Author Topic: M3 and M16 Armor  (Read 2403 times)

Offline 321BAR

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Re: M3 and M16 Armor
« Reply #30 on: May 23, 2010, 12:38:15 PM »
i dont understand how everyone has problems killing M3s... just aim better and hit the side or dead rear or dead front... i down em easily like bacon on cheesecake/pie with ice cream and pudding on top...
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Offline Vudu15

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Re: M3 and M16 Armor
« Reply #31 on: May 23, 2010, 12:50:03 PM »
engage a full size tank with an m16 or a wirb and rounds will go bouncing all over the darn place...... :noid
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Offline Raptor

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Re: M3 and M16 Armor
« Reply #32 on: May 23, 2010, 01:22:13 PM »
I've never seen a cartoon round "bounce" off anything...the ricochet effect is not part of the games visual program. The little sparkly thingy travels until it hits a rendered object then disappears.
You may want to look into getting a new video card because they are very apparent.

I don't understand why some of you are so quick to defend a bug.
Even a "through shot" would damage the thing, especially where some of the "through shots" occur.
The M3/M16's armor is rated to stop small arms fire, not a 76mm armor piercing tank round.
Aiming better would work if the things didn't cruise at an average speed of 45mph.

Offline AWwrgwy

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Re: M3 and M16 Armor
« Reply #33 on: May 23, 2010, 01:52:42 PM »
You may want to look into getting a new video card because they are very apparent.

I don't understand why some of you are so quick to defend a bug.
Even a "through shot" would damage the thing, especially where some of the "through shots" occur.
The M3/M16's armor is rated to stop small arms fire, not a 76mm armor piercing tank round.
Aiming better would work if the things didn't cruise at an average speed of 45mph.

I don't think I'm so much "defending a bug" as I'm not really all that concerned about it.  It doesn't happen that often and it seems to effect everyone equally.

It just doesn't seem to be something to get all that worked up about and, weird things happen in real life.  It could almost be considered an unintended feature.  The un-coaded, random failure.   :cheers:



wrongway
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Offline 321BAR

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Re: M3 and M16 Armor
« Reply #34 on: May 23, 2010, 02:12:36 PM »
I don't think I'm so much "defending a bug" as I'm not really all that concerned about it.  It doesn't happen that often and it seems to effect everyone equally.

It just doesn't seem to be something to get all that worked up about and, weird things happen in real life.  It could almost be considered an unintended feature.  The un-coaded, random failure.   :cheers:



wrongway
what's the word wrongway? it starts with an L and ends in uck... :aok
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Offline OOZ662

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Re: M3 and M16 Armor
« Reply #35 on: May 23, 2010, 02:14:18 PM »
Personally, I'd like us all to define what "that often is." To me, a rate of over 50% is "that often." Though I generally don't fire tank guns at M3s; I mostly gave up back in Aces High I due to this bug.

The "random chance" and "luck" argument (in terms of those actually arguing to keep it) is also moot if you listen to one of HiTech's mission statements, generally brought up when people discuss gun jams and engine failures; it can be paraphrased to there being no random failures, no chance happenings, and no difference between identical vehicles so as to give everyone the same chance. Now, it's true that everyone faces the same M3-bounce problem, but to put it up to "sheer luck" or ammunition failure is to oppose it to how the game has been stated to be.
« Last Edit: May 23, 2010, 02:18:16 PM by OOZ662 »
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Offline whels

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Re: M3 and M16 Armor
« Reply #36 on: May 23, 2010, 02:39:55 PM »
 its not a bug, might need to be tweaked alittle. But i have no problem 1 shot 1 kill vs M3s M16s. Rarely do i bound off, people just need
to aim better. I almost always aim for the grill on M3/16s, and/or i use HE for distant shots or if they hide in the trees.

Offline Raptor

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Re: M3 and M16 Armor
« Reply #37 on: May 23, 2010, 03:01:36 PM »
20 minutes ago defending a VBase, shot at a M# 400yds away and hit it broad side as it was letting troops, round bounces off. I fire machine gun to kill troops and switch to HE, shoot it, hit just above the tracks and the round bounced off. Tell me there is nothing wrong with that.

Offline gyrene81

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Re: M3 and M16 Armor
« Reply #38 on: May 23, 2010, 03:22:01 PM »
You may want to look into getting a new video card because they are very apparent.
I have a 250GTS 512MB video card, how much bigger do I need to go?

It's not my video card. Either I'm not experiencing the same bug you are or the rounds are doing damage. I have yet to have a problem with a round bouncing off an M3/M16...the round either disappears, the vehicle starts smoking or it blows up.
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Offline AWwrgwy

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Re: M3 and M16 Armor
« Reply #39 on: May 23, 2010, 03:52:59 PM »
Personally, I'd like us all to define what "that often is." To me, a rate of over 50% is "that often." Though I generally don't fire tank guns at M3s; I mostly gave up back in Aces High I due to this bug.

The "random chance" and "luck" argument (in terms of those actually arguing to keep it) is also moot if you listen to one of HiTech's mission statements, generally brought up when people discuss gun jams and engine failures; it can be paraphrased to there being no random failures, no chance happenings, and no difference between identical vehicles so as to give everyone the same chance. Now, it's true that everyone faces the same M3-bounce problem, but to put it up to "sheer luck" or ammunition failure is to oppose it to how the game has been stated to be.

LW Tour 123, 2931 M-3's were killed by Tanks.  Apparently taking more than one shot each.  Rounding up, < 6000 Main gun rounds.

Does that seem accurate?

I agree with the "no failures" mission statement but S*** happens.  Not everyone shot in real life dies either.

My "random failure" argument is made as a placebo to try and diffuse a problem that I, and apparently just I, don't see as a problem.

I can accept that everyting I hit doesn't blow up every single time.  It just must be a personality fault.

Nameste.



wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline OOZ662

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Re: M3 and M16 Armor
« Reply #40 on: May 23, 2010, 04:23:43 PM »
My "random failure" argument is made as a placebo to try and diffuse a problem that I, and apparently just I, don't see as a problem.

I can accept that everyting I hit doesn't blow up every single time.  It just must be a personality fault.

(in terms of those actually arguing to keep it)
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Raptor

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Re: M3 and M16 Armor
« Reply #41 on: May 23, 2010, 04:51:40 PM »
I've never seen a cartoon round "bounce" off anything...the ricochet effect is not part of the games visual program. The little sparkly thingy travels until it hits a rendered object then disappears.


I have a 250GTS 512MB video card, how much bigger do I need to go?

It's not my video card. Either I'm not experiencing the same bug you are or the rounds are doing damage. I have yet to have a problem with a round bouncing off an M3/M16...the round either disappears, the vehicle starts smoking or it blows up.

Visually what others and myself are seeing, the "little sparky thing" going until it hit something. Then one of two things can occur, a large hit sprite occurs notifying me that my round hit and did damage. Option two, which is what I am referring to in my original post, you see a small hit sprite then "the little sparky thing" changes direction until it hits the ground.

Offline jay

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Re: M3 and M16 Armor
« Reply #42 on: May 23, 2010, 05:30:40 PM »
ive had tiger rounds bounce of the corner (ends were the back metal meets the side) but other than that my rounds go straight through
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Offline 321BAR

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Re: M3 and M16 Armor
« Reply #43 on: May 23, 2010, 09:01:55 PM »
LW Tour 123, 2931 M-3's were killed by Tanks.  Apparently taking more than one shot each.  Rounding up, < 6000 Main gun rounds.

Does that seem accurate?

I agree with the "no failures" mission statement but S*** happens.  Not everyone shot in real life dies either.

My "random failure" argument is made as a placebo to try and diffuse a problem that I, and apparently just I, don't see as a problem.

I can accept that everyting I hit doesn't blow up every single time.  It just must be a personality fault.

Nameste.



wrongway
hey i'm not complaining. im trying to shut them up...
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline Raptor

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Re: M3 and M16 Armor
« Reply #44 on: May 25, 2010, 11:04:51 PM »
Quote
Addendum:

Fixed an issue where rounds that penetrated an armor plate but did no damage appeared as if they had ricocheted off and not penetrated.
Good enough for me