I want to start by saying lets keep this clean, its a very touchy subject for some.
Next, I want to say I dont hate people who play for land grabbing or who fly bombers all the time. I know they are essential to having a very different assortment of combat in the MAs, sometimes your missions are what start combat in an area which lasts all day afterward.
What I got a problem with is again....The Path of Least Resistence. 15+ plane NOE missions, HOs, killing FHs when they dont need to be killed....
This Thread is about the last form of TPLR in this game, dropping FHs when it is not needed. I have 6 screenshots below which show times when FHs didnt need to go down or they ruined combat all together in the area. Remember, this game is about having a good time.......in combat.
My first example:
Notice Im flying for the side that dropped the FHs, so country loyalty should not get brought up in this discussion. Next, notice the darbar and all those green dots heading to that base. Finally, look at what is still enabled.
FHs should never be the first thing dropped at a field,Why?, because then they just up a crap ton of flaks...and air combat almost dissappears afterwards. The green country had plenty of fighters inbound to deal with the darbar that was up, they had better sticks in this case ALOT better sticks and they had a good alt advantage on them which should have made this easy. Those bombs could have hit the vh then the town since there isnt a GV spawn into there the quickest way to kill it is with buffs.
Example 2:
Well atleast they killed the radar this time as well, still the VH is up. Big thing is this example is the dar vs dar aspect.........clearly an advantage.
Example 3:
Same place about an hour later. Everything is up other then the FHs.....We are pushing out and your going to kill the FHs? That isnt in any way tactical....the right move would be those ord bunkers before we start upping buffs towards your base..
Example 4:
This is the only fight the Knights have on their fronts at about 9am.....notice how far they have to fly for it. Your on the defensive and you already killed ords at the nearest base......either start handling fighters or go kill troops either way the Knights werent getting that v base with the sides so even like they were and an airbase that close.
Example 5:
ZOMG THE HORDE!!!! Bosco could even land a kill with these odds. FHs didnt have to fall.(BTW I switched sides to fight off this horde after they dropped the FHs)
Fianl example:
This was a furball where someone decided to come along and kill the FHs, all I can say here to this is please ask what is going on at the fight before you do this. IF every tells you to drop the FHs go ahead but if they say furballing.....please just hit town or pork the field.
In general, FHs NEVER NEED to be dropped if you want to take a base. I think the problem with this is the Buff guys dont think they have a way to help the win the war ground other then this. All I keep telling them is that the town is a better target, it NEEDs to go down. Something which I like about this gaming community is that it polices itself up, alot of people CMs, trainers, certain sticks, and skiners give up their free time to help make you have a good time. I use the 2 second rule.......I think for 2 seconds on whether or not my actions are going to negatively effect myself or others (Real Life stuff). In here take a quick second to look around the map and see if the FHs actually HAVE to go down, make sure everything else VH, ords, dar and town are down first....then you can hit FH because if it gets to that point and the enemy still has alot of planes up....they are just lazy.
Discuss.