Author Topic: Time multiplier for Bombers  (Read 1337 times)

Offline badhorse

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Time multiplier for Bombers
« on: March 28, 2010, 03:44:35 PM »
I would like to see a time multiplier for bomber missions. In other words, the longer your flight the more points. Not just damage.  It can take a lot of time to climb to altitude, make your way around radars, hit your target and make it back.
I don't fly to many bomber missions myself, but some folks do. And yes, I know there isn't much to spend your bomber points on but it is the only reward there is. (except for the pleasure of seeing your target go BOOM!)

Just a thought.
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Offline gyrene81

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Re: Time multiplier for Bombers
« Reply #1 on: March 28, 2010, 03:55:16 PM »
Hmmmm...interesting idea. Last bomber run I made took 45 minutes to reach 28k feet...another 45 to get to the target...and 30 minutes to get back to a friendly base...

Would this also apply to people like me who can't bomb worth a crap?
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Offline Tec

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Re: Time multiplier for Bombers
« Reply #2 on: March 28, 2010, 04:05:51 PM »
So on the off chance anyone gives a crap about bomber points what would prevent them from spawning at a rear base and just going afk for a few hours and then coming back and collecting their points?

To each their pwn.
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Offline Spikes

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Re: Time multiplier for Bombers
« Reply #3 on: March 28, 2010, 04:23:28 PM »
So on the off chance anyone gives a crap about bomber points
:furious
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Offline kingcobradude

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Re: Time multiplier for Bombers
« Reply #4 on: March 28, 2010, 06:47:06 PM »
:furious
:rofl :rofl :rofl :rofl

REALLY i FLY FOR AN HOUT TO THE TARGET, AND MISS, AND NO POINTS FOR MY HARD WORK.
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Offline ariansworld

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Re: Time multiplier for Bombers
« Reply #5 on: March 28, 2010, 06:58:14 PM »
Last two runs that I flew were each around 3 hours.  I take 100% fuel, climb to 30k around the HQ, then fly across map semi pork 4-6 towns, then rtb.  Done right it yeilds close to 20k damage. :)  :aok

Offline Spikes

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Re: Time multiplier for Bombers
« Reply #6 on: March 28, 2010, 07:20:25 PM »
:rofl :rofl :rofl :rofl

REALLY i FLY FOR AN HOUT TO THE TARGET, AND MISS, AND NO POINTS FOR MY HARD WORK.
Don't miss ;)

The only reason I said that is I'm one of the only people in here who puts the 234, purposely, in harms way in the MA, in a "dog fighter" mode...so I tend to lose perks here and there. Since they moved the strats it's been harder for me to gain perks again, but I have found bombing towns is extremely effective at perk farming.
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Offline Ruler2

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Re: Time multiplier for Bombers
« Reply #7 on: March 28, 2010, 08:26:45 PM »
The only reason I said that is I'm one of the only people in here who puts the 234, purposely, in harms way in the MA, in a "dog fighter" mode...so I tend to lose perks here and there. Since they moved the strats it's been harder for me to gain perks again, but I have found bombing towns is extremely effective at perk farming.

That makes 2 of us!  :aok Can't tell you how many dweebs I've killed in it too! lol, I had an LA on me one time and made a crazy decision, I made a hard turn and dropped a bomb, and guess what? It worked! No more LA!

Offline MachFly

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Re: Time multiplier for Bombers
« Reply #8 on: March 28, 2010, 08:31:49 PM »
So on the off chance anyone gives a crap about bomber points

 :aok :aok :aok
 :rofl
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Offline Spikes

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Re: Time multiplier for Bombers
« Reply #9 on: March 28, 2010, 08:38:17 PM »
That makes 2 of us!  :aok Can't tell you how many dweebs I've killed in it too! lol, I had an LA on me one time and made a crazy decision, I made a hard turn and dropped a bomb, and guess what? It worked! No more LA!
Did that before. Some guys were taking a base and an LA upped on the deck toward town. Swooped down and dropped a bomb, bomb exploded and killed him mid air. Beautiful!
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Offline SmokinLoon

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Re: Time multiplier for Bombers
« Reply #10 on: March 28, 2010, 09:12:10 PM »
This is a good idea.  Points can be awarded only if there is damage delivered.

This could be implemented when they change the ENY/perk status of certain bombers, and/or flights of bombers, and/or bomb load outs.   ;)
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Offline BigKev03

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Re: Time multiplier for Bombers
« Reply #11 on: March 28, 2010, 09:15:54 PM »
Like the idea and yes I agree that only the extra points should be awarded if damage is inflicted on the enemy. 

BigKev 

Offline Karnak

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Re: Time multiplier for Bombers
« Reply #12 on: March 29, 2010, 12:18:03 AM »
So on the off chance anyone gives a crap about bomber points what would prevent them from spawning at a rear base and just going afk for a few hours and then coming back and collecting their points?


Because he is suggesting a multiplier, and if they did what you suggest it would still be multiplied by 0 and that, as we all ought to know, results in a total of 0 regardless of how large the other number is.

The idea is still subject to gaming though, by flying around for a long time and then hitting one of the enemy's forward bases.
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Offline guncrasher

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Re: Time multiplier for Bombers
« Reply #13 on: March 29, 2010, 12:36:57 AM »
I would like to see a time multiplier for bomber missions. In other words, the longer your flight the more points. Not just damage.  It can take a lot of time to climb to altitude, make your way around radars, hit your target and make it back.
I don't fly to many bomber missions myself, but some folks do. And yes, I know there isn't much to spend your bomber points on but it is the only reward there is. (except for the pleasure of seeing your target go BOOM!)

Just a thought.

You guys want to go on missions that last hours, that's cool, have fun, that's what the game is about.  but extra points because u want to fly for hours a time, dont make sense.  points should be for hitting a target or killing an airplane, not the time you wasted to go up to 40k.  I have seen way too many people up buffs and take their time to get to 20k, while I have done multiple runs on the same base at 8 to 10k, while landing all 3 buffs.

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Offline Lusche

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Re: Time multiplier for Bombers
« Reply #14 on: March 29, 2010, 12:42:04 AM »
The idea is still subject to gaming though, by flying around for a long time and then hitting one of the enemy's forward bases.

And that's why I'm against it. Points should reward action more than non-action. I see Lancs upping and circling for 90 mins, before they drop a Vbase or another easy target to collect their perks.

And there already is a reward for taking your time to climb to altitude. It's increased survival (and by that, it's also increased Damage/Death). On top of that, the bomber score category is already the only one where spending long time to climb or cruise does not "hurt" your score (no damage/time or kills/time category)
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