Author Topic: A question about the collision model ?? (no not a gripe)  (Read 4920 times)

Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #105 on: January 16, 2010, 09:18:56 AM »
The map/ GPS is a good idea for special events/ava as an option for the set ups.
The engine management idea is fine as long as it is optional AND no advantage for using detailed management.

Remember this is a for profit deal. HTC wants as many players as possible, any advantage given to  detailed management may drive casual players away. It is easy fur us with multi function HOTAS set ups to map buttons. Think about the poor guy having to use a twisty and keyboard.

 
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Offline Anaxogoras

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Re: A question about the collision model ?? (no not a gripe)
« Reply #106 on: January 16, 2010, 09:32:18 AM »
Flying without GPS wouldn't be so difficult in aircraft that had navigation instrumentation, e.g. Bf 109, P-51.  Aircraft that lacked navigation instrumentation are another story.

As for engine management, I'd love to have it, even if it only hurts me vs those who do not.  I would still use it.  On the other hand, I would like to see the drag from radiator/cowl flaps added to the game for everyone.  It would go along nicely with widewing's proposal that WEP recharge time should be affectedby throttle.
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Offline E25280

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Re: A question about the collision model ?? (no not a gripe)
« Reply #107 on: January 16, 2010, 10:35:10 AM »
Think about the poor guy having to use a twisty and keyboard.
That would be me.

And, no, I have no desire to upgrade.  This is entertainment for me - something I do to relax.  I don't particularly care to be taxed with more buttons and levers and so on to "enhance" my gaming experience.  I just want to shoot things down and blow stuff up.

The differences in how the planes handle are real enough to get a general feel for WWII style dogfighting.  I don't particularly care if one side had to worry more about cowl flaps and another side didn't.  It's useless minutiae to me.

Just my opinion, but I suspect I am closer to the "norm" than Strip or Anaxogoras.  If it doesn't "harm" people like me to have an optional engine management system, fine, but anything that gives the hardcore player an advantage over a more casual player will only lead to an erosion of the casual player base.

(I guess I am just repeating bronk, just being more verbose about it)
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Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #108 on: January 16, 2010, 10:42:03 AM »
Bronk, seriously....

as long as you preface everything with "for profit motive" you completely undermine any claim of realism and accuracy. If profitability is your #1 priority, and not fidelity, you cannot have a sim... the most you can hope for is a popular game; and AH has been successful on that count, certainly.

"...as long as there's no benefit [to engine management]?" Like, say, having your aircraft actually perform properly?

It's also optional to use your stick and rudder, and to coordinate maneuvers, and to fire the guns when you want to do damage... when it gets right down to it.

Offline Strip

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Re: A question about the collision model ?? (no not a gripe)
« Reply #109 on: January 16, 2010, 10:44:45 AM »
For me immersion is getting the feel (however remotely) of what a real pilot would experience. Something every pilot must face at least once in their flying is being lost. In Aces High that possibility does not exist, the second you open the map up to do anything your icon shows. Turning the icon off and giving us the tools (direction finders being a big one) to find our own way would be awesome. In my opinion you should get some reward for flying with higher realism, even if its just slightly more perks. I would be against giving a performance advantage though as that is not my goal, if anything I relish the additional challenge.If thats not your cup of tea fine, but these would be simple additions that a lot of game play for me and others like minded folk.

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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #110 on: January 16, 2010, 11:12:19 AM »
Bronk, seriously....

as long as you preface everything with "for profit motive" you completely undermine any claim of realism and accuracy. If profitability is your #1 priority, and not fidelity, you cannot have a sim... the most you can hope for is a popular game; and AH has been successful on that count, certainly.HT with less player= less $$= no mo AH. Everythin revolves around $$. The sooner you realize that the better off you'll be.

"...as long as there's no benefit [to engine management]?" Like, say, having your aircraft actually perform properly?Are you saying HTC aircraft do not? Please post your evidence they do not.

It's also optional to use your stick and rudder, and to coordinate maneuvers, and to fire the guns when you want to do damage... when it gets right down to it.

Correct and raptor in his 38 would probably still rip you to little pieces and he flies with a mouse. What's your point?
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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #111 on: January 16, 2010, 11:14:57 AM »
Flying without GPS wouldn't be so difficult in aircraft that had navigation instrumentation, e.g. Bf 109, P-51.  Aircraft that lacked navigation instrumentation are another story.

As for engine management, I'd love to have it, even if it only hurts me vs those who do not.  I would still use it.  On the other hand, I would like to see the drag from radiator/cowl flaps added to the game for everyone.  It would go along nicely with widewing's proposal that WEP recharge time should be affectedby throttle.
Not sure if you know this or not. I'm almost positive the reduction of rpm lower temps faster.
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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #112 on: January 16, 2010, 11:17:27 AM »
For me immersion is getting the feel (however remotely) of what a real pilot would experience. Something every pilot must face at least once in their flying is being lost. In Aces High that possibility does not exist, the second you open the map up to do anything your icon shows. Turning the icon off and giving us the tools (direction finders being a big one) to find our own way would be awesome. In my opinion you should get some reward for flying with higher realism, even if its just slightly more perks. I would be against giving a performance advantage though as that is not my goal, if anything I relish the additional challenge.If thats not your cup of tea fine, but these would be simple additions that a lot of game play for me and others like minded folk.

Strip


See now here is a man thinking out of the box. You could also add it would increase points towards ranking. :aok
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Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #113 on: January 16, 2010, 11:34:26 AM »
Quote

"...as long as there's no benefit [to engine management]?" Like, say, having your aircraft actually perform properly?

Quote
Are you saying HTC aircraft do not? Please post your evidence they do not.

First things first: show me evidence that there is ANY engine management in AH besides throttle forward and backward and a fuel mixture control that only effects fuel economy.   :rolleyes: Show evidence of any modeling of:

*Heat (managed by cowl flaps, backed up by performance penalties if you don't, and tradeoff of drag for cowl flap deployment)
*Mixture (tradeoff of fuel economy for HEAT [see previous for heat])
*Prop pitch (for planes that require it, so that these aircraft require more pilot workload)
*Blower (and proper critical alts to use low or high setting)
* Detailed injectants (not just a one-size fits all WEP setting, and one that also is installed in planes that didn't actually have it). So, that's methanol-water, nitrous, ADI, etc.

Offline Anaxogoras

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Re: A question about the collision model ?? (no not a gripe)
« Reply #114 on: January 16, 2010, 11:51:54 AM »
Not sure if you know this or not. I'm almost positive the reduction of rpm lower temps faster.

I haven't tested the relationship myself.  I was just going by widewing's claim that reducing throttle does not reduce WEP recharge time any better than running at full MIL power.

The differences in how the planes handle are real enough to get a general feel for WWII style dogfighting.  I don't particularly care if one side had to worry more about cowl flaps and another side didn't.  It's useless minutiae to me.

Cooling systems caused drag.  I'm not saying you ought to have to control them, just that their effects on performance be present.  For example, if 109 A has been turning circles at WEP for 7 min, and 109 B has been at cruise settings during those 7 mins, 109 B should be faster than 109 A during minute 8 when they're both at WEP.
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Offline 5PointOh

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Re: A question about the collision model ?? (no not a gripe)
« Reply #115 on: January 16, 2010, 12:20:08 PM »
First things first: show me evidence that there is ANY engine management in AH besides throttle forward and backward and a fuel mixture control that only effects fuel economy.   :rolleyes: Show evidence of any modeling of:

*Heat (managed by cowl flaps, backed up by performance penalties if you don't, and tradeoff of drag for cowl flap deployment)
*Mixture (tradeoff of fuel economy for HEAT [see previous for heat])
*Prop pitch (for planes that require it, so that these aircraft require more pilot workload)
*Blower (and proper critical alts to use low or high setting)
* Detailed injectants (not just a one-size fits all WEP setting, and one that also is installed in planes that didn't actually have it). So, that's methanol-water, nitrous, ADI, etc.
I myself rather have people to shoot at than all of these things.  Not because I don't enjoy realism, but for fact I enjoy competition.  I tried targetware, while all the forementioned concepts were neat, but what is the point if there is no one to engage?  Might has well been playing MS Flight Simulator. At any given time I can find a fight in AH.  But Stiglr, enjoy you boost controls, prop pitch and things of that sort.  You may troll on now with you whines of how AH isn't targetware.
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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #116 on: January 16, 2010, 12:39:25 PM »
I myself rather have people to shoot at than all of these things.  Not because I don't enjoy realism, but for fact I enjoy competition.  I tried targetware, while all the forementioned concepts were neat, but what is the point if there is no one to engage?  Might has well been playing MS Flight Simulator. At any given time I can find a fight in AH.  But Stiglr, enjoy you boost controls, prop pitch and things of that sort.  You may troll on now with you whines of how AH isn't targetware.
All it adds is push one or two extra buttons when needed. Stigma thinks it makes a huge diff in handling the Ac. Thing is he'd still have his rear handed to him. Why? He is under the delusion that the AC makes all the diff and not the pilot.
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Offline Yeager

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Re: A question about the collision model ?? (no not a gripe)
« Reply #117 on: January 16, 2010, 12:50:15 PM »
The problem with advanced engine management is that you either force it on everyone or make it selectable.  If it were selectbale, the very few people motivated to be bothered with it would be SCREMING because all the  engine EZ moders would be handing them their tulips and having a blast doing it, so you know what would come next:  The Realists demands that it be FORCED on EVERYONE. 

I am confident that if AH forced it on everyone then their customer base would shrink in two weeks to half of what it is now.  Within a few months they would be collecting subscriptions from 200-300 people.

No, stglr needs to go develope his little science project and play with himself.  Maybe he should be putting more effort into developing an AI that behaves like he does so that he could get a sense of what everyone else has to deal with  :aok

I for one simply have no desire for the level of realism advanced engine management brings.  Not that I would hate it but.....all I want is to play the game, have some fun learning about history and air machines, get a feel for what it might have been like.  Talk to folks and be entertained.  Thats exactly why I have been here since late 99.
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Offline Anaxogoras

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Re: A question about the collision model ?? (no not a gripe)
« Reply #118 on: January 16, 2010, 12:55:35 PM »
Fwiw, Il-2 (and especially its recent mods) has all of the things that Stiglr is bragging about, and it has people to fight.  Therefore, it's wrong to conclude that TW is empty because it has more complicated engine controls.  Regardless of our opinions of Il-2 as it compares to AH, there is clearly a strong following for sims that put a greater workload on the player than AH.  RoF also includes mixture and radiator controls, engine over-revs, etc.  AH is becoming the exception in this regard, not the standard.

TW's problems are much deeper than any trivial disputes over engine management.
« Last Edit: January 16, 2010, 01:01:28 PM by Anaxogoras »
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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #119 on: January 16, 2010, 01:10:26 PM »
Fwiw, Il-2 (and especially its recent mods) has all of the things that Stiglr is bragging about, and it has people to fight.  Therefore, it's wrong to conclude that TW is empty because it has more complicated engine controls.  Regardless of our opinions of Il-2 as it compares to AH, there is clearly a strong following for sims that put a greater workload on the player than AH.  RoF also includes mixture and radiator controls, engine over-revs, etc.  AH is becoming the exception in this regard, not the standard.

TW's problems are much deeper than any trivial disputes over engine management.

And it has auto control. It also has easy mode. What rooms are more occupied on hyper lobby.
The easy mode rooms or full realism.
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