Author Topic: Eyecandy  (Read 5906 times)

Offline mechanic

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Re: Eyecandy
« Reply #75 on: June 08, 2010, 08:23:00 AM »
The thing about graphics is that a screenshot can capture a moment and make them look amazing, like the cockpit glass of that HE111 for instance.

However the reality when playing the game is much different. Objects flash past at high speeds. Aircraft look like small black dots or crosses untill very close range no matter what graphics the game has. I would wait to see what SoW actualy looks like when playing it before making any judgements. The screenshots look nice, but what will it loook like in motion?
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Offline Kazaa

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Re: Eyecandy
« Reply #76 on: June 08, 2010, 09:44:00 AM »
The thing about graphics is that a screenshot can capture a moment and make them look amazing, like the cockpit glass of that HE111 for instance.

However the reality when playing the game is much different. Objects flash past at high speeds. Aircraft look like small black dots or crosses untill very close range no matter what graphics the game has. I would wait to see what SoW actualy looks like when playing it before making any judgements. The screenshots look nice, but what will it loook like in motion?


Just watch, then rethink your answer.
http://www.youtube.com/watch?v=wh0zGjYfB-Y



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Offline mechanic

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Re: Eyecandy
« Reply #77 on: June 08, 2010, 09:52:38 AM »
I've played the WoP demo, very pretty and very boring game model even on simulation mode. The landscape is very nice, but aircraft still look like black crosses untill very close range. Flight model was horribly basic I felt. If SoW is just a clone of WoP with tweaked graphics, it will be just as bad.

Eyecandy is called that for a reason, it makes you want to eat it before you really know what it tastes like.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Kazaa

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Re: Eyecandy
« Reply #78 on: June 08, 2010, 11:53:46 AM »
Wings of Prey does indeed have poor FM and DM, no question. But this thread is about eye candy, something which WoP has in spades. I'm not sure why you keep bringing up "aircraft still look like black crosses until very close range" because this is the case in every single game. I'm wishing for improved clouds, sky and additonal cockpit textures. These are not "objects that flash past at high speeds" but in full view all of the time.
« Last Edit: June 08, 2010, 11:56:21 AM by Kazaa »



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Offline mechanic

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Re: Eyecandy
« Reply #79 on: June 08, 2010, 12:29:25 PM »
'Same in everygame'. Which is exactly my point, with regard to all the aircraft screenshots posted from SoW. Not saying I would complain about eyecandy just that it is not going to make much difference after the initial wow factor. And when we have new terrains and sky graphic it wont be long before we want something else.

Sorry, not meaning to start a big debate about it, just giving my opinion on what AH needs or doesnt need, i geuss.
S!
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Offline Kazaa

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Re: Eyecandy
« Reply #80 on: June 08, 2010, 12:41:22 PM »
It would make a huge difference, after all aces high is a simulation.



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Offline Ghosth

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Re: Eyecandy
« Reply #81 on: June 09, 2010, 07:20:08 AM »
Would you rather have a paper cutout of <insert your fav female> standing in your room?

Or would you rather have a real woman who cooks, cleans, and loves you?

The first option is pure eye candy, and it brings nothing else to the table.
It has no effect on gameplay, and very quickly gets boring. Leaving you looking for the next cardboard cutout.

The second option has distinct features that have  huge effects on  gameplay.
Whats more while it may not look as good as the first option, but it will keep you coming back for more.

AH will never have eyecandy the way a boxed sim can.
It simply is not possible to do it in a massive multiplayer environment.
There are too many other things that computer horsepower is needed for to waste on eyecandy.

If you really need eyecandy that badly, then go buy the boxed sim and get that paper cutout in your bedroom.

But if you want to be warm, well fed, and have a warm wiggly body next to you in your bed, don't go looking for eyecandy. Look for features the competition doesn't, can't offer.

Like the best FM, Working on total Damage model update, the best stick and key mapping setup ever.
Now those are features that will keep you warm at night.




Offline Kazaa

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Re: Eyecandy
« Reply #82 on: June 09, 2010, 07:48:00 AM »
Would you rather have a paper cutout of <insert your fav female> standing in your room?

Or would you rather have a real woman who cooks, cleans, and loves you?

The first option is pure eye candy, and it brings nothing else to the table.
It has no effect on gameplay, and very quickly gets boring. Leaving you looking for the next cardboard cutout.

The second option has distinct features that have  huge effects on  gameplay.
Whats more while it may not look as good as the first option, but it will keep you coming back for more.

AH will never have eyecandy the way a boxed sim can.
It simply is not possible to do it in a massive multiplayer environment.
There are too many other things that computer horsepower is needed for to waste on eyecandy.

If you really need eyecandy that badly, then go buy the boxed sim and get that paper cutout in your bedroom.

But if you want to be warm, well fed, and have a warm wiggly body next to you in your bed, don't go looking for eyecandy. Look for features the competition doesn't, can't offer.

Like the best FM, Working on total Damage model update, the best stick and key mapping setup ever.
Now those are features that will keep you warm at night.

ROFL :rofl :rofl :rofl. It's like you didn't even read through this thread before posting your useless analogy. I can't be arsed to repeat myself so have fun debaiting with yourself from now on.
« Last Edit: June 09, 2010, 07:50:15 AM by Kazaa »



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Offline STXAce8

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Re: Eyecandy
« Reply #83 on: June 09, 2010, 10:35:43 AM »
Maybe differing alts in the clouds, and maybe thicker clouds.
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Offline STXAce8

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Re: Eyecandy
« Reply #84 on: June 09, 2010, 10:44:42 AM »
.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.

Maybe not randomly but in somewhat organized fashion, maybe with 2 vhs too.
+1
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Offline Delirium

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Re: Eyecandy
« Reply #85 on: June 09, 2010, 10:46:54 AM »
It's like you didn't even read through this thread before posting your useless analogy.

I understood the analogy, then again, I'm getting old and I would of responded a lot differently many years ago.
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Offline Saxman

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Re: Eyecandy
« Reply #86 on: June 09, 2010, 11:07:31 AM »
Maybe differing alts in the clouds, and maybe thicker clouds.

I'd love it if icons disappeared if you flew into a cloud (if you're in the cloud you can't see icons, and you can't see icons of anything INSIDE the cloud). The handful of larger clouds DO do a reasonable job of hiding an aircraft inside them as they are. But the big neon sign ID'ing the aircraft gives it away.
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Offline Mus51

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Re: Eyecandy
« Reply #87 on: June 09, 2010, 11:29:50 AM »
after all aces high is a simulation.

IMO lots of thinks needs to be changed in the flight model before i start using the word simulation as a reference to this game.
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DutchGuy

Offline mechanic

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Re: Eyecandy
« Reply #88 on: June 09, 2010, 11:35:56 AM »
I understood the analogy, then again, I'm getting old and I would of responded a lot differently many years ago.


me too, it's a good analogy and highlights what I was trying to get at perfectly.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Kazaa

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Re: Eyecandy
« Reply #89 on: June 09, 2010, 02:09:21 PM »
Ghost is stating in his analogy that we have to choose between either "pure eye candy" and "distinct features".  Aces High already has the latter and I never once asked for Aces High to be the former in any of my posts, but rather wished for "HTC to keep adding to this fantastic new world they've created", keeping the game evolving in that respect. Adding additional eye candy isn't going to take away from the games "distinct features" and will not render the game unplayable in an MMO format. This is why Ghosth's analogy fails to relate to my OP.
« Last Edit: June 09, 2010, 02:29:44 PM by Kazaa »



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