I still do not understand your analogy. Is the "taking candy" representing HO'n? It appears to be in the first part when you say I will not take the candy when alone, but in your second part, you know I still won't HO even when with friends, so I think the candy is now becoming the "gang'n" part. HO'n and ganging are being mixed, at least that is how I interpret your analogy. Even so, the words below are more important to me than this current paragraph.
To fly in a mob is flying without fighting, for they are driven by selfish desires looking for the outcome instead of the journey. To fly as wingmen, is to fight as a team in an elevated state, with order and purpose, driven by the journey itself. Wingman fighting offers whole new challenges that go beyond yourself.
When I am one of the 2 in a 2v1, I will fight the enemy with my wingman, deploying the Fighting Wing doctrine or Loose Duece, depending on the situation. This is not "ganging". If one wingman dies, you've lost the 2v1 fight. A new battle begins, as the fight is now a 1v1. If I am one of the 4 in a 4v1, I'd probably use the Fighting Wing, with 2 as high cover and the other 2 creating a 2v1 fight. The 2 in the 2v1 could then go further and use Loose Duece tactics. The enemy is then challenged with gaining the offensive on either one, ultimately attempting to achieve a 1v1. When that occurs, the other 2 as top cover have the choice of coming down to fight as a 3v1, which the enemy has shown is worthy of such odds, or allowing the 1v1 to continue while preserving top cover for future threats.
I agree with you when you say "swarming/ganging/picking" is dishonorable. Only so many friendlies can fight a single enemy plane before mob rules and fighting is lost.
Taking candy would be what I'd link with HO'ing, and the "with friends" part is ganging, yes.
As difficult as HOing can be to define, ganging can also be difficult to draw a line on. To define what I consider a "true" HO (get ready FireDrgn, lol!), I'll refer back to humble's (alright, toss me a bone... Refer to you as humble or Snaphook?) opening post, as I don't think I can define it any better-
A head-on attack occurs when two aircraft each have a firing solution on the other at the exact same time. This differs from a front-quarter shot where one aircraft can fire towards the front of its opponent’s aircraft, but its opponent cannot return fire. Though both are likely to cause a volatile reaction from your recently dispatched opponent, both can also be useful tools for your arsenal.
That's a "pure" HO. In reality though, I think there's an awful "gray" area that coincides with it, and would say that any shot from within 15-20 degrees off of "head-on" would/could be "seen" as an HO, even though technically, it isn't. Many times those "FQ" shots are only FQ instead of HO, because, for example, I turn away, which
allows you to take a FQ shot. Had I not turned away, the shot would have been HO, and I believe oftentimes the intent was there for one opponent to fire regardless, and he's using the "FQ" shot argument because it's convenient. Regardless, I stand by my position that the HO is legitimate, and fine, so I'm not saying there's anything "wrong" with either shot. Nor do I feel there's any need to justify it. There are generally more "tactically sound" choices, sure.
Some tactical similarities (or goals) exist, though, I think. For example, refusing to HO is often (but not always) "safer" than engaging in an HO. Fighting with friends is also generally "safer" than flying alone. Flying with friends is tactically sound, and can be fun, too. But then again, HOing is undoubtedly fun for some folks. For a significant portion of the MA I think just shooting at the other guy is fun, regardless of where he's pointing.
I've really been making an effort to not "judge" folks on their choice of fighting strategy. I've already stated how I feel about the HO, and that I see it as a legitimate option, that's more valuable than detrimental when it comes to the overall "quality" of our fights in AH.
If I was going to break down and make a decision based on sentiment, though, how would I base that? If I wanted to judge somebody's style from an "honor", "valiance", or some similar manner, it's hard for me to do without comparing it to other "styles" or strategies.
If I fight 1v1, I don't find any "negative's" form an HO that make me feel like my opponent lacks honor. It doesn't bother me one bit. My opponent can take that shot, or any other he wants, and I'm fine with it. It seems "fair" to me. If he hits me, I'm bummed, but not offended. I can still consider a fight "good" if my opponent tries to hit me from the front. It can even be "very good", if he can maneuver well too. Heck, I've had some pretty good fights with an opponent that takes shots many would deem questionable.
2v1 (me and another on 1) I could maybe see as fun, from a teamwork viewpoint, if our opponent is
very good. But, in reality, when I run across that guy I'd be disappointed having missed an opportunity for a good 1v1. 3v1? With me on the side with 3? No way. I'd never be able to classify that as a "good fight". Personally, 2v1's make me squeamish. 3v1's are unreasonable. 4v1???
The vast majority of the time, I simply won't engage an opponent if I don't think we can keep it 1v1. If we do engage and a friendly joins in, I break off, almost invariably, and let the friendly finish the fight (hoping he gets killed). If I can, I get to the limit of icon range, and stay there. I try not to distract the red guy with my icon, I don't want him to see it with a - in front of it.
With squadies, we simply always stay out of each others fight, even if we're close to each other (which is often). Both of us are of the opinion that it's better to die 1v1 than to win 2v1. It's an honor thing, I suppose. We won't even consider others as squad members who won't follow that mantra. Now, if a second (or more) enemy joins the fight, Saber or I will jump in. But even then we do our best to keep it as 2x 1v1's, rather than a 2v2. When one opponent dies, Saber or I (whoever made the kill) exits the fight. No sense in wrecking the fight by going 2v1... If I exit, and Saber dies, that's ok. Or vice versa. We wouldn't consider it a "victory" otherwise.
So, personally, when it comes to judging the "valiance", or "honor" of the HO, I have much more respect for the pilot who HO's than the one who "fights" with a wingman.
But that's just my opinion. I'm not saying I can't respect someone who fights with a wingman; I can. I just see it as much less "honorable" than HOing. My views on wingmen don't get better as more are added. I won't argue a bit that flying with wingmen takes skill, or adds an interesting facet to the game for many. I wouldn't discourage someone from flying with a wingman, or using a squad to accomplish goals. I simply don't see it as a "sporting" option. It's not for me. 2v2 is good, 3v3 is good. Until someone dies, at which point I can't stay in it.
Disadvantaged is a different story. 1v2 is great! 1v3 can be great, but man, how many do you need? When it comes to defining ganging, 2v1 is awful close, IMO, depending on skill level. 3v1 is over the line, for sure.
Tactic-wise, argue it all you want. But if you declare that you only fire from behind the 3/9 line for any reason having to do with "honor", "warrior codes", increased "grade" or "value" of fight, etc, and then apply tactics that I see as "dishonorable, non warrior-like, and degrading the value of a fight, is it ok if I'm skeptical?
If I saw enough of that day-to-day, could I have reason to doubt the legitimacy of the whole "anti-HO" stigma as it applies here in AH?