I went into the WWI arena on the first day with great expectations and was somewhat disappointed.
1) Ganging is still the norm ... if you are into "it" with someone, you will soon find that you are into "it" with many ... same as WWII MA. People just can keep themselves off to the side and let what already started ... finish.
2) HOing is still the first move ... I flew, for what seemed an eternity, to an airfield that wasn't supplying the treadmill hoping to get someone to up. Low and behold, I have a taker. I circle outside the ack zone waiting and giving him some time to get up to speed. I turn into him about 2.5K out setting up for the "fight". At D400 the Hoin' starts and I get a pilot wound ... OH JOY ... I fly all this way to get HOed on the first merge ... I should have known better. In the meantime another person ups and of course has to jump in ... I obviously got killed. Flew a few more sorties back and it was the "same 'ol same 'ol" ... I logged and haven't been back.
It may be a "dogfighting" only arena, but the dogfighter mentality is still WWII MA ...
I love the dogfight, but the mindless furballing does not ring my bell anymore.
=== AN IDEA ===I hope Toad doesn't think that I have turned to the "dark side" but what if ...
Instead of making "fields' objectives, use blimps instead.
Each team would have blimps on their respective fronts. Your team downs a blimp ... you own it and it represents your ground forces have moved forward ... get the most amount of blimps (you have conquered the most amount of the "front") and you win.
Why blimps and not airfields ?
Blimps are in the air and to down them, you have to be in the air ... so there is no need to add the primitive bombers or ground vehicles to move forward to the objective. All actions to defend or attack is in the air with dogfighters. Your either dogfighting to defend a blimp or your dogfighting your way in to take down the blimp.
Now ... to take down a blimp would not be a simple task.
1) It would be a very "hard" target ... lots of bullets would be needed to down it.
2) Bullet damage would be cumulative, by country, with no repair time. If blimps are attacked they will eventually go down if the effort is put forth.
3) Blimps would have ack, which can be taken out, but they will repair within a specified time frame.
By shifting the objective from the 'ground' (taking a base) to the 'air' (downing a blimp), I can't see why this would not generate some terrific air battles.
Mind you ... this could be just one WWI arena ... there still could be another WWI arena that has no 'objective' but pure furballin'.
==================I too agree that it would be nice if the WWI arenas offer something more diversified when it comes to the 'map' and I am sure they will. Like Toad pointed out, different types of fighting venues ... canyons ... beaches ... mountains.
I haven't been here since beta, but I have been here since 2002, so I know what Toad is saying and I have to agree with him on one hand ... on the other hand, I like to have something to strive for or defend against ... furballing to just furball just doesn't do it for me. I remember back in the day when I flew with the 13th and we would join up with the BKs to defend against CV attacks ... some of the best fights that I have ever had in the past eight years were a result of those attacks ... had those guys on the CVs not wanted to take a base ... those fights never would have happened.
EDIT:
Another thing I would like to see happen in the WWI arenas ... get rid of the Knight/Bish/Rook notion ... find something else ... something new and refreshing.