tactically).  A third of the French tanks couldn't fire anything bigger than a machine gun.  The lengths people will go to to customize their truth. The US Army still had Cavalry at the beginning of the war.

And the majority of Wehrmacht transportation was horsedrawn. And not only at the beginning, but right up to the end.
And regarding tanks in the French campaign: Out of 2500 German tanks, 523 were Pz I, which was not much more than an armored car on threads, armed with a machine gun only. About 1000 tanks were Panzer II's, armored only slightly better, and armed with a 20mm gun that had serious trouble in penetrating heavy French & British tanks. The advantage was much more one of doctrine than of material.
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