Author Topic: Perk the He111!  (Read 1117 times)

Offline Dantoo

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Perk the He111!
« on: January 20, 2010, 10:11:43 PM »
I've just been lazing/gazing at a couple of threads in here and it occurred to me that you could successfully combine some of them into something feasible or at least an interesting topic:

The He111 - H22 might be a qualifying perk bomber, though requiring more than average work to achieve it.  Its load-out of an air-launched Fieseler Fi 103A-1 should keep the crowd amused for weeks, nay many months.



It's the actual launch sequence problem that I am struggling with.  The range counter could be set by a map click similar to land mode in ships guns.  That would give the range and start the engine (throaty noise).  Direction would be say pointing the nose with a few degrees of the target?  Altitude for launch I guess is up to about 10k with a minimum launch speed requirement at lower levels. Push the B button and off it goes.  This would have to be quite soon after counter setting. I am guessing a stall speed of about 150 mph for the weapon?  Travel to target perhaps at 4-6k at about 400mph.  Range scaled at the same rate for other AH types means an attack on HQ for instance should still require you to get within a sector or so.

A flying weapon carrying nearly 2000lb of Amatol would of course be risky to shoot at.  Better to dive in and gently try to topple it?  Collision model need modifying for this? (More work).

Of course the team might just throw in the H-4/H-5 for the BoB-bits (cutting off the big beautiful Ju88) and the H-16 for a definitive version.  You could even introduce ratos for the latter model as a perk load-out (when that happens). 

I haven't been able to work a Beaufighter or B-29 into this thread yet but it's not too late.
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline phatzo

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Re: Perk the He111!
« Reply #1 on: January 20, 2010, 10:37:46 PM »
Your ability to weave random things togeather never ceases to amaze me, I'm sure given a few more minutes you can work in the Beau and the B29. I'm also sure you could weave in the Boomerang as well.
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Offline LLogann

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Re: Perk the He111!
« Reply #2 on: January 20, 2010, 11:07:25 PM »
 :rofl

Perk the B29!!! 
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Offline 2ADoc

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Re: Perk the He111!
« Reply #3 on: January 21, 2010, 02:55:40 PM »
 :rofl

Unperk the CHOG
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Offline jolly22

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Re: Perk the He111!
« Reply #4 on: January 21, 2010, 05:11:48 PM »

3./JG 53 cheerleader - Battle Over The Winter Line - FLY AXIS - JRjolly

Offline Ardy123

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Re: Perk the He111!
« Reply #5 on: January 21, 2010, 06:07:50 PM »
no!!! that's the last thing we need hordes of flying gun turrets with 4 hispanos.
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Offline jolly22

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Re: Perk the He111!
« Reply #6 on: January 21, 2010, 06:30:11 PM »
no!!! that's the last thing we need hordes of flying gun turrets with 4 hispanos.

unperk the 262 while your at it!!!!!!! AHHHHAhaha....That would be a site!!

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Offline lyric1

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Re: Perk the He111!
« Reply #7 on: January 21, 2010, 06:30:34 PM »
You know what it would be fun. :aok

Offline Dantoo

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Re: Perk the He111!
« Reply #8 on: January 21, 2010, 06:37:28 PM »
Quote
no!!! that's the last thing we need hordes of flying gun turrets with 4 hispanos.


:confused:

The issue of perks on the F4U1-C is so irrelevant and so off topic that I wonder if that the moderator might see fit to remove some posts.  

Back on track:

The issue of "toppling" an in-flight Fi-103 might be dealt with by making an easy break-away piece on the outer wing.   Again I'm not sure how this would work within the physics of the game.  At least there is unlikely to be a whole raft of posts in the "Wish List" from the V1s claiming they were rammed "but the other guy didn't go down".

The way I'm seeing the future, it is that a guy breaks off combat with a mid-level B-29 and dives his now empty gunned Beaufighter back toward his field at high speed.  He spots a group of V1s inbound and manages to get close to and topple one or two before running out of energy.  On landing, he would discover that he had earned the paltry few perks required to re-plane in an F4U1-C but more likely he would up again in the more heavily armed Beaufighter to pursue the group of He111s that he knows he can backtrack along the path of the inbound cruise missiles.
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline Dantoo

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Re: Perk the He111!
« Reply #9 on: January 21, 2010, 09:32:28 PM »
A few excerpts grabbed from the web:

Quote
He 111H-22

The H-22 was another specialised variant of the He 111, designed to air-launch the V-1 flying bomb (Fieseler Fi 103A-1). After tests in the winter of 1943-4 this duty was given to KG 53, who launched around 1,200 flying bombs from the autumn of 1944. Of these perhaps 210 reached Britain, while KG 53 lost eight aircraft to British defences, whose main problem was slowing down enough to hit the heavily laden He 111s before they could release the flying bomb.


Here's an interesting story about one used for an escape:
http://ww2-aircraft.com/articles/escape_from_prison.html

Good pictures here though the text might challenge:
http://www.topsid.com/index.php?war=nemecko&unit=fieseler_fi-103

The He111 Zwilling should never be mistaken for the twin Mustang:


I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline LLogann

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Re: Perk the He111!
« Reply #10 on: January 22, 2010, 06:52:21 AM »
No, I thought you said "I'm alright Spider."

Back on track:

 :huh

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Offline Nemisis

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Re: Perk the He111!
« Reply #11 on: January 23, 2010, 05:04:52 PM »
no!!! that's the last thing we need hordes of flying gun turrets with 4 hispanos.

You mean the same exact thing the N1K2 is, only substituting japanese cannons in for the hispanos?
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Offline Bronk

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Re: Perk the He111!
« Reply #12 on: January 23, 2010, 05:12:43 PM »
You mean the same exact thing the N1K2 is, only substituting japanese cannons in for the hispanos?
Yea cuz the ballistics of the cannon on the N1k2 are just like hizookas. :rolleyes:
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Offline Nemisis

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Re: Perk the He111!
« Reply #13 on: January 23, 2010, 05:14:28 PM »
Nope, but there not terrible, or even too bad. It does the same thing the c-hog does, only it makes up in manuverability what it lacks in speed.
All man needs to be happy is a home, his wife, and a place in the world

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Offline Bronk

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Re: Perk the He111!
« Reply #14 on: January 23, 2010, 05:19:40 PM »
 Unperk the chog and you will not see another type of attack AC.  The Chog was perked just for that reason.

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