Your scaling is entirely different than mine. I don't see how your scale helps with the nasty nose bounce, as your first value for pitch is at around 50%, which means when you move your joystick within 0-10% of its deflection you are engaging 50% of your elevators. That will throw your nose very quickly. My elevator scale sees my first couple values very low in the 2-10% range so I can have nose precision when lining up tater shots.
Grizz, it doesn't work like that.
At 100% across the board, you'd get a linear response throughout the entire range, such that by moving the stick 10%, you'd get 10% deflection of the rudder/aileron/elevator, at 20% you'd get 20%, etc.
Each "band" in the stick scaling applies a multiplier of X% to any stick movement in that band, such that with Ack-acks settings where the first pitch band is 45%, at the point where you've moved the stick 10%, you get 4.5% of the deflection (45% * 10%). And since the band of 40 to 50% of the stick deflection is set to a scaling of 62%, as you hit 50% you get 36% deflection with Ack-Acks settings. (Etc for the other bands) Note that the last band - 90 to 100 is set to 100%, so you get 100% at 100%.
What I don't like about scaling is that it's a trade off - you can scale for more precision around center, but (at least in every game I've every played that supported it, since none that I know of ever smoothed the curve) you trade this for an "odd hitch" as you move between bands. The name of the game is keeping them as even as possible so that when it jumps from one band to the next and the scaling factor changes, the incremental change in deflection is as small as possible.
Using the settings you've described, even at the 10% setting for the first band, moving the stick 10% will only register a 1% deflection - and you'll almost have to have a "big jump" somewhere where a little movement registers a large change in deflection (compared to other areas of stick travel) if you want to get to 100% by the last band. And at 2%? Fugetaboutit. You are essentially registering a 10% deadband around center, since 2% of 10% is only .2%.
OakRanger, pics are in this zip file
http://trainers.hitechcreations.com/files/murdr/stickscale.zipMax, cfg is in the same file.
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