Not a bad idea but I don't know how you'd set it up to do it automatically without a fair chunk of code.
But perhaps if you gave a single point per sortie, add a point for a kill, add a landing multiplier. Perhaps another for guns hit % etc. Something to think about anyway.
Yeah I was thinking that myself Ghosth, the problem is score will always drive the gameplay in an arena while in the MA you have the option to go do something else if your outnumbered or being ganged in the WW1 arena you can't, you rely on people from the other side to switch to make numbers and if they are making hay so to speak at your expense theres very few who will switch.
This is of course all score driven whether it be for number 1 or just to get 4-5 easy kills in a sortie. A lot of people will naturally begin to minimise danger to themselves ie not participate in combat unless there is virtually zero chance of them being killed.
Points for British awards only accrued in a British plane and same for German?
Maybe points could be based on the proximity of friendly/enemy aircraft within say 800 yds the more enemy in the zone when you score a kill the more points you get and likewise if your a single with 10-12 spraying you down (don't laugh this really happens frequently) they get less points for the kill. Or maybe base it on the amount of assists an enemy got on you as too how many points are awarded for the eventual kill on you?
I don't know how possible this is in real coding terms though I don't think anything based on the existing score system could work because people will just adapt and find a new non combat solution to help their score.
Or rid score in all arenas.
I think its good to have something to aim for in a game, just so long as it has a positive effect on gameplay personally I'm pretty much finished with the MA, its amazing how a score system can turn something that should supply endless variety into something dull and predictable.