Author Topic: New announcement: Radar Settings  (Read 17332 times)

Offline Ghosth

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Re: New announcement: Radar Settings
« Reply #165 on: June 23, 2010, 02:43:56 PM »
Wow, Bustr ever now and then you knock my socks off!  <S> Sir

Good post, and exactly on the money, Bullseye!

And that is exactly the point of the changes. Trying to promote "change" because a lack of it gets really dull after a while. People will try all kinds of new attacks now. Resulting in more variation of plane types seen. More use of medium and hvy bombers. More use of fighters in an escort/cap role.


Offline cactuskooler

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Re: New announcement: Radar Settings
« Reply #166 on: June 23, 2010, 03:04:40 PM »
I think the backlash from the update is proof enough that there was a problem. There's a plethora of tools and tactics available to take bases, yet so many can't see past the noe raid.

I took part in the base taking side of the game when I first started. I quit that aspect of the game after a month or two because noe 110 raids had become completely dull. Perhaps some new tactics will cause a boost in players interested in helping with the land grabbing?

I'd imagine any base on the coast is still vulnerable to noe raids. Staying below 65ft may be difficult for some over terrain, but most shouldn't have too much trouble over the sea.

I must admit I'll miss singlehandedly swatting down entire noe missions, but I'll gladly give that up to see an increase of bomber missions and the like.
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Offline allaire

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Re: New announcement: Radar Settings
« Reply #167 on: June 23, 2010, 03:08:04 PM »
Already the wheels are turning to figure out new ways to take bases. In the quick sketch you present above variation has been added to the game for the attackers and the defenders. This is good for everyone and this is what many of us have been encouraging the large horde squads to do.  I hope the land-grabbers invent all kinds of new techniques for bravely capturing land. The best thing that could happen is that the rest of the players care that they are doing it and battles occur over that precious cartoon real estate.
You missed a cogent point.  The biggest complaint I have seen on the boards from the furballers and others is that the "toolshedders" drop FH thereby killing a furball.  This change is going to make that happen ever more.  Some will see it as their mission in the game to cause as many problems with people's furballs by killing the FH at nearby bases, thus stopping combat for one side.  This in turn will cause more whining on the boards about "toolshedding fun police", see http://bbs.hitechcreations.com/smf/index.php/topic,290874.0.html.  Where as this is going to promote combat, it's also going to promote even more gamey tactics to insure a base capture and/or just to cause people grief.

As Rufusleaking stated in another thread.  Since the late 80's early 90's there has been a prevalent attitude of participation instead of true competition.  What this means is there is a large group of people that think that everything should be easier for them.  That or they have an overblown sense of entitlement.  Some of these people want things to be easy and won't stick around long if there isn't some instant or almost instant gratification.  Let alone put up with the hazing/abuse they will receive in all the MAs(all 4 of them).  Of course why should they have to put up with that crap in something they pay for.
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Offline SunBat

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Re: New announcement: Radar Settings
« Reply #168 on: June 23, 2010, 03:17:46 PM »
As Rufusleaking stated in another thread.  Since the late 80's early 90's there has been a prevalent attitude of participation instead of true competition.  What this means is there is a large group of people that think that everything should be easier for them.  That or they have an overblown sense of entitlement.  Some of these people want things to be easy and won't stick around long if there isn't some instant or almost instant gratification.  Let alone put up with the hazing/abuse they will receive in all the MAs(all 4 of them).  Of course why should they have to put up with that crap in something they pay for.

You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
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Offline Wiley

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Re: New announcement: Radar Settings
« Reply #169 on: June 23, 2010, 03:37:58 PM »
I think I like the new settings.  I've never been a fan of NOE base stealing.  They've really put the 'nap' into NOE.  65 feet might seem excessive on first glance, but I think in the long run it just means people will actually have to pay attention to NOE successfully versus setting autolevel and going to fix a sandwich.

Allaire's point about the fighter hangars becoming a target could be seen as a benefit.  Shouldn't enemy bombers over your country's base be seen as a threat, versus 'Oh, there go some B24s at 20k.  Gee, we're probably about to lose dar and ords.  Oh well, not like it affects me in any way.  HEY!  A 190 in the weeds!  GET HIM!!!'

I'm interested to see how the game evolves with this change being in.  Maybe the hordes will look less like a loosely grouped collection of fighters and more like a group of bombers/strike with fighter escort.  I think overall it's going to slow down the gameplay to a certain degree as defenders will have more time to get more alt, so attackers probably won't be coming in as low as they used to, and with FHs being more of a target, people will have to come in from the next base over anyways, so that's not necessarily a bad thing.  It could evolve into groups of aircraft meeting at alt and fighting, as opposed to everybody scrabbling around in the dirt and vulching all the time.

I would very much like to see it end up like that, but only time will tell.

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Offline RufusLeaking

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Re: New announcement: Radar Settings
« Reply #170 on: June 23, 2010, 03:53:00 PM »
Guys this game has reached the point that the following question is askable: Are we so afraid of losing a fight of any kind that we accept being safe and bored in a rinse and repeat rut?
 
NOE was not the only rut.  I just land when confronted with a bunch of B&Z guys.  It gets boring real fast. 

I think HTC answered this question for us with the DAR change. Why aren't we discussing how to use this change to our advantage as opposed to telling everyone in this Forum how "Absolutely Inflexible Most of YOU Seem to BE" in a game that requires maximum mental agility to even HO successfully?
Best post yet. :salute  (Only three spelling corrections.)


You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
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Offline Kev367th

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Re: New announcement: Radar Settings
« Reply #171 on: June 23, 2010, 04:01:27 PM »
Fully expect the next 'complaints' to be about hoards at 30k, or FH's going down.

2 to 3 sets of Lancs can close down a small field (assuming good pilots/aiming) for 30 mins+.

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Offline SEseph

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Re: New announcement: Radar Settings
« Reply #172 on: June 23, 2010, 04:04:17 PM »
You missed a cogent point.  The biggest complaint I have seen on the boards from the furballers and others is that the "toolshedders" drop FH thereby killing a furball.  This change is going to make that happen ever more.  Some will see it as their mission in the game to cause as many problems with people's furballs by killing the FH at nearby bases, thus stopping combat for one side.

Yeah, I already did that to two bases where there were furballs and we took them soon after. Why use NOE when you can bomb from 25k+, kill FH's and get yelled at on 200? A single B17 can take out FH's at 2 bases if you're a decent pilot. It's just more fun now because of all the people who were excited about not having to chase NoE'ers will complain about the other side of the Y plane.

Yes, there may be other bases close by, but that means we just use more bombers and level everything we come to. Furball squashed :) (This was a tactic used before, now it's just going to become even more common place!)
Maybe the hardcore furballers will want a cap on alt?
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Offline JunkyII

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Re: New announcement: Radar Settings
« Reply #173 on: June 23, 2010, 04:06:10 PM »
I have been in the field for 3 days sleeping in the rain....and this is what I come back too.





Time for some base takers to befriend some of us furballers.....
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Offline lyric1

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Re: New announcement: Radar Settings
« Reply #174 on: June 23, 2010, 04:06:53 PM »
Question? What part of an aircraft is safe to radar when flying NOE? For example the dar is now set at 65 feet, so if you fly a C-47 this an aircraft that is 17 feet high when wheels down. Lets say for arguments sake with wheels up & from the bottom of the prop tips to the very top of the tail is 13 feet when flying flat & level.


Since sea level is 0 feet & if you fly at 66 feet you will break dar & will show dar bar or red dot if within radar ring.
So if you are at 65 feet your safe no problems. The question is what part of an aircraft is considered at 65 feet bottom,middle,top? To me it would have to be the very bottom of the plane that is measured to sea level.

So at 65 feet you have maybe 13 feet of aircraft above the 65 foot limit in the case of a C-47. Or less or more depending on what your in. Am I making sense? :headscratch:



Offline Oldman731

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Re: New announcement: Radar Settings
« Reply #175 on: June 23, 2010, 04:12:02 PM »
Yeah, I already did that to two bases where there were furballs and we took them soon after. Why use NOE when you can bomb from 25k+, kill FH's and get yelled at on 200? A single B17 can take out FH's at 2 bases if you're a decent pilot. It's just more fun now because of all the people who were excited about not having to chase NoE'ers will complain about the other side of the Y plane.

Yes, there may be other bases close by, but that means we just use more bombers and level everything we come to. Furball squashed :) (This was a tactic used before, now it's just going to become even more common place!)
Maybe the hardcore furballers will want a cap on alt?

....Soooooo.....get ready for the return of the more challenging bomb sight?

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Offline SEseph

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Re: New announcement: Radar Settings
« Reply #176 on: June 23, 2010, 04:25:51 PM »
....Soooooo.....get ready for the return of the more challenging bomb sight?
True furballers only want to pick and fight. They don't care about base defense, because if they did, they wouldn't whine if the hangers fell. I don't care that they lowered the dar or expanded the ring, I'm not super NoE supportive, but it was moved to the Hard level of options to change the game up, yet furballers want it to stay the same.. how does that work exactly?
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Tis what I learned on initially, but by this statement, anything used to disadvantage the furballer over the base taker must be changed, or at least in the mind of some.

Here's where I have an issue with this. Furballers either only want to furball, or find many things to do and don't complain if one base is down. Those that ONLY want to furball and not help with any sort of base capture or defense, should go to the DA where they have this nifty thing called Furball Island. It's a magical world were you can pick and fight all day without worry of your FH's going down. Now, if you're in the MA, and someone kills your base.. tough, this is the MA, alot do alot differing things, but bases are open for destruction and capture. True furballers only want to pick and fight. They don't care about base defense, because if they did, they wouldn't whine if the hangers fell. I don't care that they lowered the dar or expanded the ring, I'm not super NoE supportive, but it was moved to the Hard level of options to change the game up, yet furballers want it to stay the same.. how does that work exactly?
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Offline Lusche

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Re: New announcement: Radar Settings
« Reply #177 on: June 23, 2010, 04:27:56 PM »
Here's where I have an issue with this. Furballers either only want to furball, or find many things to do and don't complain if one base is down. Those that ONLY want to furball and not help with any sort of base capture or defense, should go to the DA where they have this nifty thing called Furball Island.

Am I a furballer when I approve the new dar altitude and the reasons behind that decision?   :headscratch:
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Offline waystin2

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Re: New announcement: Radar Settings
« Reply #178 on: June 23, 2010, 04:48:34 PM »
I have been in the field for 3 days sleeping in the rain....and this is what I come back too.





Time for some base takers to befriend some of us furballers.....

Dude it's rocking fun!!!
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Offline allaire

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Re: New announcement: Radar Settings
« Reply #179 on: June 23, 2010, 04:59:26 PM »
You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
You miss the point.  How many new people have you seen in game that take constructive criticism as an adult?  My post wasn't about sympathy just trying to get people to realize that if you completely destroy people and then heap abuse on them, or hazing as some view it, you run a very real risk of chasing someone off from the game if not the hobby of simming.  A game like this can only benefit from a large group of people.  It makes sense to keep as many around as possible rather than run them off.  You want to cut down on the NOEs catch the newer players early and show them other ways of doing things not just NOE smash and grab.  

I have to agree with some that 65' seems an arbitrary number that's designed to make on aspect almost impossible.  I have to agree with oldman, what's next going back to the old style of bomb sight because the furballers are going to scream when the tactics shift to dropping FHs and VHs at all the bases near to one they plan on taking?
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