Author Topic: IL2 vs ACES HIGH....  (Read 17053 times)

Offline mechanic

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Re: IL2 vs ACES HIGH....
« Reply #15 on: January 18, 2010, 02:52:37 PM »
Overall world war 2 air combatness:

IL-2 =  6/10

AH2 = 9/10



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Offline Brooke

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Re: IL2 vs ACES HIGH....
« Reply #16 on: January 18, 2010, 02:53:37 PM »
For me, a major element is being able to fly against a lot of other humans (I have no desire to fly offline or against AI or against just a handful of other pilots) and to fly in scenarios (which, for me, provides a whole new dimension to online flying and is my main hobby).

Aces High is by far the leader in those things.

Offline Changeup

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Re: IL2 vs ACES HIGH....
« Reply #17 on: January 18, 2010, 03:00:16 PM »
Spikes....I would love to answer you but I can't concentrate after reading any post you make....please send my regards to your cosmetic surgeon and get a neurology referral for me from him as I only become "fixated" and neanderathal-like when seeing your avatar.

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Offline Anaxogoras

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Re: IL2 vs ACES HIGH....
« Reply #18 on: January 18, 2010, 03:42:50 PM »
Am only speaking from what I've read from others in the past. Don't have the game and don't really want it.

That really takes the cake spikes.  You speak negatively about one of the classic flight sims of the decade without having tried it?

Use different sims to fill different voids. Don't just limit yourself to one. I have a list of sims I fly, dependent on what I feel like doing.

Stated perfectly.

I'm not so sure I'd catagorize Il-2's graphics as better than AH's anymore; not since the latest updates.  Maybe the clouds are better in Il-2, but the terrain isn't.  I haven't seen this HFX thing that Anax. refers to.

I highly recommend HSFX.  It will drastically change your experience.  For one, you can fly over a beautiful channel terrain, complete with London and the cliffs of Dover.  Two, the update to clouds and other textures is stunning.  There's also a boatload of new maps and terrains where important battles of the war took place, with snow, sand, etc.





...and an example of the new explosion textures:




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Offline toonces3

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Re: IL2 vs ACES HIGH....
« Reply #19 on: January 18, 2010, 04:56:08 PM »
Wow, that IS nice!  I'll have to google that and figure it all out.

I totally understand why folks don't "do" Il-2.  If you fly AH alot and it fills your flight sim fix then that's great.

I fly AH when I'm looking for that type of experience.  Sometimes it's fun to go up and dogfight in the MA.  Sometimes I'm looking for something different.  The other night I was totally craving getting in an SBD with about 10 other dudes with a fighter escort of F4F's and go hunting that CV east of C111.  Not likely to happen in AH2.  But I can fire up Il-2 and fly a "mission" in my Navy plane against Japanese planes and it's a different experience.

I have a whole HD of flight sims- just about any that are/were worth mention.  Some get more play than others.  There's nothing wrong with being a well-rounded simmer.

Doesn't really answer the OP's question, but I don't see why one has to be anti-Il-2 or anti-AH.  It's ok to like more than one sim, right?
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Offline Vertex61

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Re: IL2 vs ACES HIGH....
« Reply #20 on: January 18, 2010, 05:08:19 PM »
Just got IL-2 1946..Graphics are amazing but the models need some updates. Some planes arnt even realistic ex: how can a B-29 be in a german skin?  :headscratch: That i dont get but otherwise the game is good but not as good as AH.


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Offline Spikes

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Re: IL2 vs ACES HIGH....
« Reply #21 on: January 18, 2010, 05:11:18 PM »
Well because the Germans bombed pearl harbor, and near the end of the war they captured a B29.
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Offline Pongo

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Re: IL2 vs ACES HIGH....
« Reply #22 on: January 18, 2010, 05:13:18 PM »
The view system in AH is so much better that it is kind of funny.
The feel of taking off in a 109 from a small grass strip with a cross wind in IL2 is so much better its funny.
Its almost like they are different games that should be of interest to anyone that has an interest in their common topic....

Get the new mods for Il2, like the island of Malta, get all the skins to play a Spit V climbing up to a formation of inbound 88s and Machis.
It really is a fantastic immersive experience.
And you get to play both!

Offline Vertex61

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Re: IL2 vs ACES HIGH....
« Reply #23 on: January 18, 2010, 05:16:11 PM »
Well because the Germans bombed pearl harbor, and near the end of the war they captured a B29.
Yep and the Japs captured France.

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Offline Shuffler

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Re: IL2 vs ACES HIGH....
« Reply #24 on: January 18, 2010, 05:16:18 PM »
Well because the Germans bombed pearl harbor, and near the end of the war they captured a B29.

The turning point was when the Apaches defeated them at Little Bighorn. Once pushed back past Las Vegas, the germanese lost so much income they were unable to continue at their prior strength. Many went on strike when paychecks started to bounce. The Apache push was slowed by manned kamikazee whales but in the end the horseless dugouts prevailed.
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Offline Raptor

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Re: IL2 vs ACES HIGH....
« Reply #25 on: January 18, 2010, 05:34:57 PM »
The feel of taking off in a 109 from a small grass strip with a cross wind in IL2 is so much better its funny.
Aces High has many options for winds and has a LOT of potential for terrains. However building terrains for Aces High is kind of unrewarding because it typically is rendered obsolete after major updates (2.14, 2.06, etc).

Offline Saxman

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Re: IL2 vs ACES HIGH....
« Reply #26 on: January 18, 2010, 05:43:26 PM »
There are differences in the way the different aircraft handle, but there's still a sense of genericness. I haven't played any mods, but ALL aircraft in the vanilla game have the same flap positions: Up, Combat, Takeoff, Landing regardless of what the historical planes had. This leads to the feeling of many aircraft being modeled the same. Engine overheats are overmodeled. I like that they tried to make the gauges more accurate, however some aircraft are also missing a few needles (the F4U's airspeed indicator, for example, had separate needles for both the inner and outer tracks, whereas in Il-2 you have one needle, making gauging your airspeed difficult). I don't like how you hear the radio chatter for course headings and altitudes for ALL flights in the area, not just your own. Confusing as hell when your orders are to head 240 at an altitude of 10,000ft, when the radio is blaring "Heading 159, Altitude 1." Which oh yeah, I wish that the radio cues for altitude matched your instruments. It's GREAT that aircraft with metric instrumentation use metric, while aircraft with Imperial units use that system. Too bad the audio cues are all in metric (which the resulting confusing is exactly the reason HTC standardized measurements to Imperial for all planes).

Assigning stick axes is awkward (honestly, why should you be able to MAP an axis inverted, rather than map an axis and then have a separate check box to reverse it which is 1000x's more intuitive?) and I always feel like some of my analog controls over-compensate. I've given up on trying to set my RPMs for cruise. Even with the axis fully calibrated and working normally,adjusting it even a little bit causes my RPMs to fall like a rock.

That's not to say it's all bad. Even without mods Il-2 is gorgeous. The aircraft modeling is beautiful, and there's nothing more breathtaking than soaring 15,000ft over the South Pacific with a CAVU sky. I like the added complexity of the engine management (set supercharger, fuel mixture, magnetos, etc) and the more robust damage modeling (although sometimes it seems a bit flaky how aircraft respond to damage). I like that in planes like the F4F you need to literally crank your gear up and down. Oh, and do NOT suddenly slam your throttle to firewall in the Corsair at low altitude if you're stalling out on landing approach (although beyond that, the Corsair flies almost exactly as she does in AH2, which makes me very happy. Just add in the more difficult gunnery and "slippery" controls. As Gavagai said, in Il-2 your nose is a LOT less stable than in AH. Much slewing around with even a little control input).

I'd play it more often if I just wanted a quick fix, but the game has a nasty tendency of crashing on me after playing for a bit.
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Offline Krusty

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Re: IL2 vs ACES HIGH....
« Reply #27 on: January 18, 2010, 05:51:44 PM »
I find it funny when folks claim the IL2 flight model is the one with "unique" qualities for each plane. Clearly every plane has the same stall, spin, and mush behavior. The airspeed at which these happen might vary slightly from plane to plane, but they all fly exactly the same when you get to that point.

Even the P-38s (no torque) had torque and spins for quite a while before Oleg got off his butt and hard-coded a fix for it (meaning he faked the results, rather than coded in the real effect).

Taking off in IL2 I never had a problem ever. Even with no engine and serious battle damage you can land a plane missing half its parts, most of a wing, a stabilizer, and roll to a safe stop without a sweat.

In AH I crashed repeatedly when I first started the game up and tried to take off. I moved in from WB, as well, which was fairly close to AH1. Flying in AH induces stalls, snap stalls, sudden wing drops, side skids, accelerated stalls, and many other things, on top of which each plane has different characteristics as to when it will snap stall or dip. 190 wings will snap before they'll mush, for example. You get a real sense for when a plane is bleeding E vs retaining E.

In IL2, the most you get is mush stalls and some accelerated stalls (more like accelerated mushes). I can't see how you claim AH is on rails when IL2 is nearly identical (thus IMO more to the definition of "on rails" ??). The only real difference are the way the game cues in stalls (the sounds and the head shake from vibrations). I think IL2 captured the sound better than AH's stall horn. But that's just trickery, not an actual flight model. It's just the sounds. Look past that and you won't be impressed.


So please define "on rails" when you say AH flies on rails. I've described how they fly in my own words, an why I feel that is inaccurate. I'd like to see if it's just the phrase "on rails" itself that's putting me off, or what.

Offline pervert

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Re: IL2 vs ACES HIGH....
« Reply #28 on: January 18, 2010, 06:00:35 PM »
The turning point was when the Apaches defeated them at Little Bighorn. Once pushed back past Las Vegas, the germanese lost so much income they were unable to continue at their prior strength. Many went on strike when paychecks started to bounce. The Apache push was slowed by manned kamikazee whales but in the end the horseless dugouts prevailed.

This video illustrates the differences best I believe.

http://www.youtube.com/watch?v=skl1A21XnqY

Offline Bronk

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Re: IL2 vs ACES HIGH....
« Reply #29 on: January 18, 2010, 06:01:51 PM »
Dang, I hate it when I agree with Krusty.  ;) :D
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