Author Topic: 109K4 Torque Roll (again) for Agent360/Grizz etc  (Read 912 times)

Offline papjohns

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109K4 Torque Roll (again) for Agent360/Grizz etc
« on: April 06, 2010, 08:31:56 PM »
Alrighty.

AGENT/GRIZZ any other 109K4 God-types--feedback please. Plane floats at ~ 35mph and is still controllable. See youtube movie http://www.youtube.com/watch?v=nR_Z7ly_3-U, is this correct, and if not (very likely) what am I missing. By the way, this has worked wonders in the past couple of days. Lots of people eventually dead, followed by channel 200 banter. Any help appreciated.




Very Respectfully,

Papa

« Last Edit: April 06, 2010, 08:36:23 PM by papjohns »
"CAN DO, SIR! "The difficult we do immediately; the impossible takes a little longer."



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Offline Agent360

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Re: 109K4 Torque Roll (again) for Agent360/Grizz etc
« Reply #1 on: April 06, 2010, 10:12:38 PM »
The video looks correct to me.

Here is a film with narration demonstrating a power on stall tork roll. The slowest the plane gets in this film is 41 mph but one could hold it a bit longer if you could time the rudder and roll correctly. If you bring it to near 0 the plane will tail slide, which is sometimes useful but not a controlled reversal.

You can do it with or without flaps. If you go into it with flaps out it helps to reel them in before you roll. The flaps will make hit harder to push the nose down and make the plane mush into the move. With flaps off at the time of stall the plane will come nose down faster. After the nose drop re deploy flaps if you have to...like to go into a flat turn and keep alt.

power on stall

You might find this topic helpful

http://bbs.hitechcreations.com/smf/index.php/topic,285774.15.html

Grizz is better at this move than I am. He probably has film of him doing it. Mabey he will post.

Offline grizz441

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Re: 109K4 Torque Roll (again) for Agent360/Grizz etc
« Reply #2 on: April 06, 2010, 11:25:20 PM »
It's fine what you posted, but isn't really practical for anything other than hanging on your prop.  Using the torque in the K4 is important for rolling around quickly and controlling your nose.  Anytime you have to go against the torque(clockwise) you need to probably cut around 20-30% throttle and use rudder of course.  You don't have to necessarily be stalling out to use the torque to your advantage, like in this kill. 

http://dasmuppets.com/public/Grizz/ardy kill.ahf

Offline Agent360

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Re: 109K4 Torque Roll (again) for Agent360/Grizz etc
« Reply #3 on: April 07, 2010, 12:02:55 AM »
It's fine what you posted, but isn't really practical for anything other than hanging on your prop.

<snip>

This is true. Its more of a training thing than anything else. Once they can learn the basic move it seems most players figure out how to time it and change it especially in rolling scissors.


Offline Ardy123

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Re: 109K4 Torque Roll (again) for Agent360/Grizz etc
« Reply #4 on: April 07, 2010, 03:51:24 AM »
http://dasmuppets.com/public/Grizz/ardy kill.ahf

lol.... nice video... anyway, you can also use it in accelerated stalls too, (this is how I like to use it, using the rudder to kick the nose into an accelerated stall). Also, if you get the plane upside down very slow and cut the throttle right when its upside down with flaps out, you can use a little bit of the throttle to yaw the plane right (left but your upside down so to an outsider its the the right). Make sure to do that upside down thing when you have plenty of alt, because if you do it wrong you'll fall several thousand feet upside down with no control surface authority.
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Offline papjohns

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Re: 109K4 Torque Roll (again) for Agent360/Grizz etc
« Reply #5 on: April 07, 2010, 09:49:28 AM »
Thanks for all the feedback. Oh and-Surface Authority is Overrated :)
« Last Edit: April 07, 2010, 09:59:24 AM by papjohns »
"CAN DO, SIR! "The difficult we do immediately; the impossible takes a little longer."



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