Author Topic: Sqaud Perks  (Read 954 times)

Offline Avanti

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Sqaud Perks
« on: June 11, 2010, 04:11:23 AM »
Just an idea that I wish for
but maybe we could have a sqaud perk system,
how it would work is perks are generated for the sqaud to use when ever they wish and they would be aquired through sqaud mates participating in missions, the amount of perks they aquire is then halved and addeed to sqaud perks bank
the more people from the same sqaud in the same mission, the more it is multiplied eg; 2 people = sqaud perks x2 3 people = sqaud perks x3 and so on...
The perks can then be used for the sqaud to use OR the sqaud to use for missions that they run and the perked vehicles/aircraft are 'on the house' so to speak

give me your thoughts and idea's to maybe improve this?

Avanti

Offline JunkyII

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Re: Sqaud Perks
« Reply #1 on: June 11, 2010, 05:06:25 AM »
I can see where your going with this but you have to remember some squads are alot smaller then others :salute
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Offline APDrone

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Re: Sqaud Perks
« Reply #2 on: June 11, 2010, 06:57:02 AM »
... OR the sqaud to use for missions that they run and the perked vehicles/aircraft are 'on the house' so to speak

give me your thoughts and idea's to maybe improve this?

Avanti

Anything that provides the opportunity to transfer perk points to another player will introduce 'commerce' to AH. 

This opens a completely new and totally undesirable element of abuse that you really, really don't want.

I would love to see the ability to give perks to other players, but the behavior by those given an opportunity to get something for nothing will completely alter the gameplay environment. I've seen it in other games where you can get people to pay you for services that you can use to buy some other toy or service, and I've heard of other games where gangs of free-loaders will park outside transportation hubs and beg for 'money' instead of spending the time engaging in missions and other means to earn them.

Here is a recent thread on the same topic.

http://bbs.hitechcreations.com/smf/index.php/topic,290721.0.html


In your example.. if your squad posted a mission with 262s and some new guys fly them.. right into the ground.. your squad perks are gone and you're probably not going to be very happy with them.  Keep in mind, there are probably people that would wreck them just to be mean.  Really.

Just more drama we'd have to deal with.

Also, if it were possible to post such missions, can you imagine how many people would beg for missions  to be built with such perks planes?

Freeloader#1: Can somebody post a 262 mission that I can join?  Please?
Freeloader#1: Can somebody post a 262 mission that I can join?  Please?
Freeloader#1: Can somebody post a 262 mission that I can join?  Please?
Freeloader#1: Can somebody post a 262 mission that I can join?  My doctor says I have 2 months to live.. Please?
Freeloader#1: Can somebody post a 262 mission that I can join?  I got an A on my algebra test.. Please?


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Offline Avanti

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Re: Sqaud Perks
« Reply #3 on: June 11, 2010, 08:12:13 AM »

I would love to see the ability to give perks to other players



This is not what i'm asking, not at all
Although this (http://bbs.hitechcreations.com/smf/index.php/topic,290721.0.html) idea has good intentions people would abuse it as you have already said

There could be timer from which a member must be a part of the sqaud to be able to have access to the squad perks eg; 1 to 2 months?
or introduce ranks into squads, when someone trys to access the perks it must be allowed by one of these officers
these Idea's are idea's trusted people could manage but also bring responsibility into the matter which i'm sure these trusted people could handle

Avanti

Offline APDrone

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Re: Sqaud Perks
« Reply #4 on: June 11, 2010, 08:50:21 AM »
Avanti,

I see what you're saying. And I think your approach is one of the best I've seen.

However, I'm sure that somebody will figure out a way to circumvent whatever controls/restrictions are placed to get around them. 

Once those steps are discovered, they will be followed and requested ad nausem.

The problem with basing anything on a squad is that they can be so dynamic and uncontrollable.

What happens if the person in charge of the squad's perk bank doesn't want to risk them on 262s or other rides? 
Drama.

What happens if a couple of 'buds' raid the squad's perk bank and drain them in an evening of drunken squalor flying ME163s into mountains?  "Here, virtually hold my beer and watch this!!"

More drama.

When a squad disbands, how are these perk banks allocated?

More drama.

You're still introducing a commodity to the game.. and with such a commodity, there will be abuse and emotion.



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Offline Masherbrum

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Re: Sqaud Perks
« Reply #5 on: June 11, 2010, 09:05:06 AM »
Drone makes too much sense.   :uhoh    I need a Stroh's.   :rock

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Offline Avanti

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Re: Sqaud Perks
« Reply #6 on: June 11, 2010, 09:07:03 AM »
Avanti,

I see what you're saying. And I think your approach is one of the best I've seen.

However, I'm sure that somebody will figure out a way to circumvent whatever controls/restrictions are placed to get around them. 

Once those steps are discovered, they will be followed and requested ad nausem.

The problem with basing anything on a squad is that they can be so dynamic and uncontrollable.

What happens if the person in charge of the squad's perk bank doesn't want to risk them on 262s or other rides? 
Drama.

What happens if a couple of 'buds' raid the squad's perk bank and drain them in an evening of drunken squalor flying ME163s into mountains?  "Here, virtually hold my beer and watch this!!"

More drama.

When a squad disbands, how are these perk banks allocated?

More drama.

You're still introducing a commodity to the game.. and with such a commodity, there will be abuse and emotion.





I understand what your saying also, this is why you choose responsible people
and I understand people can have a night out and get drunk (even a responsible person) or just have a bad day
but these perks that are built up aren't at any cost to any of the players
they are not sacrificing in any way for the benifit of the squad, the points are just added to the squad perks bank

I'm not sure what would happen to the perks if a squad disbanded, I guess it's just tough luck and that they will start having to use their own perks for a little while
and in the end it's just a game,
but whats to loose by adding this small but beneficial part to the game
players are rewarded with success and promotes team work espeically amongst squads

Avanti

Offline 321BAR

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Re: Sqaud Perks
« Reply #7 on: June 11, 2010, 09:08:21 AM »
Like Communism Avanti, great idea on paper... :aok
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Offline waystin2

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Re: Sqaud Perks
« Reply #8 on: June 11, 2010, 09:24:39 AM »
I'm with Drone on this one.  Well said Sir. :aok
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Offline Lusche

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Re: Sqaud Perks
« Reply #9 on: June 11, 2010, 09:25:25 AM »
players are rewarded with success and promotes team work espeically amongst squads


Well, if one earns all the perks and the others just spend them... is that teamwork or welfare?  :devil ;)

Seriously, true teamwork = Teaching your lesser gifted squaddy how to fight successfully, cover his 6 so that he can get kills and get back to base. Enable him to earn his own perks.
THAT is truely teambuilding... bonding you guys closer together than just throwing a few perks around.
« Last Edit: June 11, 2010, 09:27:05 AM by Lusche »
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Offline Avanti

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Re: Sqaud Perks
« Reply #10 on: June 11, 2010, 09:33:24 AM »

Well, if one earns all the perks and the others just spend them... is that teamwork or welfare?  :devil ;)

Seriously, true teamwork = Teaching your lesser gifted squaddy how to fight successfully, cover his 6 so that he can get kills and get back to base. Enable him to earn his own perks.
THAT is truely teambuilding... bonding you guys closer together than just throwing a few perks around.

So your tell me that no one is going to even up a vehicle and aircraft until there is enough perks for a tempest?

and I agree that is true teambuilding and i'm not going to disagree with you on that
but is there a problem with promoting it to an extent?
how will this be bad?

If you had no choice, how would fix the problems that you tell me and everyone else?

Avanti
« Last Edit: June 11, 2010, 09:36:33 AM by Avanti »

Offline Lusche

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Re: Sqaud Perks
« Reply #11 on: June 11, 2010, 09:40:21 AM »
So your tell me that no one is going to even up a vehicle and aircraft until there is enough perks for a tempest?

 :huh

No I'm not.... and I have no idea how you came to that conclusion...  :headscratch:
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Offline gyrene81

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Re: Sqaud Perks
« Reply #12 on: June 11, 2010, 10:29:25 AM »
Well, if one earns all the perks and the others just spend them... is that teamwork or welfare?  :devil ;)
I say welfare...  :lol


Nicely put Drone. I'm not so nice. Avanti, there is no place in AH for turning perk points into a commodity in any manner. The only people who worry about perk points are those who don't have them and those who are so focused on score they do everything possible to "game the game".
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Offline 321BAR

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Re: Sqaud Perks
« Reply #13 on: June 11, 2010, 10:34:11 AM »
I say welfare...  :lol


Nicely put Drone. I'm not so nice. Avanti, there is no place in AH for turning perk points into a commodity in any manner. The only people who worry about perk points are those who don't have them and those who are so focused on score they do everything possible to "game the game".
welfare... :lol you know there's another word to describe this better. Communism :aok One works their butt off and the others take the money while doing nothing. Like stated above, great idea on paper, never great when done in real life :aok
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Offline Nemisis

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Re: Sqaud Perks
« Reply #14 on: June 11, 2010, 08:04:24 PM »
Just an idea that I wish for
but maybe we could have a sqaud perk system,
how it would work is perks are generated for the sqaud to use when ever they wish and they would be aquired through sqaud mates participating in missions, the amount of perks they aquire is then halved and addeed to sqaud perks bank
the more people from the same sqaud in the same mission, the more it is multiplied eg; 2 people = sqaud perks x2 3 people = sqaud perks x3 and so on...
The perks can then be used for the sqaud to use OR the sqaud to use for missions that they run and the perked vehicles/aircraft are 'on the house' so to speak

give me your thoughts and idea's to maybe improve this?

Avanti

Problem is that some people rack up 30 plus perks per sortie. Multiply that through the squad, and eventually you will see missions compossed of 262's, Ar234's, and Tigers as standard.
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