Author Topic: Taking Carriers Out Of The Game??????  (Read 11298 times)

Offline 68ZooM

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Re: Taking Carriers Out Of The Game??????
« Reply #120 on: May 01, 2010, 07:50:44 PM »
You post any horde mission on country, Get ready for it to be squashed. Its the risk you have to take. You wanna take land?..get your squad together and do it as a squad mission, or heck even joint squad ops.

Too many Napoleons in this game as it is that wear the cape and tights of their chesspeice. A good majority of people that play this game want to play to fight, not landgrab. Cant have your cake and eat it too

Smart squads don't post missions , just for your reasoning above, just as many players want to landgrab and just not furrball either, knife cuts both ways, most great fights are from squads trying to take bases, i mean if you want to just fly a fighter and fight other fighters, more power to ya, If HTC didn't want people to take bases they wouldn't of implemented it into the game ya think? it would just be a fighters only game you know like the DA.
HTC i think knows what there doing and have built a very broad ranged game that appeals to a variety of people, but theres always a few that want players to play it there way

This thread i thought was about people not letting fellow countrymen have access to there CV,s  maybe I'm mistaken
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Offline oTRALFZo

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Re: Taking Carriers Out Of The Game??????
« Reply #121 on: May 01, 2010, 08:09:50 PM »
Smart squads don't post missions , just for your reasoning above, just as many players want to landgrab and just not furrball either, knife cuts both ways, most great fights are from squads trying to take bases, i mean if you want to just fly a fighter and fight other fighters, more power to ya, If HTC didn't want people to take bases they wouldn't of implemented it into the game ya think? it would just be a fighters only game you know like the DA.
HTC i think knows what there doing and have built a very broad ranged game that appeals to a variety of people, but theres always a few that want players to play it there way

This thread i thought was about people not letting fellow countrymen have access to there CV,s  maybe I'm mistaken
Im not going to turn this into a landgrabbing/furball pissfight. The assumption was made that if you devulge info on hidden CVs, gameplay would worsen and next thing is people ratting out missions. I just said that you do so on your own risk. What people forget here is that basetaking is part of the game, an incentive to get people to fight, or we would have what we have in the empty WW1 arena. Basetaking by NO MEANS the game itself.
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Offline Masherbrum

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Re: Taking Carriers Out Of The Game??????
« Reply #122 on: May 01, 2010, 08:41:31 PM »
2 bads dont make a right

Hiding 6-8 CV's is BS Whels.   I'm sorry but they're lucky I wasn't on.   It's time the majority of players start actually "giving a damn" about certain things.   Instead of "going with the status quo".  
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Offline 68ZooM

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Re: Taking Carriers Out Of The Game??????
« Reply #123 on: May 01, 2010, 08:47:33 PM »
Karaya the problem is this stupid higher rank controls the CV's they hide them because they can, unless someone with higher rank steals it from them, granted not to many people like the thought of taking it away, so it goes unchecked, just eliminate the Rank for controlling CV's, problem solved one would think
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Offline Lusche

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Re: Taking Carriers Out Of The Game??????
« Reply #124 on: May 01, 2010, 09:03:48 PM »
so it goes unchecked, just eliminate the Rank for controlling CV's, problem solved one would think

How would you then determine control of a TF?

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Offline 68ZooM

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Re: Taking Carriers Out Of The Game??????
« Reply #125 on: May 01, 2010, 09:30:02 PM »
Is the current system working is what you have to ask, and by the sounds of the thread its not working right now, I've seen and I'm sure you have to someone has control of a CV and is off flying some other area of the map no where near the CV, now the OP said they asked to move it and were denied for what ever reason we will never know, i guess the way you could is Perk the CV as far as controlling it ( not the Gun positions ) just the CV control, then its the person controlling the CV's responsibility, it gets sunk they loose perks... or who ever has controll has to stay with the CV, it seems the system has always worked before but now it doesn't seem to be in rookland for what ever reason
« Last Edit: May 01, 2010, 09:31:35 PM by 68ZooM »
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Offline oTRALFZo

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Re: Taking Carriers Out Of The Game??????
« Reply #126 on: May 01, 2010, 09:56:03 PM »
Is the current system working is what you have to ask, and by the sounds of the thread its not working right now, I've seen and I'm sure you have to someone has control of a CV and is off flying some other area of the map no where near the CV, now the OP said they asked to move it and were denied for what ever reason we will never know, i guess the way you could is Perk the CV as far as controlling it ( not the Gun positions ) just the CV control, then its the person controlling the CV's responsibility, it gets sunk they loose perks... or who ever has controll has to stay with the CV, it seems the system has always worked before but now it doesn't seem to be in rookland for what ever reason
I like the concept :aok.
If it were my way, I would put the back section of your own freindly HQ base to be boxed off. you bring the CV to the inside of the box, it shows up on enemy map, since the hiding spots for these CVs are usually found in deep territory
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Offline uptown

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Re: Taking Carriers Out Of The Game??????
« Reply #127 on: May 01, 2010, 10:03:07 PM »
I like the idea of perking CV control. But this raises the question of if you just want to turn it so it doesn't get bombed, and have no interest in using it, do you really want to waste your perks on that?

I've thought about maybe the CV being under AI control until a player takes over. At which time the perk cost would then take affect.
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Offline 68ZooM

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Re: Taking Carriers Out Of The Game??????
« Reply #128 on: May 01, 2010, 10:40:41 PM »
I like the idea of perking CV control. But this raises the question of if you just want to turn it so it doesn't get bombed, and have no interest in using it, do you really want to waste your perks on that?

I've thought about maybe the CV being under AI control until a player takes over. At which time the perk cost would then take affect.

you don't have to put your name next to the CV group number IE C201 ( example) to turn it, I'm talking taking full control ( your name is by the CV number) I have turned CV's many times without taking command you just click add waypoint, click your new heading and the CV will change directions, NOW when you take control your name is next to the CV number that would cost perks if your done with it you just release it and your perks remain as if they were never used, similar to how the perked planes work ( land in a perked plane you don't lose your perks) the amount of perks needed to control a CV group would be ( just an example) say 50   CV gets killed you lose 20, destroyer killed 15 perks the smaller ships could make up the rest of the perks.

example... your controlling it and you come under attack and the take out the destroyer before you can get a defence up or change headings you only lose 20 perks when you release command not the whole 50, this is just an idea and I'm sure tweaking would be necessary to find the right perk amount per ship in the task force, just a thought  :salute
« Last Edit: May 02, 2010, 01:36:54 AM by 68ZooM »
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Offline TnDep

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Re: Taking Carriers Out Of The Game??????
« Reply #129 on: May 02, 2010, 06:39:20 AM »
I do not like the idea of perking the carrier.  There not dominate in the game anyways, helpful but not overly used/powered over. 

I say take the cv out of the capture process and call it a day.  That will solve the problem of people controlling the cv's to prevent capture.

Up the vh from 1 to 3 and add 4 manable 5" puffy ack to the 4 corners and done. 
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Offline Masherbrum

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Re: Taking Carriers Out Of The Game??????
« Reply #130 on: May 02, 2010, 06:48:35 AM »
Karaya the problem is this stupid higher rank controls the CV's they hide them because they can, unless someone with higher rank steals it from them, granted not to many people like the thought of taking it away, so it goes unchecked, just eliminate the Rank for controlling CV's, problem solved one would think

No.   The problem is the Community.   Since the CJ's were said to have done it, this tells you the caliber of person that you are dealing with.   They don't care what the "blind ones following them" think, because they do so in their actions.   Rooks, Bishops and Knights ALL have these "low caliber" types who bottom-feed and cling to their minions.

If the "blind ones" actually stood on their hind legs and called "BS" when it happens, maybe some of the "low caliber types" will start to fly straight.   But the fact that these "low caliber types" are not only praised, is beyond pathetic and it shows you how gullible the "blind ones" are. 

THAT is the problem, anything else is an excuse to "tolerate this crap".    This is not a "gaming issue", it is a "social issue".   
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Offline The Fugitive

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Re: Taking Carriers Out Of The Game??????
« Reply #131 on: May 02, 2010, 09:52:01 AM »
I do not like the idea of perking the carrier.  There not dominate in the game anyways, helpful but not overly used/powered over. 

I say take the cv out of the capture process and call it a day.  That will solve the problem of people controlling the cv's to prevent capture.

Up the vh from 1 to 3 and add 4 manable 5" puffy ack to the 4 corners and done. 

If a CV is used properly it CAN dominate. I was on one night an one of those crazy "Brits" was up wayyyyy past his bed time and was in control of a cv. He sat in the drivers seat and bombing run after bombing run failed. Gunners were landing bunches of kills while the cv took almost no damage. Mean while in the hours this was going on the CV was used to take a number of bases that were heavily defend making great fights for the fighter jocks, and all those base captures for the win the war types. It was one of the best nights flying in AH that I've ever had.

No.   The problem is the Community.   Since the CJ's were said to have done it, this tells you the caliber of person that you are dealing with.   They don't care what the "blind ones following them" think, because they do so in their actions.   Rooks, Bishops and Knights ALL have these "low caliber" types who bottom-feed and cling to their minions.

If the "blind ones" actually stood on their hind legs and called "BS" when it happens, maybe some of the "low caliber types" will start to fly straight.   But the fact that these "low caliber types" are not only praised, is beyond pathetic and it shows you how gullible the "blind ones" are. 

THAT is the problem, anything else is an excuse to "tolerate this crap".    This is not a "gaming issue", it is a "social issue".   

I agree 100% the community is what is hurting game play, not the game mechanics. This is that "unhealthy" environment that caused the arena split addition. What will be next?

Offline RufusLeaking

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Re: Taking Carriers Out Of The Game??????
« Reply #132 on: May 02, 2010, 09:17:46 PM »
No.   The problem is the Community.   Since the CJ's were said to have done it, this tells you the caliber of person that you are dealing with.   They don't care what the "blind ones following them" think, because they do so in their actions.   Rooks, Bishops and Knights ALL have these "low caliber" types who bottom-feed and cling to their minions.

If the "blind ones" actually stood on their hind legs and called "BS" when it happens, maybe some of the "low caliber types" will start to fly straight.   But the fact that these "low caliber types" are not only praised, is beyond pathetic and it shows you how gullible the "blind ones" are. 

THAT is the problem, anything else is an excuse to "tolerate this crap".    This is not a "gaming issue", it is a "social issue".   
You all need to relax with regards to certain groups.  And, where are the "low caliber, blind, baby seal, mindless minions" supposed to go?  They are clearly not the "best sticks in the game right now." 

Regarding the OP, hiding Cvs is gamey.  As long as it is allowed within the program, it will happen.  It is left to the "high caliber, omniscient, seal clubber, brilliant leaders" to counter it, in a gamey way, if required.  Or stop whining.

Ok.  I'm done trolling.
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Offline COndor06

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Re: Taking Carriers Out Of The Game??????
« Reply #133 on: May 02, 2010, 09:45:09 PM »
You all need to relax with regards to certain groups.  And, where are the "low caliber, blind, baby seal, mindless minions" supposed to go?  They are clearly not the "best sticks in the game right now." 

Regarding the OP, hiding Cvs is gamey.  As long as it is allowed within the program, it will happen.  It is left to the "high caliber, omniscient, seal clubber, brilliant leaders" to counter it, in a gamey way, if required.  Or stop whining.

Ok.  I'm done trolling.

I completely disagree. Discussing on open forum inappropriate behavior in game play isn’t whining unless you consider these forums nothing but. Changing behavior in the low caliber minions isn’t going to happen unless majority opinion is exercised.

Since we don’t have the replay, pause, or eject button at our discretion it seems like a bold statement to take the only form of response we have and label its participants as whiners just because we bring a problem into the light and let the cards fall where they may.
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Offline Masherbrum

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Re: Taking Carriers Out Of The Game??????
« Reply #134 on: May 03, 2010, 03:27:26 AM »
I completely disagree. Discussing on open forum inappropriate behavior in game play isn’t whining unless you consider these forums nothing but. Changing behavior in the low caliber minions isn’t going to happen unless majority opinion is exercised.

Since we don’t have the replay, pause, or eject button at our discretion it seems like a bold statement to take the only form of response we have and label its participants as whiners just because we bring a problem into the light and let the cards fall where they may.


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