Author Topic: An alternative to scoring in ww1  (Read 1091 times)

Offline pervert

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An alternative to scoring in ww1
« on: March 23, 2010, 04:13:14 PM »
What about an alternative/companion scoring system for ww1 that awards various historical medals per month instead of a bunch of numbers and a rank? We all know what it takes to get a good 'score' and lets just say it breeds tactics and behaviour that are not in the spirit of combat.

I remember Falcon on the ST and thats what you got for completing various missions etc, and yeah at the end of the day its just a picture or whatever but I'd rather have that than something as meaningless as a score/rank.

I'm not saying every time you go fly you should get an award, but once you attain a certain amount of points (the amount of points attained should not be viewable to the player, or the amount required) you receive an award for it.

Just a few thoughts, personally feel the MA score system should never have been implemented in ww1.

Offline Spikes

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Re: An alternative to scoring in ww1
« Reply #1 on: March 23, 2010, 04:21:04 PM »
Or rid score in all arenas.
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Offline Ghosth

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Re: An alternative to scoring in ww1
« Reply #2 on: March 23, 2010, 04:56:26 PM »
Not a bad idea but I don't know how you'd set it up to do it automatically without a fair chunk of code.

But perhaps if you gave a single point per sortie, add a point for a kill, add a landing multiplier. Perhaps another for guns hit % etc.  Something to think about anyway.

Offline pervert

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Re: An alternative to scoring in ww1
« Reply #3 on: March 23, 2010, 08:22:53 PM »
Not a bad idea but I don't know how you'd set it up to do it automatically without a fair chunk of code.

But perhaps if you gave a single point per sortie, add a point for a kill, add a landing multiplier. Perhaps another for guns hit % etc.  Something to think about anyway.


Yeah I was thinking that myself Ghosth, the problem is score will always drive the gameplay in an arena while in the MA you have the option to go do something else if your outnumbered or being ganged in the WW1 arena you can't, you rely on people from the other side to switch to make numbers and if they are making hay so to speak at your expense theres very few who will switch.

This is of course all score driven whether it be for number 1 or just to get 4-5 easy kills in a sortie. A lot of people will naturally begin to minimise danger to themselves ie not participate in combat unless there is virtually zero chance of them being killed.

Points for British awards only accrued in a British plane and same for German?

Maybe points could be based on the proximity of friendly/enemy aircraft within say 800 yds the more enemy in the zone when you score a kill the more points you get and likewise if your a single with 10-12 spraying you down (don't laugh this really happens frequently) they get less points for the kill. Or maybe base it on the amount of assists an enemy got on you as too how many points are awarded for the eventual kill on you?

I don't know how possible this is in real coding terms though I don't think anything based on the existing score system could work because people will just adapt and find a new non combat solution to help their score.

Or rid score in all arenas.

I think its good to have something to aim for in a game, just so long as it has a positive effect on gameplay personally I'm pretty much finished with the MA, its amazing how a score system can turn something that should supply endless variety into something dull and predictable.

Offline SIK1

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Re: An alternative to scoring in ww1
« Reply #4 on: March 24, 2010, 01:08:24 AM »
I agree that it would be nice if there was someway to limit the score monger. The pack mentality and timid play is a bit discouraging at times. Of course score doesn't equate to skill in WW1 anymore than it ever did in WW2. I watched three guys the other night move as one blob enveloping what ever single red dot they came across. The three of them were all well ranked, and maybe they're decent sticks, but if so why do all three of them have to attack the single bad guy. Is he really such a great stick that it takes three of them to kill one guy. They did this several times until finally the bad guys quit upping leaving the three stooges to play with themselves. Or how about waiting for a guy (ranked in the top 100) to climb to 2k (just the two of us now) so he can come down and get killed three times in a row. I wonder how he got his rank?

Don't get me wrong. I'm still having the best time in AH that I've had in a long time. As well as some of the best fights I've had in a long time. It just seems that the gaminess is creeping in, and I'm hoping that WW1 doesn't go that way. I'm not looking for the perfect 1v1 but if you and your two buddies will have a little patience I'd be glad to fight one or two of you and the third guy can grow a pair and go look for his own Fight.

Maybe just score for the individual stats but not an overall ranking. That way I can look at my hit % and say hey, only 1099 people are better at gunnery than me. Woohoo I broke 1100!
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Offline Bruv119

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Re: An alternative to scoring in ww1
« Reply #5 on: March 24, 2010, 02:24:15 AM »
I hear ya Perv,  we need to get all blinged up and watermelon !
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Offline trotter

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Re: An alternative to scoring in ww1
« Reply #6 on: March 24, 2010, 02:47:59 AM »
Maybe I'm not thinking straight here, but perhaps it could be as easy as linking medals directly to the Kills/Time statistic? Deaths are not factored in, nor is anything else. Just Kills/Time. No other scoring whatsoever in the WWI arena.

Those who want to score high for nice medals are forced to leave the friendly horde, and go fly into an enemy horde. If enough of the enemy horde feels the same way, it balances the sides, with many pilots flying aggressively and going into fights without flying too conservatively.

This solution almost seems too simple. Is there something I'm missing?

Offline Boxboy

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Re: An alternative to scoring in ww1
« Reply #7 on: March 24, 2010, 02:52:30 AM »
While I like the thought I doubt it would change the behaviour much, guys would just figure out how the medal thing worked and you would be right back to square one :old:  I am in hopes that Hitech and Pyro will take the WWI arena where it was when they had DoA before ien ruined it.  I think that would draw a TON off WWI guys over to play, I love the new damage model and doubt I will see much time in WWII anymore since I just love the WWI kites better. :rock
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Offline pervert

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Re: An alternative to scoring in ww1
« Reply #8 on: March 24, 2010, 06:52:23 AM »
I watched three guys the other night move as one blob enveloping what ever single red dot they came across.

3 is manageable so long as you encounter them all at once  :D The trick in ww1 is always to fight the one guy out of the three flying the best, large gangings 8 + usually end in unseen collisions rather than guns kills. The worst is usually a gang joining one at a time and having a passing shot when your slow at the top of the turn.

While I like the thought I doubt it would change the behaviour much, guys would just figure out how the medal thing worked and you would be right back to square one :old:

They can figure it out if they want, if its based on number of friendly and enemy aircraft in proximity to their plane when they get the kill, they can't 'game it' so to speak they have to take on equal numbers at the very least to score reasonably, the more outnumbered they are the better they score.

I hear ya Perv,  we need to get all blinged up and watermelon !

 :lol you know you want that VC bling m8!!

Offline pervert

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Re: An alternative to scoring in ww1
« Reply #9 on: March 24, 2010, 06:56:59 AM »
Maybe I'm not thinking straight here, but perhaps it could be as easy as linking medals directly to the Kills/Time statistic? Deaths are not factored in, nor is anything else. Just Kills/Time. No other scoring whatsoever in the WWI arena.

Those who want to score high for nice medals are forced to leave the friendly horde, and go fly into an enemy horde. If enough of the enemy horde feels the same way, it balances the sides, with many pilots flying aggressively and going into fights without flying too conservatively.

This solution almost seems too simple. Is there something I'm missing?

It is quite a good simple solution  :aok the only thing I can think of is maybe the 'good shot' in a crowd factor ie the best shot of a crowd will always get the kill. But apart from that I can't think of anything else regards how it could be gamed? Could it?

Offline ImADot

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Re: An alternative to scoring in ww1
« Reply #10 on: March 24, 2010, 07:08:25 AM »
I'm totally against any kind of public score and ranking - all it does it bring out all the "game-the-game" types.  It's bad enough when a well-known warper lands 14 kills because he had a buddy keep upping to get killed.  I flew over to where he was so I could get away from the mass-hording.  I saw him in a 1v1 and called out that I'd stay out and watch.  He killed the dude and that guy refused to up until I was well away from the area.  5-10 minutes later, 14 kills are landed.

Nope, people don't need more incentive for lame gameplay so they can see their name in lights and waggle their Jimmy-junk around 'cuz "I'm teh ub3r l337 #1 pile-it; look at my rank and shiny medals".
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Offline pervert

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Re: An alternative to scoring in ww1
« Reply #11 on: March 24, 2010, 07:11:46 AM »
I'm totally against any kind of public score and ranking - all it does it bring out all the "game-the-game" types.  It's bad enough when a well-known warper lands 14 kills because he had a buddy keep upping to get killed.  I flew over to where he was so I could get away from the mass-hording.  I saw him in a 1v1 and called out that I'd stay out and watch.  He killed the dude and that guy refused to up until I was well away from the area.  5-10 minutes later, 14 kills are landed.

Nope, people don't need more incentive for lame gameplay so they can see their name in lights and waggle their Jimmy-junk around 'cuz "I'm teh ub3r l337 #1 pile-it; look at my rank and shiny medals".

You haven't read through the thread properly have you.... :rolleyes:

Offline Avanti

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Re: An alternative to scoring in ww1
« Reply #12 on: March 24, 2010, 08:22:42 AM »

Offline mechanic

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Re: An alternative to scoring in ww1
« Reply #13 on: March 24, 2010, 08:42:37 AM »
What about an alternative/companion scoring system for ww1 that awards various historical medals per month instead of a bunch of numbers and a rank? We all know what it takes to get a good 'score' and lets just say it breeds tactics and behaviour that are not in the spirit of combat.





I disagree perv, Limbo0 is ranked number 1. The WWI arena is only scoring fighter rank and to get high on that table you need to taking part in as much combat as possible.

Stats for Limbo0:
Kills per Death + 1:       5.53       rank: 4
Kills per Sortie :           3.95       rank: 2
Kills per Hour of Flight : 31.93      rank: 1
Kills Hit Percentage:     19.38      rank: 11
Kill Points:                  26628.13  rank: 1



31 kills per hour? you gotta be in combat alot for that, and there is no way of picking and running in this arena. If anything, i think the fighter rank in the WWI arena is worth a fair bit more than in any other arena. Just another viewpoint.

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« Last Edit: March 24, 2010, 10:53:15 AM by mechanic »
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Offline gyrene81

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Re: An alternative to scoring in ww1
« Reply #14 on: March 24, 2010, 09:21:59 AM »
Scoring of any type never ever "breeds good tactics and behavior"...someone will always find a way to game the game and pad their score if there is something to shoot for...that is just part of the game world mentality in general.

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