Author Topic: New GV's now, please?  (Read 2511 times)

Offline 321BAR

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Re: New GV's now, please?
« Reply #30 on: March 14, 2010, 11:05:12 AM »
sorry to say this but the naval ship idea would probably ruin the game first off and im happy very few people wish for it... (submarines included there). and since when has GVing been 10-15%? ik it isnt limited to that. everyone has tried it once in a while and yes of course we have the GV crews but its just like the planes... and if we had more GVs the GV tactics would change dramatically and can also add alot more to capturing bases and we'd easily have more GV drivers fighting. i mean look at tank destroyers: theyre extremely unbalanced units (fast and heavy punch but very light armor and turrets can be shot off by planes and ack and even whirbles!) imagine the new tactics that would be involved in GV warfare... and btw we're running low on planes to add crazy... and if we can add planes theyd only either become fillers or hanger queens...
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Offline WWhiskey

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Re: New GV's now, please?
« Reply #31 on: March 14, 2010, 11:17:21 AM »
Just because there's a sentence on the homepage mentioning vehicles aircraft and ships, doesn't mean vehicles are a main part of the game. Going by what your saying, that also means ships should be treated the same as aircraft and ground vehicles. I don't see player controlled ships that would actually see use, anytime soon.
What I'm saying is that making unrealistic requests for 5-10 vehicles repetitively doesn't make much sense. Not to mention the resources required to create those 5-10 would not be overnight. I think people would be much more happy if 5-10 aircraft were added or updated, instead of vehicles. Especially when the only people getting lots of use out of them would be the "10-15%" mentioned. Seems much more viable to add more aircraft instead of vehicles, doesn't it? :)

not really! i imagine that the GV's take less time to build less stuff to model,like the fact that they don't fly!!! so one dimension that needs no time at all, the M-18 would be a completely new GV and would take some time to build and model but probably half the time it would take to build a new aircraft, i also imagine there is more than a 10-15% player base that would like to see more GV's, not including new players that come here for ground war! we have a ground war now, why on earth would anyone think expanding the GV numbers in the game would hurt the air war any more than it is now?i dont think it hurts anything, probably even helps! not everyone is a dogfighter but we all pay to play! no one is asking for GV's that will kill more aircraft! only better tanks to kill other tanks with  more GV players= more money=more money to spend on the game as a whole, and more targets for the planes to bomb!
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Offline crazierthanu

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Re: New GV's now, please?
« Reply #32 on: March 14, 2010, 11:20:25 AM »
Not true. Notice how I said "updated"? :)
GV's will always be secondary in this game. There are still lots of needed planes, not to mention variants of ones we currently have.

I know the GV's would be used by more than 10-15% of the community, what I meant was that vehicles will never be used as much as aircraft, especially not to capture bases. Base capture isn't the pint of the game either, much to contrary belief. Base capture is to "promote combat". The thing is, we need both vehicles and aircraft, more people will use aircraft, aircraft should be added right? :)
There are more aircraft then late war cannon rides.  ;)
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Offline The Fugitive

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Re: New GV's now, please?
« Reply #33 on: March 14, 2010, 11:22:05 AM »
I don't see where any GV tactics would change. Different GVs same spawn camp. Good luck with that.

Offline stodd

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Re: New GV's now, please?
« Reply #34 on: March 14, 2010, 11:31:52 AM »
Not true. Notice how I said "updated"? :)
GV's will always be secondary in this game. There are still lots of needed planes, not to mention variants of ones we currently have.

I know the GV's would be used by more than 10-15% of the community, what I meant was that vehicles will never be used as much as aircraft, especially not to capture bases. Base capture isn't the pint of the game either, much to contrary belief. Base capture is to "promote combat". The thing is, we need both vehicles and aircraft, more people will use aircraft, aircraft should be added right? :)
There are more aircraft then late war cannon rides.  ;)
First off, wwhiskey never mentioned anything about base captures as far as I see ?

Yes their are definitely a large amount of new AC and new AC variants to be added. However Their are bigger glaring holes in the gv set. For example we have an m4 sherman firefly. This is an American tank with a British turret. We have NO real pure American or British tanks. (Americans have an m8 but that would be hard to classify as a tank.) Id say that is a pretty big gap their. Also we have no tank destroyer's. Another thing we are missing is something that would completely rule the battlefield, almost unchallenged. (Like a 262 but for the ground.)

I don't see where any GV tactics would change. Different GVs same spawn camp. Good luck with that.
And would flying tactics really change that much with the addition of a new aircraft?
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Offline crazierthanu

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Re: New GV's now, please?
« Reply #35 on: March 14, 2010, 11:41:38 AM »
First off, wwhiskey never mentioned anything about base captures as far as I see ?

Yes their are definitely a large amount of new AC and new AC variants to be added. However Their are bigger glaring holes in the gv set. For example we have an m4 sherman firefly. This is an American tank with a British turret. We have NO real pure American or British tanks. (Americans have an m8 but that would be hard to classify as a tank.) Id say that is a pretty big gap their. Also we have no tank destroyer's. Another thing we are missing is something that would completely rule the battlefield, almost unchallenged. (Like a 262 but for the ground.)
And would flying tactics really change that much with the addition of a new aircraft?
I was responding to Bar's post, not whiskeys.
I honestly didn't know there was that big of gaps in the GV set. What I was saying was aircraft should have priority, but I do realize now there are vehicles that defenitly need to be added. It's fair to say I have no real knowledge of vehicles. I do know when I'm wrong, and I admit it. :)
It is true that I hardly ever see actual fights with vehicles, just a lot of spawn camping. Thats just based off of my experience with the gv's in this game, which is very little.  :lol
« Last Edit: March 14, 2010, 11:44:42 AM by crazierthanu »
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Offline WWhiskey

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Re: New GV's now, please?
« Reply #36 on: March 14, 2010, 12:19:15 PM »
I was responding to Bar's post, not whiskeys.
I honestly didn't know there was that big of gaps in the GV set. What I was saying was aircraft should have priority, but I do realize now there are vehicles that defenitly need to be added. It's fair to say I have no real knowledge of vehicles. I do know when I'm wrong, and I admit it. :)
It is true that I hardly ever see actual fights with vehicles, just a lot of spawn camping. Thats just based off of my experience with the gv's in this game, which is very little.  :lol
planes fly to were the fight is, GV;s drive to were the fight is! that is the only difference!
 if the fight is at a spawn, so be it, planes camp spawns with ords easily as often as GV;s do with guns!
i love the good GV fights, the old tank town was awesome!
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Offline The Fugitive

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Re: New GV's now, please?
« Reply #37 on: March 14, 2010, 01:13:50 PM »

And would flying tactics really change that much with the addition of a new aircraft?

Sure! How you fight different planes is dictated by the type of plane your in and the type of plane the other guy is in.

GVs just park and range a spawn. It doesn't matter what your in or what your shooting at as long as your parked in the right spot to hit the spawnie on the first shot.

Offline Nemisis

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Re: New GV's now, please?
« Reply #38 on: March 14, 2010, 02:28:33 PM »
Actually, the Panzer III would pretty much just require a new gun, different transmition (add or remove some the the gears, and decrease or increase the increments in speed), different armor, and some visual changes. They don't have to design the suspension, chassis, hull or anything from scratch.

The KV1, we already have the gun for. Would just require some changes in speed, armor, and shape to the T-34/76.

Granted these won't be 2 day things, they aren't as hard as, say, adding the Gloster meteor would be, as GV's work in 2 dimentions near enough.
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Offline stodd

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Re: New GV's now, please?
« Reply #39 on: March 14, 2010, 02:37:02 PM »
.

GVs just park and range a spawn. It doesn't matter what your in or what your shooting at as long as your parked in the right spot to hit the spawnie on the first shot.
:rofl  I dont even know where to start...
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Offline Nemisis

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Re: New GV's now, please?
« Reply #40 on: March 14, 2010, 02:54:15 PM »
Yeah fugitive, gv's don't ever go to an airfield, or bump inot eachother in TT. That NEVER happens, just no one EVER kill the VH so an M4 won't kill the troops  :rolleyes:.


Really, do you expect people to buy that load of crap?
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Offline The Fugitive

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Re: New GV's now, please?
« Reply #41 on: March 14, 2010, 05:34:53 PM »
Yeah fugitive, gv's don't ever go to an airfield, or bump inot eachother in TT. That NEVER happens, just no one EVER kill the VH so an M4 won't kill the troops  :rolleyes:.


Really, do you expect people to buy that load of crap?


hmmmmm lets see

Tank Town = bunch of buildings surrounded by a bunch of spawn points. Objective, hide in the building and shot spawning GVs

Vehicle base = single spawn point with 3 ack easily taken out by approaching GVs. Objective, to get into the hang behind the spawn and shoot as many spawning GVs as possible.

AirField = single spawn point with multiple acks. Objective is to kill enough ack to get into a position to kill BOTH spawning GVs and aircraft.

Some of the best fights I've seen have been in those areas were two bases spawn to an open area in the middle of nowhere. However, it doesn't take long until one side of the other gets numbers and a large spawn camp is set up.

Most... I can't say all, but most GV battles are around a spawn area. It isn't very often I get into a tank, but when I do I like to get into an ambush location. Some place between the spawn and the "objective", and try to pick them off as they go by. This fun for everyone. I have fun trying to hit them before they spot me, and they have a chance to spawn, get their vehicle in gear and move to a position to try and get a shot on me. It's kind of like a fight then.... and we all know that's all I look for, is a fight.....GV battle today are more on the line of a vulch fest. you work to set it up and then you get as many kills as you can before they stop upping or some enterprising player sneaks in with troops.

While I will vulch and spawn camp, I don't do it often because it really isn't all that much fun. It gets boring pretty quick, except for those who love having a million kills and their name in lights. The GV battles in this game will never be anything more than a spawn camp until something is put in to stop it. Players can't handle ALLOWING people to spawn and get moving... they are much harder to kill that way  :rolleyes:

Pick this scenario....

A lone fighter spots dust trails, with a quick dive in he spots 5 panzers heading toward his base. A radio call goes out and tanks start rolling out of the hangers. Mean while the panzer column, knowing it's been spotted takes up defensive positions over looking a valley a couple miles outside the base.... or they split their force and advance in a pincer movement attacking from two sides instead strait in from the spawn. Either the defenders get cocky and fall into the trap set in the valley, or are caught in the crossfire of the pincer movement, a battle ensues !

Things like this could happen all over the map. The thrill of springing a trap, or the thrill of getting out of one sprung on you would get your heart pounding much more than "chatting with your buddies" while popping tanks as they spawn. Thats the thrill I get when I get in a fight and the guy I'm fighting maneuver for a shot instead of going for the HO time after time. It's the thrill I get when flying my B24s over a town and getting my load out on target and getting to the guns BEFORE I get hammered.

Thats why I play this game, for the thrill. Adding GVs won't add much to the thrill if all people do is camp spawn points. At least if they add planes I have a chance that I'll have some different kind of battle to face whether I'm fighting from a fighter, or defending from my buff.

Offline stodd

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Re: New GV's now, please?
« Reply #42 on: March 14, 2010, 06:07:04 PM »
Sure! How you fight different planes is dictated by the type of plane your in and the type of plane the other guy is in.

GVs just park and range a spawn. It doesn't matter what your in or what your shooting at as long as your parked in the right spot to hit the spawnie on the first shot.
That may be what you do, however thats not the only thing to do. I love a good double spawn gv battle. I also enjoy rolling a tank to town when its under attack by gv's.  Also it does matter what type of gv your in. Mabey not to the same degree as planes but it does. For example, if im in a t34, im going to try and either get close to the enemy tank using my speed advantage and sloped armor or let him get closer to me and stay hidden because I know that the t34's HVAP rounds are more effective at close range. If im in a tiger im going to try and keep my distance from enemy tanks because I know my turret will be slower. If im fighting a tiger in, lets say a panzer, I would try and avoid a long-medium range battle with him if possible. Letting him get close and or flanking him to get an engine shot is well worth the extra time instead of just charging him from 2k out full speed gun's blazing.  If im in a m4 I will try and get in a firing positon where only my turret is showing because that is generally the best area to get hit in an m4 and survive. Another thing that makes a differnce is the ability to shoot on the move, as well as using rudder and shifting gears while under fire to make the enemy miss.


Also, gvi'ng is way more then just "park and range a spawn". Shutting down to listen to hear enemy engines is crucial, as well as the type/amount of cover you have. How you angle your tank when parked will sometimes determine if that enemy round kills you or bounces off. Also, knowing where exactly to hit the enemy tank depending on what type of tank it is will often determine life and death. (Fro example the t34'85's turret is very easily taken out with 1 shot and an ideal place to hit, where as the m4's is not.) Obviously aim is crucial one of the most important things. Also making use of smoke rounds can be very effective in many different ways. (disguise a retreat, flanking, moving up etc.) Repositioning is another key concept, as well as using tree's to blend in (especially for the m4's green skin)
« Last Edit: March 14, 2010, 06:08:40 PM by stodd »
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Offline Nemisis

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Re: New GV's now, please?
« Reply #43 on: March 14, 2010, 06:26:52 PM »
Most... I can't say all, but most GV battles are around a spawn area. It isn't very often I get into a tank, but when I do I like to get into an ambush location. Some place between the spawn and the "objective", and try to pick them off as they go by. This fun for everyone. I have fun trying to hit them before they spot me, and they have a chance to spawn, get their vehicle in gear and move to a position to try and get a shot on me. It's kind of like a fight then.... and we all know that's all I look for, is a fight.....GV battle today are more on the line of a vulch fest. you work to set it up and then you get as many kills as you can before they stop upping or some enterprising player sneaks in with troops.

Yes, that happened just today at A53. A handfull of us (around 7) were defending against a mission, and after having ambushed them several times, they took down our VH. We upped and rolled about halfway to town, and by then they had taken 64 VH down. We stopped them for quite a while, untill an M3 snuck up along the beach and took the base. Thanks to Ruler2, we got the base back in 3 minutes or so, and another fight got started. No one camped or tried to camp. I was ambushing around 1500yds away from their spawn, but I was facing toward our town and got several nice shots at the back of some panzers.

While I will vulch and spawn camp, I don't do it often because it really isn't all that much fun. It gets boring pretty quick, except for those who love having a million kills and their name in lights. The GV battles in this game will never be anything more than a spawn camp until something is put in to stop it. Players can't handle ALLOWING people to spawn and get moving... they are much harder to kill that way  :rolleyes:

yes, they are harder to kill. Thats what makes it fun. Just as playing in a panzer III ausf J would make things fun. It would be interesting to see if any new tactics would arise from it being added.

A lone fighter spots dust trails, with a quick dive in he spots 5 panzers heading toward his base. A radio call goes out and tanks start rolling out of the hangers. Mean while the panzer column, knowing it's been spotted takes up defensive positions over looking a valley a couple miles outside the base.... or they split their force and advance in a pincer movement attacking from two sides instead strait in from the spawn. Either the defenders get cocky and fall into the trap set in the valley, or are caught in the crossfire of the pincer movement, a battle ensues !

Things like this could happen all over the map. The thrill of springing a trap, or the thrill of getting out of one sprung on you would get your heart pounding much more than "chatting with your buddies" while popping tanks as they spawn.

One of my favorite things to do is either break a trap sprung on me, or a spawn camp (very simmilar if your on the recieving end). I love to mess with the guys in the panzers camping my spawn by upping an M8 and killing one of them before I die from the 15 75mm AP round flying at me.

Thats why I play this game, for the thrill. Adding GVs won't add much to the thrill if all people do is camp spawn points. At least if they add planes I have a chance that I'll have some different kind of battle to face whether I'm fighting from a fighter, or defending from my buff.

As for the spawn campers, maybe have some Pak36(r)'s or some Zis-2's entreched around the spawn (in concrete block houses, so a tank can't destroy them) that fire on anything within 2000yds (you can camp out past that, but it gets harders, (IMO) enough so that the defenders could possibly break the camp.
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Offline The Fugitive

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Re: New GV's now, please?
« Reply #44 on: March 14, 2010, 07:28:12 PM »
I agree Stodd, Nemisis those things "can" happen and I'm sure they do, however you have to admit it isn't the norm. It is a very rare that I see anything other than a spawn camp. I give one death to a spawn camp and then move on to look for a fight. Unfortunately I almost never find one. Personally I'd love to see a no kill zone into the spawn area. That would give the GV a chance to run for cover and work his way into a position to find someone trying to pick him coming out.

I understand the options available, but poor game play and the rush to have the most kills takes many of them away. I don't have a problem with "win the war" types, I have a problem with how they go about it. I think GVin would be a blast if I could get off the spawn point more often and maybe get a few lessons on spotting enemy GVs. but I just don't see it happening soon. Unfortunately adding GV wouldn't help that either, and Im sure if some of those request can hit reliably from 2 miles out would hurt it even more. Be carefull what you wish for, you might get it and then your screwed.