Author Topic: Squad & Country  (Read 8579 times)

Offline oTRALFZo

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Re: Squad & Country
« Reply #90 on: April 02, 2010, 04:57:20 PM »
Nonsense. There aren't enough of those players to dominate, not the way you, grizz, et al define veterans. They can beat the other furballers, but 95% of the furballers aren't top sticks, so usually the people you're fighting are either newbies or players with some experience, not 5+ year vets. The hordes of newbies and mid-vets (for lack of a better term) are what dominate the furball. Non-elite players get killed a lot more by players of moderate skills than by elite players, just because there are so many more of the former.There are so many other players besides grizz in this game that have been playing for years that love the fight and could care less about the "war".  They have seen enough to know that although winning the map is something that is implemented in the game to bring on some sort of competetiveness, it most certainly does not replace what this game is about.

If you're an old-timer with uber skills you probably don't see that because they don't dominate you. But your perspective is very different from the vast majority of players. Think again, I would say a good percentage would support me on my oppinion

Nonsense. It's about dictating the terms of the fight and getting an early advantage. The truth is they are easily thwarted if there are twice as many defenders who've had 10 minutes to prepare knowing exactly where you're coming from and what planes you're in. oh gee, where your coming from and what planes your in..lemme guess 20 110s 4 nikis and 9 typhoons and throw in 2 goons, maybe three... base is flashing with no dar..THATS A REAL BRAINER!! what exactly are you dictating? a monkey turning a music box can plan a better strategy

Nonsense. There are thousands of players who don't frown on taking down hangers, and plenty of "furballers" who are only too happy to vulch when they get the chance. they arent furballers, they are called dweebs and greifers

Biggest nonsense of all.

One, new subscribers don't know how to capture bases any more than they know how to dogfight, and it may even be harder for them to take bases, not beause taking bases is harder to do but because the goals and methods are unique to this game whereas ACM and other fighter skills are more apt to transfer from other, similar games.put up a mission..whos gonna join? chances are 139576760 is gonna be your goon guy, so tell me whos really playing the base take game? I have to give out about 10 text squelches a night for some nub wanting people to JOIN MISSION

Two, most of the people doing the things you denigrate are demonstrably not new players. Just look at the roster. I guarantee if you see one guy in Lancs knocking down all the plane hangers at a medium field in two passes, you are NOT looking at a new and inexperienced player.

Three, the fact that a player of moderate skills can't compete at all with grizz or Steve does not mean they can't get kills. Most of the players they meet will not be grizz and Steve, and they stand a good chance of beating them. They are probably less skilled than they would be if they devoted all their time to fighters, but less skilled is a LONG way from no chance. Of course an uber vet can't see that difference, because moderately skilled and unskilled players are equally easy prey for them. Again, look at the roster sometime before talking smack with no basis whatsoever in fact. Most of the guys you see taking down hangers reliably have average fighter scores or better, and some a LOT better.Just putting someone in the tower doesnt mean your a good stick, and your a fool to think that score has anything to do with skill period. Ive seen greats here that could singlehandely thwart off a bunch of red guys and not need any help that to me is skill.

(Yes, I know score is a bad way to judge skill. But a guy who gets a fair amount of kills is by definition not a guy who only takes bases because he has no prayer of getting fighter kills.)
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Offline crazyivan

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Re: Squad & Country
« Reply #91 on: April 02, 2010, 05:05:35 PM »
Someone's wound a little too tight.
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Offline The Fugitive

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Re: Squad & Country
« Reply #92 on: April 02, 2010, 06:35:39 PM »
What a bunch of nonsense. I can't say it NEVER happens, but cases where people level fields in order to make the furballers go away are maybe one in a hundred, if that. Maybe more like one in a thousand. The other 999 times they're not out to do anything but take the base - even if they don't try to take the base the way you think bases ought to be taken.

I can say that I've never, and I mean never, joined a posted mission and had the person leading it say "Okay, let's go ruin that furball so those guys will have to help take bases." Never. Not rarely, never. It's always a plan to take a base. Maybe some individuals say that, but not guys running missions.

On the other hand, 100% of people ratting out missions are doing it just to sabotage other players on the same side.

I have many, many times either said or heard someone in the squad say "Let's just leave that alone and attack somewhere else, it's nothing but an endless furball that's been going on there for 2 days."

I have some great 1-1 or 2-2 fights that I stumble into randomly, but much bigger than that the furballs tend to become exactly like what ardy describes. Usually they're not dominated by veteran players, they're dominated by the people who fight in packs of ten or more, never get more than 5k from the rest of their huge horde, and heroically jump, ten at a time, on any lone pilot on the other side who dares to come out of his side's horde. Maybe that's not a problem for the 1% of veterans with the skill to beat those odds, but it is for average players. Not clueless idiots, average players, the ones who've been playing more than six months and less than five years, the ones who make up the majority of the player base.

It forces average players into timid play, not because they have no chance of getting kills against other average players, but because they have no chance of getting kills or even learning anything if they take one step out of the cover of their own horde and get devoured by the piranhas. If they want to do anything but get massacred, they have to either (a) fly timidly like everyone else and compete with 10 other guys for each kill, (b) leave the "furball" and hope to find a 1-1 somewhere else on the map, or (c) have something happen that motivates all the players in both hordes to quit flying like milksops and actually get in there and fight.


That's why without exception, and by a long shot, the best large fights I've had have been base take attempts, either defending or attacking.

So yes, the furballers do need the base takers, because when a base is threatened it forces both the attackers and the defenders to roll up their sleeves and actually get in close with the enemy and fight if they want to keep the base, as opposed to dawdling around in your horde waiting for some poor schmuck on the other side to leave his horde. Sure, the veteran players don't need that motivation, but they're as small a portion of furballers as they are of war winners, and the other 49 people in the "furball" do need something to motivate them to actually fight. It's not making anyone help take bases, it's improving the intensity of the fight.

I suspect that's why the numbers in the WW1 arenas dropped to almost nothing once the novelty wore off. It's why I never go in there. I like the planes, but with no larger goal to focus on the action is mind-numbingly boring.

And on the other hand, if someone gets a horde mission up to go level and capture a base with no opposition, what do you furballers care? It's not affecting you at all, because if it's without opposition, it can't be anywhere near your big furball. Aren't they doing exactly what you want them to do, leaving your precious furball alone? So why is it necessary to blow their mission, unless you just want to be obnoxious? You've just gotten to the point where you can rationalize any degree of rude and obnoxious behavior by telling yourself that those guys don't deserve any consideration because they aren't playing the game right like you are.

I agree with Tralfz, but I'd like to add a few things

The truth is they are easily thwarted if there are twice as many defenders who've had 10 minutes to prepare knowing exactly where you're coming from and what planes you're in.

Thats just down right funny right there. If I could have 30-40 guys standing by to just jump to were ever the next mission is coming in there would never be another base taken EVER! Not only is that not really possible to do... who wants to sit in the tower waiting to launch? it still isn't a fight. It would be a bigger horde crushing a little horde.

One, new subscribers don't know how to capture bases any more than they know how to dogfight,

Your right, but give me an hour and I'll have the freshest newbi bombing at over 200% and yelling for a goon. Bombing is easy to learn. There are not a lot of factors to take into account. Thats why MOST players start out in buffs and GV's. It's why most newbs jump into missions. They get to "help" even with their limited skillset, they get to feel a part of the group, and they get enough protection to last long enough to have a bit of fun.


Like I've said before, too many people put this label on the players....furballer.... landgrabber....win the war types. This is a game that is suppose to be about combat. The new guys are excited by all the things this game has to offer, tanks, fighters, buffs, co-ordinated missions, voice coms, comradary, squads, competition.  The old timers have learned that while all that stuff is here most have played them all to death. The only thing that lasts is the fight, the combat, the competition. I think everyone could get along just fine as long as people don't look for the easy way out, the quickest way to avoid a fight.

If your here just to take territory until you own the whole board, go play Monopoly
If your here to only engage when you can't be hurt, go play Microsofts Flight Simulator

This game is all about the fight, thats all most of us "old timers" are looking for. Give us a fight !

Offline Steve

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Re: Squad & Country
« Reply #93 on: April 02, 2010, 06:46:35 PM »
As an old timer, I don't care about base takers or hordes.. they just make for more action.

Where orange is wrong  is about the guys killing FH's to end a fight being  1-1000. It's happened twice to a fight I was involved in the last week. On the night of the 31st we had a nice fight going and someone killed the FH's. There was no effort to take the base, no mention of it on country, no follow up with attacks on the town, no goon,... nothing.  The guy killed the FH's and that was the extent of anyones', including his, action on  the base.
It was grief for grief's sake; someone trying to dictate how others play.

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Offline Crash Orange

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Re: Squad & Country
« Reply #94 on: April 02, 2010, 07:19:39 PM »
There are so many other players besides grizz in this game that have been playing for years that love the fight and could care less about the "war".

Never said there weren't.

I said there aren't many people of a comparable skill level who can dominate any fight they're in.

Think again, I would say a good percentage would support me on my oppinion

Never said they wouldn't. What I did say is that the average player's perspective - not opinion - is different from yours, most especially when judging other people's skill. The average player isn't in the top 5%.

they arent furballers, they are called dweebs and greifers

Let me get this straight... You're claiming that everybody agrees with you, because everyone who doesn't agree with you is a dweeb who doesn't count?  :headscratch:

Are you truly unable to see the absurdity of that statement?  :rolleyes:

Just putting someone in the tower doesnt mean your a good stick, and your a fool to think that score has anything to do with skill period.

Never said it did. What it does prove is that your claim that people only play to take bases because they have no chance of getting kills or having any success in fighters is nonsense.

You're plainly not even bothering to read or process anything I'm actually saying, you're just tossing out the same generic answers you'd have whenever this topic comes up.

Where orange is wrong  is about the guys killing FH's to end a fight being  1-1000. It's happened twice to a fight I was involved in the last week. On the night of the 31st we had a nice fight going and someone killed the FH's. There was no effort to take the base, no mention of it on country, no follow up with attacks on the town, no goon,... nothing.  The guy killed the FH's and that was the extent of anyones', including his, action on  the base.
It was grief for grief's sake; someone trying to dictate how others play.

I don't think that's a safe assumption. But sure, I know it happens sometime, and you're probably right that 1 in 1000 is more than a bit exaggerated. But say it's one in ten, or even one in five. I still don't think it's right to blame that on all the other players who likes to capture bases, and then think that makes it okay to try to ruin anyone's attempts to take bases. I'm not saying you do that, I'm just talking about the people in this thread who said that's what they did.

I don't approve of taking down hangers just to shut down a furball or spoil the game of those fighting there, and if I hear it suggested, I will do my best to convince them it's lame and they shouldn't do it. I don't spend more pixels on that here because no one here has defended doing it.

Over and out.  :salute

Offline Steve

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Re: Squad & Country
« Reply #95 on: April 02, 2010, 08:06:31 PM »

I don't think that's a safe assumption. But sure, I know it happens sometime, and you're probably right that 1 in 1000 is more than a bit exaggerated.  I still don't think it's right to blame that on all the other players who likes to capture bases,

Huh? all I said about base takers was

Quote
I don't care about base takers or hordes.. they just make for more action.


A person who kills FH's and then makes no effort to take the base is a griefer, not a base taker.
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Offline 38ruk

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Re: Squad & Country
« Reply #96 on: April 02, 2010, 09:58:56 PM »
A person who kills FH's and then makes no effort to take the base is a griefer, not a base taker.

Exactly ..... most do it for the attention  . Some  like the reaction they get by ruining the fun of others .

Offline Slash27

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Re: Squad & Country
« Reply #97 on: April 02, 2010, 10:54:11 PM »
Someone's wound a little too tight.

Nonsense!!!!! :furious

Offline Lusche

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Re: Squad & Country
« Reply #98 on: April 02, 2010, 11:57:07 PM »
Exactly ..... most do it for the attention  . Some  like the reaction they get by ruining the fun of others .

No. Absolutely not.

Most do that because they think it helps their team. The true griefers are a minority.

But so are the "true" furballers and the "true" armchair generals ("You are waisting our resources!")
The majority of players may be leaning more to one side or the other, but most aren't "pure" in the way they are playing. But naturally they are not the most vocal players, the extremists and zealots of both ends of the spectrum are.
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Offline froger

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Re: Squad & Country
« Reply #99 on: April 03, 2010, 12:00:20 AM »
Exactly ..... most do it for the attention  . Some  like the reaction they get by ruining the fun of others .


attention? really? so your saying that some folks just log on and look for fights like this, go drop all the hangers just to get a rise out of the folks that don't care for it,
would it be possible that a fairly new guy or guys for that matter are running buffs cause thats all there good at, show up to the big fight and think there helping out, drop the hangers and no one else picks up the ball for the capture?
   I think that there are a lot of possibility's that change the dynamics of the game on any given day so when i see a post like this it sounds like your trolling for attention.

Your fun... my fun...there fun.... whats the difference ? there fun doesn't match up to what you think is fun so you have to throw a few random rocks just to up your post stats?  :headscratch:


I don't crap on buildings just to pad my score.  i love the fur ball and i cant tell you how many times i show up to a field and the hoard kills everything and there is no more fight but what can you do? complain on the bbs like that's gonna change something, is not complaining griefing ?



that is all

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Offline BaldEagl

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Re: Squad & Country
« Reply #100 on: April 03, 2010, 12:48:10 AM »
Exactly ..... most do it for the attention

Now that might just be the biggest load of BS I've ever read here.  As I and Lusche already pointed out, they do it because they think they're helping their team.

Of course, you fly fighters or whatever you do to get attention by getting your name in lights right?
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Offline Steve

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Re: Squad & Country
« Reply #101 on: April 03, 2010, 01:20:16 AM »

Most do that because they think it helps their team.

Perhaps, but their motvies are moot.
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Offline VonMessa

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Re: Squad & Country
« Reply #102 on: April 03, 2010, 04:46:12 AM »
Someone pass the Advil, please?
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Offline uptown

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Re: Squad & Country
« Reply #103 on: April 03, 2010, 07:43:48 AM »
I just log in and do wtf I want.  :cool:
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Offline The Fugitive

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Re: Squad & Country
« Reply #104 on: April 03, 2010, 09:02:33 AM »

Quote
Quote from: oTRALFZo on Yesterday at 05:57:20 PM
they arent furballers, they are called dweebs and greifers

Let me get this straight... You're claiming that everybody agrees with you, because everyone who doesn't agree with you is a dweeb who doesn't count?  headscratch

Are you truly unable to see the absurdity of that statement?  rolleyes


Talk about poor reading and comprehension skills.....

Orange, your stament was "Nonsense. There are thousands of players who don't frown on taking down hangers, and plenty of "furballers" who are only too happy to vulch when they get the chance. ". All Tralfz was saying is those that vulch, are NOT furballers. Vulchers are "dweebs and griefers".