Would like to see a more realistic aircraft engine model. Currently every aircraft in AH can is be flown with the engine throttle fire walled. Currently the only time an engine overheats is when WEP is applied or engine oil pressure is lost. This is just not realistic. All the aircraft engines of the time were subject to over heating and had performance limits set that when exceeded for extended periods of time resulted in a engine over heating and or a seized engine.
I dare say that no one in the game limits RPM or Manifold settings currently.
I think it would add a new dynamic to the game, be interesting to see the effects on game play if pilots were unable to just dash about at full power all the time. It would add a degree of reality and make for a more accurate aircraft model.
I don’t know if the program elements are all in place to effect this type of change, but right now it’s possible to control Manifold pressure and RPM and the engine over heating element is present for WEP. I’ve got to think that it could be expended for other RPM settings as well without much trouble.
I think its a good idea, also can we have random failure of tyres when landing, which pitches you off the runway into a hangar. I'd also like my guns to jam, especially when factories are moved to the rear and the quality of ammo falls.
We could include careful mixture selection that needs to be maintained constantly in flight (maybe buy and setup 2 throttles). I'd like to see parachutes that have been packed by a half arsed ground crew member that roman candle when you bail.
If guys repeatedly land and rearm instead of taking new a/c, and then repeatedly subject their aircraft to violent dogfighting manouvering, we could have control cables snap randomly.
And maybe in the heat of a big furball we could have an aneurism model under neg g.