Collisions and fairness. Yes, it is the same as a hit and run. Nobody likes flying for 20 minutes and then get some glitch related damage. The screen does not say "you have collided" and that is it. It says "XXX has collided with you". If it sends that message, the other guy gets damage, period. That can't be that hard to figure out. If the guy is unfortunate enough to be playing on a slower connection then so be it. He can figure out that if he gets to close he is going to collide. Change the rules and the behavior changes with it. This crew really is a tough crowd.
If there are "smoothing code" issues, and yep, I used to play on dial up (AOL), then maybe now is the time for fixing some of the code. Not being a professed code writer, I have no clue what an undertaking that may be. I do know as a client that having these "glitches" (glitch to me = things that seem hokey like a bush flipping a Tiger or the 7.7mm pintle gun PWing an IL-2 pilot from the front) is becoming tiresome over time. This game is the best thing out there, for now. I thought it was on us clients to articulate things that alter our perception of this game as the peak of the on-line gaming experience. Some of you are set on defending points which many of us find unpalatable instead of acknowledging there is ostensibly room for improvement. I have no idea who moved this post from the "bugs" to the "general discussion".