1.08 has given people the chance to take a field with extreme ease. Heck, my squad has been blitzing fields left and right , just 2 people taking fields until the other countries started upping planes every time a single bar dar appeared in their sectors.
I suggest the following changes:
1)Make the Towns be the ones to determine the REBUILD time of the field. Just like the cities affect the overall rebuild time, but in this case, the town will *just* determine the rebuild of the field.
2)Cities will only determine rebuild time of factories, training camps and depots and the TOWNS.
3)Put the towns on the OPPOSITE side of the field's VH.
4)Put TWO VH's INSIDE the town. That would give the field its OWN VH and the town its own VH's. The reason for 2 VH's is to make towns be harder to capture than just a single a jabo blowing up the acks and then the vh with its ord, and it will make the town-field ground battles more intense.
5)Make towns CAPTURABLE.
6)Put the Field's Map Room between the field's VH and the Field and surround it with player manned 37mm's and 5X .50 cal AI acks.
7)When a field is captured, do NOT bring up the AI acks up instantly. They should be rebuilt or brought up by resupply. Only the player manned acks should come up when field is captured.See below for reason on this.
8)Make it so that if a country's fuel, ammo or training Factories are DOWN, it will affect the fields. Say, if you bring down the fuel factory completely (0%) then ALL fields will only have 50% fuel avaliable. If its down to 75% then all fields will have 75% fuel avaliable. Under no circumstances will bringing a factory to 0% bring the field's limit below 50% (the other 50% is in the depots).
10) Resupply goon/m3 should have FUEL, AMMO,A.A., TROOPS, FIELD SUPPLIES and GV SUPPLIES in their list. When a fuel or ammo is dropped on a field then the REBUILD time of those things will be cut by 50%. If TWO resupply units drop their stuff the things will come up. When a FIELD SUPPLY is dropped it will cut down the rebuild time of HANGARS by 50% and fuel, ammo, acks, troops by 25%.When TROOPS are brought into the field the rebuild time of the BARRACKS is cut down by 50%. When an A.A. supply is dropped it brings up 50% of the acks. This is MUCH better than having ONE measly M3 bringing up the WHOLE field in one smack. It takes a whole team to bring a field down and ONE M3 to bring it all back up. Thats not fair. With this system various resupply units must come in.
This will make the Cities be strategic targets to affect the overall war effort by cutting down the rebuild time of the war factories and depots and towns, the factories will finally be targets worth going after (not just for perk farming), the TOWNS will determine the rebuild time of the objects in the field, thus bringing it down is important.
The major change is the town/field capture. If defending team loses the field but controls the town, then the field will NOT be rebuilt until the conquerors capture the town (or resupply the field). The defenders have a VH from which they can launch a GV attack (it will bring in the missing ground battle element to AH by the way) to recapture the field.
Since the AI acks do not come up instantly, the ground forces will have time to duke it out.
I would suggest making the towns twice as big (with some nice wide roads to let gv's flow in and out), the bigger the field, the bigger the towns (large fields should have towns almost as big as a city... and cities btw, should be 10X as big as they are now!).
All this will also give the BOMBER back its role.
Comments HT? (P-38J? Pweeeasse?)

[ 10-20-2001: Message edited by: Tac ]