Author Topic: Eyecandy  (Read 5903 times)

Offline Yossarian

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Re: Eyecandy
« Reply #15 on: May 09, 2010, 02:17:46 PM »
LOL...you really have no clue do you? The clouds work now...it's that a fat glowing icon that is giving you away.

Unless I'm missing a key graphics setting here (:uhoh)...how do 2D clouds work?
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Offline Denholm

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Re: Eyecandy
« Reply #16 on: May 09, 2010, 02:41:18 PM »
Getting clouds updated would be great. An occasional stratus layer, cumuls cloud, cumulus congestus clouds, cumulus humilis cloud, cumulonimbus cloud, and the occasional mesoconvective complex. You know, nothing big. :D
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Offline gyrene81

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Re: Eyecandy
« Reply #17 on: May 09, 2010, 03:09:42 PM »
Unless I'm missing a key graphics setting here (:uhoh)...how do 2D clouds work?
Better than no clouds at all...you've already forgotten the heavy clouds and fog banks that were enabled on the MAs for a short time last year haven't you? It looked like they were done in layers, but the effects were fairly good.
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Offline Yossarian

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Re: Eyecandy
« Reply #18 on: May 09, 2010, 06:05:58 PM »
Better than no clouds at all...you've already forgotten the heavy clouds and fog banks that were enabled on the MAs for a short time last year haven't you? It looked like they were done in layers, but the effects were fairly good.

More likely I wasn't playing when they were there, but thanks - I thought there was something I was missing!
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline Spikes

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Re: Eyecandy
« Reply #19 on: May 09, 2010, 06:30:01 PM »
The Final Battle's cloud obscuring was pretty cool...the thing that ruined it was the icons.
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Offline whipster22

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Re: Eyecandy
« Reply #20 on: May 09, 2010, 08:20:39 PM »
icons blocked by clouds would put the alt monkeys to a stop
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Offline Plazus

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Re: Eyecandy
« Reply #21 on: May 09, 2010, 08:28:18 PM »
No reason to not add/update the sky and new clouds to the existing game. The new ground terrain is absolutely amazing, but the current sky and clouds just dont do the graphics justice.









Besides, if it runs fine on MS Flight Sim, it should do just fine in AH. Not to mention, with updated sky/clouds, we could see an increase of more people playing AH, which means more money to HTC.
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Offline Mus51

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Re: Eyecandy
« Reply #22 on: May 09, 2010, 08:31:30 PM »
+1 on the canopy and clouds.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.
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Offline BrownBaron

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Re: Eyecandy
« Reply #23 on: May 09, 2010, 08:36:51 PM »
+1 on the canopy and clouds.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.

+1 for canopy, im on the fence about clouds...and I think the game would be nicer with more variation in bases, as well. Not the same cookie-cutter bases all over the map.
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Offline Karnak

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Re: Eyecandy
« Reply #24 on: May 09, 2010, 08:43:44 PM »
I'd like the clouds, but the thing about them is that as a tactical feature, they can't be allowed to be turned off or to have less or more concealment based on hardware capabilities.  That puts HTC in a bind as they have to do clouds that can be done by the lowest end computers they choose to support.
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Offline gyrene81

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Re: Eyecandy
« Reply #25 on: May 09, 2010, 11:14:09 PM »
Besides, if it runs fine on MS Flight Sim, it should do just fine in AH. Not to mention, with updated sky/clouds, we could see an increase of more people playing AH, which means more money to HTC.
That's where you're off a bit...in AH the cloud data is passed from the server to your system...in MS Flight Sim there isn't any data being passed back and forth, therefore no latency issues. As Karnak pointed out it has to be able to run on the lowest end systems at the lowest settings...and we all know how even the bushes can be flaky at some distances...think about what would happen to frame rates trying to render full clouds.
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Offline Plazus

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Re: Eyecandy
« Reply #26 on: May 09, 2010, 11:39:03 PM »
Would it be possible to implement a secondary server for the clouds and such? Or would that still cause latency issues.
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Offline Karnak

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Re: Eyecandy
« Reply #27 on: May 09, 2010, 11:50:23 PM »
Would it be possible to implement a secondary server for the clouds and such? Or would that still cause latency issues.
The problem isn't server related.  It is FE related.  All of the rendering is done locally on your machine and anything of a tactical nature should be present on every player's local system and that means clouds would not be something that could be turned off.  In turn, that means the limitation we are faced with is what the lowest end supported systems can do.

In a single player game it doesn't matter if the clouds are too much of a burden as they can just be turned off and the only player affected is the one with the low end system.  In a multiplayer combat game turning them off would provide an advantage due to improved frame rates and due to being able to see enemies who thought they were hidden.  That results in even people with powerful systems that could display the clouds turning them off so as not to be at a competitive disadvantage.

One solution is to have pretty clouds on high end systems and poorer quality clouds for lower end systems that block out the exact same sections of sky.  Getting them exactly the same might be a challenge, I don't know.
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Offline bravoa8

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Re: Eyecandy
« Reply #28 on: May 09, 2010, 11:53:02 PM »
+1 I want 3D clouds. :)

Offline Kazaa

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Re: Eyecandy
« Reply #29 on: May 10, 2010, 07:08:58 AM »
Here is an example of the clouds in WoP.




Rain drops will apear on your canopy just before you hit the cloud, very cool effect.



The sun will unmask scratches on the canopy.


Vapour trails occur when high G's are pulled.



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