Author Topic: Suggestion to improve the Strat / Capture System  (Read 939 times)

Offline Tac

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Suggestion to improve the Strat / Capture System
« on: October 20, 2001, 09:52:00 AM »
1.08 has given people the chance to take a field with extreme ease. Heck, my squad has been blitzing fields left and right , just 2 people taking fields until the other countries started upping planes every time a single bar dar appeared in their sectors.

I suggest the following changes:

1)Make the Towns be the ones to determine the REBUILD time of the field. Just like the cities affect the overall rebuild time, but in this case, the town will *just* determine the rebuild of the field.

2)Cities will only determine rebuild time of factories, training camps and depots and the TOWNS.

3)Put the towns on the OPPOSITE side of the field's VH.

4)Put TWO VH's INSIDE the town. That would give the field its OWN VH and the town its own VH's. The reason for 2 VH's is to make towns be harder to capture than just a single a jabo blowing up the acks and then the vh with its ord, and it will make the town-field ground battles more intense.

5)Make towns CAPTURABLE.

6)Put the Field's Map Room between the field's VH and the Field and surround it with player manned 37mm's and 5X .50 cal AI acks.

7)When a field is captured, do NOT bring up the AI acks up instantly. They should be rebuilt or brought up by resupply. Only the player manned acks should come up when field is captured.See below for reason on this.

8)Make it so that if a country's fuel, ammo or training Factories are DOWN, it will affect the fields. Say, if you bring down the fuel factory completely (0%) then ALL fields will only have 50% fuel avaliable. If its down to 75% then all fields will have 75% fuel avaliable. Under no circumstances will bringing a factory to 0% bring the field's limit below 50% (the other 50% is in the depots).

10) Resupply goon/m3 should have FUEL, AMMO,A.A., TROOPS, FIELD SUPPLIES and GV SUPPLIES in their list. When a fuel or ammo is dropped on a field then the REBUILD time of those things will be cut by 50%. If TWO resupply units drop their stuff the things will come up. When a FIELD SUPPLY is dropped it will cut down the rebuild time of HANGARS by 50% and fuel, ammo, acks, troops by 25%.When TROOPS are brought into the field the rebuild time of the BARRACKS is cut down by 50%. When an A.A. supply is dropped it brings up 50% of the acks. This is MUCH better than having ONE measly M3 bringing up the WHOLE field in one smack. It takes a whole team to bring a field down and ONE M3 to bring it all back up. Thats not fair. With this system various resupply units must come in.


This will make the Cities be strategic targets to affect the overall war effort by cutting down the rebuild time of the war factories and depots and towns, the factories will finally be targets worth going after (not just for perk farming), the TOWNS will determine the rebuild time of the objects in the field, thus bringing it down is important.

The major change is the town/field capture. If defending team loses the field but controls the town, then the field will NOT be rebuilt until the conquerors capture the town (or resupply the field). The defenders have a VH from which they can launch a GV attack (it will bring in the missing ground battle element to AH by the way) to recapture the field.

Since the AI acks do not come up instantly, the ground forces will have time to duke it out.

I would suggest making the towns twice as big (with some nice wide roads to let gv's flow in and out), the bigger the field, the bigger the towns (large fields should have towns almost as big as a city... and cities btw, should be 10X as big as they are now!).

All this will also give the BOMBER back its role.

Comments HT? (P-38J? Pweeeasse?)   :D

[ 10-20-2001: Message edited by: Tac ]

Offline JoeDirt

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Suggestion to improve the Strat / Capture System
« Reply #1 on: October 20, 2001, 10:51:00 AM »
disreguard everythint tac just said. he doesnt mean it.   :D

Offline Tac

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« Reply #2 on: October 20, 2001, 01:21:00 PM »
and JoeDirt is not funny since his fat lardass friend flipped over  ;)

Offline Professor Fate

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« Reply #3 on: October 20, 2001, 01:49:00 PM »
ya I used to have to kill 8 plus ack at an airfield before I ditched and grabed a goon.

Now it's just 3 and I'm done, easy pickin's

Offline SirLoin

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« Reply #4 on: October 20, 2001, 01:57:00 PM »
Splendid ideas!!!!!!!!!!!!!!WTG Tac!
**JOKER'S JOKERS**

Offline DanielMcIntyre

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Suggestion to improve the Strat / Capture System
« Reply #5 on: October 20, 2001, 03:03:00 PM »
Quote
 

Originally posted by Professor Fate

ya I used to have to kill 8 plus ack at an airfield before I ditched and grabed a goon.
Now it's just 3 and I'm done, easy pickin's



some cases not even 3, roll a m3 to 1, 20 or 27, on lake map and kill acks with the m3.  2 or 30 on Mindanao same thing.  Acks don't kill m3's at some fields and spawn points are only 30 secs from city in some cases.

19 acks fire but you can roll an ostie, deack with a couple of shots, ditch and m3 rolls down the hill and captures in 1 min or less.

Game has become very boring imo, no big buff raids, no useful buffing, lots more ackstarring in field ack, gv's still porked and unusable, acks popping up majically.  

I seriously miss 1.07 now   :mad:

Offline LePaul

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« Reply #6 on: October 20, 2001, 03:15:00 PM »
Very good ideas, Tac.

Field captures are like 'souper-dee-douper' easy now.  1.08 has laid off all use devoted buff drivers.  I'm seldom in the Lanc now, but more in the Ar-234.  With those 3 bombs and its speed, I can get in fast, pump 3 bombs into the city, wipe it out, and the guys on the ground can charge and capture.  

You make some gret points on the fuel and other things you touched on.  I'm kinda curious why fuel depots can not be completely destroyed?  It seems we can get down to 25% and that's it.  If a countries refineries are wasted and a field under heavy attack has lost all its fuel assets, shouldn't that field simply be SOL and told "All fuel assetts have been destroyed". much like mannable ack and such?

As to the city and field layouts, you are right, they need improving.  Stick the city closer to the base, it would be vastly more difficult to slip in, wipe the city acks and invade unnoticed, as we are seeing now.

Again, good ideas.  Perhaps some may be implemented?

Offline Ghosth

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Suggestion to improve the Strat / Capture System
« Reply #7 on: October 20, 2001, 04:48:00 PM »
Tac you've got some great ideas.

Sure would like to see some of them tried.

Offline Tac

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« Reply #8 on: October 20, 2001, 06:32:00 PM »
of course I have, and the only good one is the P-38J one. *G*

Offline Professor Fate

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« Reply #9 on: October 20, 2001, 06:57:00 PM »
All for it but...
 
Quote
4)Put TWO VH's INSIDE the town. That would give the field its OWN VH and the town its own VH's. The reason for 2 VH's is to make towns be harder to capture than just a single a jabo blowing up the acks and then the vh with its ord, and it will make the town-field ground battles more intense.


I shudder at the prospect of seeing the Mindanao map day after day, IMO it's a tuff one to get thru  :)

Offline Tac

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« Reply #10 on: October 20, 2001, 08:47:00 PM »
I think mindanao is the one most benefited by this. Since buffs do have a very important role in hampering fighter ops and structures, they will be used...a lot.

The 2 vh's in town wont be a problem for buff anyway, but the point is to make the town be untakable by a single fighter and his m3/goon buddy.

I would add to the list:

* Disable dot dar AND bar dar counters for ALL planes below 500ft AGL.
* Enable DOT bar (even behind enemy lines) of planes above 25k
*Add P-38J (hmm I think I forgot to mention that one above hehe)
*add a "GV alert" counter to the bar dar system. No need to show how many gv's there are, but just having a "GV" to alert that ground vehicles are in the area.
*P-61!!!  ;)  ;)  :D

Offline Tac

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Suggestion to improve the Strat / Capture System
« Reply #11 on: October 21, 2001, 09:32:00 AM »
bump

Offline janjan

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Suggestion to improve the Strat / Capture System
« Reply #12 on: October 22, 2001, 01:31:00 AM »
It is sad that the number of buffs are low.  Some don't like em but I just fancy to hunt them, even if they get me many times.

Anyway, I would like to see depots as strategic targets. Their importance should be beefed and their hardness increased. So, ideal targets for buffs.

Some thoughts and ideas:
We already have enough jabo targets.
Depot buildings are good bor carpet bombings.
Airfields that miss convoy should be REDUCED from supplies, not just rebuilded by them. Maybe 25% reduction every 20 mins (the time between convoys whatever it is).

Offline SKurj

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Suggestion to improve the Strat / Capture System
« Reply #13 on: October 22, 2001, 08:12:00 AM »
Like the idears


SKurj

Offline popeye

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« Reply #14 on: October 22, 2001, 08:44:00 AM »
I like it.

Having VHs in the towns would let M3s resupply a field from its town.  Makes sense.  Depots supply the towns, and towns supply the fields.
KONG

Where is Major Kong?!?