Author Topic: Vert Turn Radiuses  (Read 1602 times)

Offline Ardy123

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Vert Turn Radiuses
« on: June 01, 2010, 03:13:35 PM »
We have a tool that that will generate flat turn radii but do we have a tool that will for a particular speed give you the vert turn radius? Also, if maybe one could dial in a direction vector and an up vector, (or a quaternion), and it would calculate the turn radius for that position given a speed. Does such tool exist?

Thanks
Ardy
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Offline hitech

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Re: Vert Turn Radiuses
« Reply #1 on: June 01, 2010, 03:37:51 PM »
Whats a vert turn?

If you are turning in anything but a horizontal plane or spiral, radius does not make a lot of sense because the radius is constantly varying do to speed changes.


HiTech

Offline Ardy123

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Re: Vert Turn Radiuses
« Reply #2 on: June 01, 2010, 03:46:18 PM »
a Vert turn, is a turn in the vertical plane. Yes I understand that your speed changes, but given an initial starting  speed. The reason I ask is because I have noticed that different airplanes have drastically different 'vert turn' shapes, ie some are very round while others are much more egged shaped. Where I'm going with this is, given plane A and plane B where plane B has a worse turn radius, and plane A is turning more or less in the horizontal plain, what is the necessary vertical offset so that plane B can 'cut' the turn by using a more 'vertical' turn.

I have done it in the MA many times by rolling 45 degrees, pulling up,then rolling again 45 degrees and pulling down (a yo-yo like move) but I was interested in knowing the 'exact' 'best' angle as supposed to just what's 'good enough'. It could also be used as a good tool to teach how to use the vertical aspect of flight to newer pilots.
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Offline Dawger

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Re: Vert Turn Radiuses
« Reply #3 on: June 01, 2010, 03:46:50 PM »
The math is the same for instantaneous turn radius. Direction doesn't really matter.

Radius is directly related to speed and G force. Since those two variables vary greatly throughout any sustained maneuver the sustained radius becomes a more difficult math problem.


Offline Ardy123

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Re: Vert Turn Radiuses
« Reply #4 on: June 01, 2010, 03:48:45 PM »
The math is the same for instantaneous turn radius. Direction doesn't really matter.

But gravity plays a huge part, and can 'tighten' a turn at the top.
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Offline Dawger

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Re: Vert Turn Radiuses
« Reply #5 on: June 01, 2010, 03:54:57 PM »
Gravity is part of the G-force used in the calculation. Doesn't change the math

Offline Ardy123

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Re: Vert Turn Radiuses
« Reply #6 on: June 01, 2010, 04:00:54 PM »
Gravity is part of the G-force used in the calculation. Doesn't change the math

explain, g force is how many times gravity you are pulling, when you go up and roll using gravity to pull you back down, you aren't pulling many gs at all, its more that gravity is pulling you back down so your turn radius is much tighter.
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Offline Baumer

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Re: Vert Turn Radiuses
« Reply #7 on: June 01, 2010, 04:18:05 PM »
Here Ardy this will explain what you want.








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Offline Dawger

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Re: Vert Turn Radiuses
« Reply #8 on: June 01, 2010, 05:43:29 PM »
explain, g force is how many times gravity you are pulling, when you go up and roll using gravity to pull you back down, you aren't pulling many gs at all, its more that gravity is pulling you back down so your turn radius is much tighter.

The one force of gravity is always present. In a perfectly horizontal turn it is not a factor because the radius is perpendicular to the force of gravity. In anything other than a purely horizontal turn the force of gravity must be accounted for.

The pilot always feels the 1 G force. The G meter always reads 1 when the aircraft is sitting still. The one G is always there. It effects the radius of every turn except the purely horizontal turns (which are almost impossible in combat). The always present one gravity force makes every turn bigger or smaller than it would otherwise be.

Offline shreck

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Re: Vert Turn Radiuses
« Reply #9 on: June 01, 2010, 06:33:44 PM »
There is such a thing as----------> OUTSIDE!   :D :D

 :salute  Ardy     :bolt:

Offline Ardy123

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Re: Vert Turn Radiuses
« Reply #10 on: June 01, 2010, 06:59:09 PM »
lol... stuck at work now
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Offline FiLtH

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Re: Vert Turn Radiuses
« Reply #11 on: June 02, 2010, 10:11:03 AM »
Pages 215 and 217 is a good example of why I could never be a pilot.  I know ROFL and LOL, but V2/r-cos etc is beyond me.

~AoM~

Offline Vinkman

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Re: Vert Turn Radiuses
« Reply #12 on: June 02, 2010, 12:52:41 PM »
We have a tool that that will generate flat turn radii but do we have a tool that will for a particular speed give you the vert turn radius? Also, if maybe one could dial in a direction vector and an up vector, (or a quaternion), and it would calculate the turn radius for that position given a speed. Does such tool exist?

Thanks
Ardy

what is the tool for generating flat turn radii?
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Offline Baumer

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Re: Vert Turn Radiuses
« Reply #13 on: June 02, 2010, 01:05:16 PM »
HTC Please show the blue planes some love!
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Offline LLogann

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Re: Vert Turn Radiuses
« Reply #14 on: June 02, 2010, 01:41:29 PM »
See Rule #4
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