That's not the point TOPGUN I say is just a advanced level of dogfighting. I've been in this game awhile doing that the same stuff isn't enough. I gotta step it up,the basic merge just isn't gonna cut it.
Here in lies the problem for most of us. There is a misconception that there is a "holy grail" of ACM when in truth there is not. It all comes down to 3 basic elements:
1) Relative lift vector
Your plane will only go where its lift vector lets it...and so will the other guys. All ACM has to be applied with in this framework. There is no single "right move" that works all the time.
2) Relative E state
An offshoot of the above but helps to define your options. If your + E some things will get you killed and others will compound your advantage. If your -E some options carry minimal immediate risk but offer little gain (split-S for example) while others offer an immediate offensive option with potential consequences.
3) Gunnery
Single biggest component that separates the good from the godly. You'll rarely ever beat a great shot (even if you "out fly him") if your own gunnery is substandard...
There is no "better move", just a better understanding of which move is the right one at given moment....