I don't know if I care to see base capture, but I would like to see base raids possible. They didn't
capture fields with troop drops in WWI, but they quite often raided, strafed and bombed each others field.
We were having a pretty enjoyable evening last night but it ended crappy. They would simply NOT leave their ack sphere. We circled and circled at the mid point and they wouldn't meet us. They just orbited in their ack-o-death. Eventually people just impatient and inched over until we were fighting in their ack. Half the deaths were due to ack.
If its going to be like that, we should have been able to just start de-acking and vulching and bombing thier tents into dust. Not to capture it but just forthe principle of the thing.
Get rid of the ack-o=death. Add a couple of light auto-ack and manned ack. Give us small bomb loadouts (2x20lb?).
While I do to some part agree with your observation, I have to say I don't agree with the conclusion.
Making fields raidable and ack destroyable will probably not generate more dogfights... just more hordes hovering over the bases.
That's why I'm all for a few trargets away from the fields... no-mans land and /or behind the frontlines, while keeping the current field design and structure the way it is. That would ensure that everyone has a field to safely up from, and would also enable pure furballers to continue to do what they enjoy.
On the hordes... something I observed last night:
I do understand the concept of chesspiece loyalty. While not really following it, I'm not opposed to it. I do understand the concept of winnign the war, and the imbalances It produces.
What I simply do not get, where the massive, player generated hordes and imbalances between the 4 WWI arenas. I frequently hopped all 4 for a few hours last night, and found the country numbers way off, for example:
This wasn't a moment only ... rooks were outnumbering both bish & knights for at least two hours. In other arenas, I experienced similar things with Knights and Bish. On top of that, local hordes did even attract even more and more green dots converging of them, even when there was only one or two enemy cons around... and the base can't be attacked or captured at all.