The best way to imagine how the collision model works is to forget that you're playing an online game. In all honesty (and some of HT's own words), everyone might as well be playing the game by themselves with how much everyone's picture of the world is different from everyone else's.
So, you're sitting here watching your plane from F3 view. Your right wing sinks through an enemy plane. You have collided, and you take some form of damage (if that's being assessed correctly is what this thread is about
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).
The other guy, playing his "standalone" game, watches you go whizzing over top of him by 200 yards. He obviously didn't hit anything, so he gets as much damage as he would if he were in a real plane (zero).
That's the part the people who cry about "everyone should be damaged in a collision" don't understand; everyone who was actually involved in
a (not
the) collision of any sort takes damage, so they already have what they're crying for.
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