I've just been lazing/gazing at a couple of threads in here and it occurred to me that you could successfully combine some of them into something feasible or at least an interesting topic:
The He111 - H22 might be a qualifying perk bomber, though requiring more than average work to achieve it. Its load-out of an air-launched Fieseler Fi 103A-1 should keep the crowd amused for weeks, nay many months.

It's the actual launch sequence problem that I am struggling with. The range counter could be set by a map click similar to land mode in ships guns. That would give the range and start the engine (throaty noise). Direction would be say pointing the nose with a few degrees of the target? Altitude for launch I guess is up to about 10k with a minimum launch speed requirement at lower levels. Push the B button and off it goes. This would have to be quite soon after counter setting. I am guessing a stall speed of about 150 mph for the weapon? Travel to target perhaps at 4-6k at about 400mph. Range scaled at the same rate for other AH types means an attack on HQ for instance should still require you to get within a sector or so.
A flying weapon carrying nearly 2000lb of Amatol would of course be risky to shoot at. Better to dive in and gently try to topple it? Collision model need modifying for this? (More work).
Of course the team might just throw in the H-4/H-5 for the BoB-bits (cutting off the big beautiful Ju88) and the H-16 for a definitive version. You could even introduce ratos for the latter model as a perk load-out (when that happens).
I haven't been able to work a Beaufighter or B-29 into this thread yet but it's not too late.