Don't try even compare that TrackIR toejam with a VR helmet.
Its suprising how good VR headsets are even at lower resolutions. Its all about IMMERSION more than anything else. The peripheral vision thing isn't much of an issue when ur eyeballs are up against the eye pieces. Its amazing how fast you adjust to the limited FOV. I spose its like the Nightvision pieces US Helo pilots use.
There are some pointers you should note about VR Headets:
- VR Sickness is real. Some people are more susceptable to it than others. I had a friend puke after using my headset. It seems to be the motion-sickness vunerable lot. Another aspect of VR Sickness is the 'tweak' after affect, if you play for extended period you can get 'tweaky', especially if its FPS games like Quake, or what I played alot : Dark Forces, Terminator 2, and System Shock
- VR Headsets are like underwear, you don't wear someone elses (too much)
- You have to relax your vision, train yourself to use it, then the enjoyment will be much higher.
- VR is best used in a darkened room, blocking out ALL other visual cues really helps alot.
Commanche 3 was a cool experience, it had stereoscopic support, each eyepiece recieved a slightly different picture to give an illusion of depth. You could edge the chopper right up to the hills real close.
If I had the $$$ (alas I'm married now, my old VFX-1 got sold...) I woulda had a VFX-3D on a plane here as soon as they were released.