Okay, I got lazy and used a tank to show what I was seeing in comparison to what I would like to see.
Still, although as great as Larry's example was, the effect seems to be
lacking. Awesome job, but I am still not seeing as dramatic animation as I am
wishing it to be.
Maybe that is part of the reason I turned it off ( cost in cpu resources / benefit ).
In the gif and most actual gun cam films, the spray seems more obvious. I am just pushing it a bit further, looking for the wow effect (currently metering somewhere around ..."hey, that's cool")
I have noticed a lot of improvements in damage animations in the last few versions. I am thinking, that half a wing peeling off and flying past your cockpit was a lot less common, than shredded parts still attached to the aircraft. So, maybe when the scaled damage is implemented in WW2 aircraft, maybe a bigger visual cue that something vital was hit could go along with it.