AHHHH.... Never really thought about Pinky like that, cool....

Here's the thing............ I don't want to sound like a jerk but......... Your SA, oh sorry, situational awareness is not good, and that's the problem. I don't need to look at my instruments to know #1 what tank I am burning fuel from, #2 what my secondary weapon choice is, and #3, but little do with this topic, what heading I am generally flying.
#1, #2........ Fighter-wise, I fly the Mossie, 109s, 190s, Spits, and Jugs. Some have more options then others but regardless, I have a set group of preflight checks that I do..... Mossie as an example.... Switch to LO fuel tank and keep cannons enabled but scroll through to check my loadout. From here, I know full well the order of the fuel burns and that my internal bombs get selected before the wing load. Hence, I backspace twice when getting ready to drop ord.
I never need to look to see what I have selected.
Switching back to guns is entirely the problem. When your blacking out from pulling out of a dive, selecting a secondary weapon is not so easy. I like to bring eggs and rockets to a field unlike furballers (with no guts, HEHEHE). When I pull my trigger button I would prefer that all my forward firing guns to come alive (selected and unselected).
But what you seem to really be wishing for is something that goes against RL physics and ingame physics. If you have your rockets in an armed position, you cannot fire those guns. PERIOD, end of story.
I hear you can do magic like that in World of Warcraft though, you should check it out.
