Author Topic: The Calliope..  (Read 4585 times)

Offline stephen

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 744
The Calliope..
« on: April 20, 2010, 12:36:30 PM »
60 4.5 inch rockets, fired in salvo by one or two tanks should have a hell of an impact on towns.
That is if you can manage to get the ungainly contraption in range without being spotted...

Next thing you know we'll have mine layers and flail tanks, lol.

Kudos on the upcoming addition.
Spell checker is for Morrons

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
Re: The Calliope..
« Reply #1 on: April 20, 2010, 12:40:43 PM »
I'm more interested in seeing how intimidating it is when an oncoming Il-2 suddenly has 60 rockets flying past it. :)
80th FS "Headhunters"
I blame mir.

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: The Calliope..
« Reply #2 on: April 20, 2010, 01:02:18 PM »
I'm more interested in seeing how intimidating it is when an oncoming Il-2 suddenly has 60 rockets flying past it. :)
or if youre in a town in a panzer or a whirbie and you see 4 tanks shoot sets of these on the town around you unleashing havoc and sheer panic as you run for cover screaming MAKE IT STOPP!!!!! :O :x :devil
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline TOMCAT21

  • Silver Member
  • ****
  • Posts: 1648
Re: The Calliope..
« Reply #3 on: April 20, 2010, 02:07:32 PM »
I have a picture of a Sherman with the rocket tubes on top of it. I will look for it and post on here.
RETIRED US Army/ Flying and dying since Tour 80/"We're paratroopers, Lieutenant, we're supposed to be surrounded." - Capt. Richard Winters.  FSO 412th FNVG/MA- REGULATORS

Offline BigKev03

  • Copper Member
  • **
  • Posts: 256
Re: The Calliope..
« Reply #4 on: April 20, 2010, 05:11:31 PM »
I imagine it will take a bit to find the range of those rockets, much the same as the way we had to learn the ranges on the rockets that the SdKfz 251 when it first came out.  God was it a pain to figure it out   :mad:

But it should add a new dimension to the attack of a town.  I wonder how many perkies it will cost if any?


BigKev

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: The Calliope..
« Reply #5 on: April 20, 2010, 05:15:59 PM »
The SDK rocket angles were fixed. That made it hard to determine how far you had to be.

This one pitches up and down, like the PT rockets. You can fire 1-2 rockets to figure out how much angle you need then walke the rest across a town once you find it.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: The Calliope..
« Reply #6 on: April 20, 2010, 06:07:07 PM »
The SDK rocket angles were fixed. That made it hard to determine how far you had to be.

This one pitches up and down, like the PT rockets. You can fire 1-2 rockets to figure out how much angle you need then walke the rest across a town once you find it.

I believe in the SDK 251, the lower elevation setting is approximately d1.5k and the higher elevation I heard was d3.0k.  Never tried the higher elevation but when I've used the lower elevation, d1.5k was about the distance the rockets were traveling because I was using a squadron mate's GV as an aiming reference point and remember him screaming at me to stop.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline BigKev03

  • Copper Member
  • **
  • Posts: 256
Re: The Calliope..
« Reply #7 on: April 20, 2010, 11:07:36 PM »
I believe in the SDK 251, the lower elevation setting is approximately d1.5k and the higher elevation I heard was d3.0k.  Never tried the higher elevation but when I've used the lower elevation, d1.5k was about the distance the rockets were traveling because I was using a squadron mate's GV as an aiming reference point and remember him screaming at me to stop.

ack-ack

Yes this is how I learned to range them.  I use a another vehicle as a range finder in the TA.  Once I got it figured out I stopped using the damn thing.   Go figure that one? :headscratch:

BigKev

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: The Calliope..
« Reply #8 on: April 21, 2010, 01:49:06 AM »
Yes this is how I learned to range them.  I use a another vehicle as a range finder in the TA.  Once I got it figured out I stopped using the damn thing.   Go figure that one? :headscratch:

BigKev

LOL, same here.  I guess it's just isn't as fun when you don't have a squadron mate screaming for the love of Gawd for you to stop raining rockets down on him.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline RipChord929

  • Silver Member
  • ****
  • Posts: 1022
Re: The Calliope..
« Reply #9 on: April 21, 2010, 08:47:10 AM »
I'm more interested in seeing how intimidating it is when an oncoming Il-2 suddenly has 60 rockets flying past it. :)

LOL, was thinking the same thing... Might be a sure cure for the Lankstuka'ites too.. Oh yeah!
I wonder how the damage model will work with this thing?   They were unarmored, how would this thing react to being straffed..
Would the rockets jam in the launch tubes when launched because of the jagged holes?  What happens when a rocket has a perforated casing? Solid fuel motors burn from the point of ignition(rear) to the front... What happens when it reaches a perforation in the side of the rocket motor? It seems that it would start going in ANY direction, EXCEPT where you aimed it? What if the launcher is hit by HE fire, will they detonate, or chain fire, burn?  Just thinkin?

Or, should I just not ask these kinds of questions?  :rofl  

RC
« Last Edit: April 21, 2010, 09:06:50 AM by RipChord929 »
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline Dr_Death8

  • Nickel Member
  • ***
  • Posts: 574
Re: The Calliope..
« Reply #10 on: April 21, 2010, 05:17:05 PM »
Posted it in the General discussion forumn but will put it in here.... What if they go with the late war 7lb rocket version.... :bolt:
http://www.youtube.com/watch?v=dbft-EjpqNw

Offline stephen

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 744
Re: The Calliope..
« Reply #11 on: April 21, 2010, 11:57:02 PM »
Im sure that an HE, or machine gun hit in the rocket tubes would at-least result in an un-commanded ignition, or a VERY large explosion at the most.

I think we are underestimating the possible effectivness of this configuration..., 60 rockets has the ability to do ALOT of damage if properly aimed..., and will mark the beginning of true artillery in Aces High.
Consider that this weapon is fixed to the barrel of a tank, and the implications become apparent emediatly.

Accurate fire WILL be possible as this rocket (unlike any other in the game) will be launchable from a tank that has a graduated tank gunsite...
The whole ground game is about to be rocked! :rock


Spell checker is for Morrons

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: The Calliope..
« Reply #12 on: April 22, 2010, 07:30:56 PM »
LOL, same here.  I guess it's just isn't as fun when you don't have a squadron mate screaming for the love of Gawd for you to stop raining rockets down on him.


ack-ack
hey man i actually have to say ive used a 251 to take ack down in a VBase and then to try and sneak the base... Went up a cliff, sat there, ranged with one rocket and killed all 3 ack. Then went for the map room... didnt get the take though. someone shot me
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline RipChord929

  • Silver Member
  • ****
  • Posts: 1022
Re: The Calliope..
« Reply #13 on: April 23, 2010, 07:20:06 AM »
Seems like this will be pretty fun, being able to actually "aim it" is going to :rock

I think it will be a "use it or loose it" kind of thing tho... Fragile, vulnerable, dangerous to the user as well..
A good animation of the launcher detonating when hit would be cool.. You know, a nice flaming blast, with rockets shooting out everywhere, detonating wherever they land  :aok  Blow up your buddies too, oh killshooter, forgot..  :bolt:

Must remember, 60 105howitzer sized warheads, and the rocket motors to propel them, in an unarmored nest.. Like having a small ammo dump, right on top of you..   If planes are around, ya better be ready to jettison, or die...

But that brings a new thought!  If a direct hit from an enemy Calliope rocket, will give a very spectacular death, this would make for a new event.. 1v1 Calliope Duelling!      Counterbattery fire, anyone?

RC
« Last Edit: April 23, 2010, 07:42:46 AM by RipChord929 »
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline jay

  • Silver Member
  • ****
  • Posts: 889
Re: The Calliope..
« Reply #14 on: April 24, 2010, 03:47:07 AM »
and the rockets lethality (in WWII) were that of a 105MM howitzer exploding  :O  :O  :x so its got to be at least 2 per building or even 1  :x
"He who makes a beast of himself Gets rid of the pain of being a man." Dr.Johnson