Author Topic: auto eject  (Read 1292 times)

Offline BiPoLaR

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auto eject
« on: January 04, 2010, 01:41:43 PM »
for those laggy warpy people that pull shots off from 2k behind you once they have passed.this is a flight sim, not a startrek reenactment.
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Offline Strip

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Re: auto eject
« Reply #1 on: January 04, 2010, 01:43:27 PM »
I have a feeling Bipolar got shot down in a manner he is unhappy with....

 :neener:

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Offline BiPoLaR

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Re: auto eject
« Reply #2 on: January 04, 2010, 01:49:13 PM »
I have a feeling Bipolar got shot down in a manner he is unhappy with....

 :neener:

Strip
it keeps happening and im sick of it. tired of warpers laggers and so on. it is completely ridiculous. If i wanted to play startrek then i would play it on the xbox
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R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Ack-Ack

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Re: auto eject
« Reply #3 on: January 04, 2010, 01:58:24 PM »
I know that HiTech has already stated he's against such a thing but if your ping to the servers is above 1.5 or 2 seconds (500ms is .5 seconds) then you can't connect to the main arenas.


ack-ack
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Offline BiPoLaR

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Re: auto eject
« Reply #4 on: January 04, 2010, 02:04:58 PM »
I know that HiTech has already stated he's against such a thing but if your ping to the servers is above 1.5 or 2 seconds (500ms is .5 seconds) then you can't connect to the main arenas.


ack-ack
i dont understand all this computer stuff. but when a guy warps 3k in every known direction, only to be already passed you 1k and you hear rounds hitting. then its tower trip for you. its ridiculous to deal with.
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R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline AWwrgwy

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Re: auto eject
« Reply #5 on: January 04, 2010, 02:31:55 PM »
Maybe you're warping in front of him.

 :noid


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Offline Ack-Ack

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Re: auto eject
« Reply #6 on: January 04, 2010, 02:57:35 PM »
i dont understand all this computer stuff. but when a guy warps 3k in every known direction, only to be already passed you 1k and you hear rounds hitting. then its tower trip for you. its ridiculous to deal with.

No kidding, it was bad when Guido had a crap connection when he still flew in the MW arena now we have to contend with joeblack and his warping.  It's gotten to the point that I won't engage him at all, it's impossible to fight him when he's warping all over the screen, green is the same way but at least from time to time he has a playable connection but I've never seen joeblack not warp all over.


ack-ack
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Offline LLogann

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Re: auto eject
« Reply #7 on: January 04, 2010, 05:26:02 PM »
It might be your connection my brotha.  Just saying if it keeps happening consistently, it could be lag issues on your ISP. 


it keeps happening and im sick of it. tired of warpers laggers and so on. it is completely ridiculous. If i wanted to play startrek then i would play it on the xbox
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Offline E25280

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Re: auto eject
« Reply #8 on: January 04, 2010, 09:42:40 PM »
No kidding, it was bad when Guido had a crap connection when he still flew in the MW arena now we have to contend with joeblack and his warping.  It's gotten to the point that I won't engage him at all, it's impossible to fight him when he's warping all over the screen, green is the same way but at least from time to time he has a playable connection but I've never seen joeblack not warp all over.


ack-ack
Just a guess, but I would wager it is annoying for them as well.
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Offline Lusche

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Re: auto eject
« Reply #9 on: January 04, 2010, 10:12:07 PM »
Just a guess, but I would wager it is annoying for them as well.

Back when i was playing EW regularly, there was this player who did adapt: He was mainly porking fields, and killing towns. As structures are not warping on his end, he could do that just fine. But for me it was about impossible to stop him, as he was warping all over my screen. So there I was, trying to defend bases against the horde, and unable to protect town or field...
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Offline Bruv119

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Re: auto eject
« Reply #10 on: January 05, 2010, 12:47:22 AM »
I totally agree with you Bipolar.  I'm a hardliner on this issue.   The odd occasional warp it happens, this is the internet, nothing we can do about those. 

Some players are just beyond all help, it is these we need to target with the big boot stick.  What makes me  :mad: are the guys who know dam well they are lagging all over but continue to fly into the fight with that knowledge.  I've even had some back chat after politely asking them to reboot. 

I mean some are probably on a shared connection with 5 other computers peering torrents whilst trying to play and god knows what else.  It is very much like pissing in my cornflakes when I'm in a furball and someone is doing the star trek twlight zone warpage.

Spektor was a bad one for me because he is a good kid and a decent enough pilot.  I remember fighting him me f6f and him in a spit 16.  I would be on his 6 one minute then he could 180 around and behind.  I would scissor and regain advantage and then rinse repeat it was madness not knowing where to position myself.  Since then we have got to know each other better, he plays on satellite and there are no other means to connect to the internet for him until he moves.  He can see others fine though because his downstream isn't that bad.

ROODALF was another good one his 190 would be able to accelerate at warp speeds and you could be in a faster plane on the deck chasing him whilst he raced off into the sunset going away from you.

A solution for me is to have a .reportlag  dot command.  yes it could be abused but it will point skuzzy towards the players who really have suspect connections more often than not.
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Offline Oleg

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Re: auto eject
« Reply #11 on: January 05, 2010, 01:52:16 AM »
Actually, I will like to see some sort of limitation. Say, if you have unstable connection with multiple packets loss or ping above xxx you cannt up any fighter or attack plane. Go in to GVs or bombers, in this way you wouldnt screw game for everybody around so much, at least.
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Offline Bruv119

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Re: auto eject
« Reply #12 on: January 05, 2010, 02:03:47 AM »
not a bad idea oleg. 

I think HTC has always deemed this as a non-issue because the amount of people who actually have a connection detrimental to others gameplay are a very very small minority.

Still one bad apple can cause grief to everyone they come in contact with.  You can't let this slide sometimes.  As a comparison FA used to have mods who would be volunteers or paid staff that would monitor the arena chat logs.  If someone was warping they could find them, observe them in god mode, anything fishy then bam reconnect or i'll blow you up kinda deal.  If they didn't listen or communicate effectively to resolve their issue then banned.  I wonder sometimes whether any HTC staff actually spend any time in the arenas or whether they prefer to stalk quietly.

This is similar to people in the DA interferring with a 1 vs 1 private fight.  The common man is powerless to stop them behaving in such a way which is pretty sad.

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Offline WMLute

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Re: auto eject
« Reply #13 on: January 05, 2010, 02:56:13 AM »
not a bad idea oleg.  

I think HTC has always deemed this as a non-issue because the amount of people who actually have a connection detrimental to others gameplay are a very very small minority.

Still one bad apple can cause grief to everyone they come in contact with.  You can't let this slide sometimes.  As a comparison FA used to have mods who would be volunteers or paid staff that would monitor the arena chat logs.  If someone was warping they could find them, observe them in god mode, anything fishy then bam reconnect or i'll blow you up kinda deal.  If they didn't listen or communicate effectively to resolve their issue then banned.  I wonder sometimes whether any HTC staff actually spend any time in the arenas or whether they prefer to stalk quietly.

This is similar to people in the DA interferring with a 1 vs 1 private fight.  The common man is powerless to stop them behaving in such a way which is pretty sad.



That is an excellent point.

Sure it is only a small number of players but they impact a large number.

The ONLY reason I would be against this idea is I have and had many squaddies deployed in Iraq who do/did fly from time to time and the only internet connection they could use was terrible.

Out of respect to those squaddies, and all others who fly when deployed, I think it should stay as it is and HTC shouldn't limit anybodies flying time because of connection.
« Last Edit: January 05, 2010, 04:12:32 AM by WMLute »
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Offline Ghosth

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Re: auto eject
« Reply #14 on: January 05, 2010, 06:37:12 AM »
This is a very very fine line to walk for HTC.
Too far one way and you have unhappy customers because they can't stay connected, can't fly.
Too far the other way and you have unhappy customers because they see people warping, can't shoot them down.

Either way your asking HT to change something that will effect everyone.
Whats more, as the internet continues to expand, take more bandwidth this problem will get worse not better.

Either way its a double edged sword your asking HT to juggle. Chances of him catching it so no one gets cut are very slim indeed.