Author Topic: GV gauge  (Read 2482 times)

Offline olds442

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GV gauge
« on: July 02, 2010, 11:17:28 AM »
my wish: in AH in all tanks i wish for a single gauge in the tank turet so i know where the turret is faceing i find it hard in the middel of a big GV battel that i have to go to the other gun post to find out where my turret is if im going around a hill and my turret its facing left when i think its right say theres a GV to the right i see him but befor i can turn my turret he shoots me dead


just a thoght  :)
only a moron would use Dolby positioning in a game.
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Offline Panzerace

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Re: GV gauge
« Reply #1 on: July 02, 2010, 04:02:54 PM »
+1  :rock
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Offline AWwrgwy

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Re: GV gauge
« Reply #2 on: July 02, 2010, 04:06:07 PM »
Situational Awareness


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Offline Lusche

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Re: GV gauge
« Reply #3 on: July 02, 2010, 04:06:33 PM »
+1  :rock
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Offline Wagger

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Re: GV gauge
« Reply #4 on: July 02, 2010, 05:32:59 PM »
Its called a TPI.  Turret position indicator. Simple version uses a clock face with an arrow to point out orientation of the turret.  All armored vehicles I know of today have them.  I don't know about the WWII Armored vehicles.
« Last Edit: July 02, 2010, 05:36:06 PM by Wagger »

Offline olds442

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Re: GV gauge
« Reply #5 on: July 02, 2010, 05:35:17 PM »
i think they do...

and every gv dont have the same aiming sight like this game has it 3D modeling would be cool to :airplane:
only a moron would use Dolby positioning in a game.
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Offline BrownBaron

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Re: GV gauge
« Reply #6 on: July 02, 2010, 05:37:49 PM »
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Offline Lusche

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Re: GV gauge
« Reply #7 on: July 02, 2010, 05:45:54 PM »
This.

Not.

A turret indicator is a resonable wish, compensating for the lack of information we currently have compared to RW gunner.
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Offline AWwrgwy

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Re: GV gauge
« Reply #8 on: July 02, 2010, 05:53:06 PM »
Not.

A turret indicator is a reasonable wish, compensating for the lack of information we currently have compared to RW gunner.

Reasonable if it were actually equipped as so.  Otherwise, know where your gun is pointing.  it's not like it has moved from the position you left it on its own.

And remember, this is coming from someone who doesn't knows the direction he is flying most of the time.  :D


wrongway
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Offline olds442

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Re: GV gauge
« Reply #9 on: July 02, 2010, 06:03:16 PM »
oh just forget it then  :( :( :(
only a moron would use Dolby positioning in a game.
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Offline Lusche

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Re: GV gauge
« Reply #10 on: July 02, 2010, 06:10:18 PM »
Reasonable if it were actually equipped as so.  Otherwise, know where your gun is pointing.  it's not like it has moved from the position you left it on its own.

And remember, this is coming from someone who doesn't knows the direction he is flying most of the time.  :D


Well, aircraft weren't equipped with icons either. They are compensating for info a real pilot would have, but we do not due to technical limits.

Same for a gunner in a tank. He would be much able to track his turret rotation relative to the hull much better than we do.
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Offline Clone155

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Re: GV gauge
« Reply #11 on: July 02, 2010, 07:40:14 PM »
oh just forget it then  :( :( :(

This is a good wish, don't let the flamers tell you what not to wish for.

+1 on clock idea.

Offline AWwrgwy

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Re: GV gauge
« Reply #12 on: July 02, 2010, 07:45:24 PM »

Well, aircraft weren't equipped with icons either. They are compensating for info a real pilot would have, but we do not due to technical limits.

Same for a gunner in a tank. He would be much able to track his turret rotation relative to the hull much better than we do.

Icons compensating true.  Due to the fact that a computer screen cannot reproduce all that the eye can see in real life. 

So a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing?  In effect, compensating for poor SA?

oh just forget it then  :( :( :(

Naaaa.  Don't give up.  I for one just enjoy trying to play Devil's Advocate.


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Offline Lusche

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Re: GV gauge
« Reply #13 on: July 02, 2010, 07:50:24 PM »
o a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing?  In effect, compensating for poor SA?



A gunner in his turret has a lot more clues about his relative position regarding to the hull than we have. He feels movement, he is seeing the turret walls, the hull interior. In AH we just see through the gunsight. You do not need much rotation to lose any feel for the relative position, completely unlike real life for aforementioned reasons.

So a turret indicator would compensate for things out screen can not reproduce.
It's really that simple.
« Last Edit: July 02, 2010, 07:52:15 PM by Lusche »
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Offline AWwrgwy

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Re: GV gauge
« Reply #14 on: July 02, 2010, 07:53:45 PM »


A gunner in his turret has a lot more clues about his relative position regarding to the hull than we have. He feels movement, he is seeing the turret walls, the hull interior. In AH we just see through the gunsight. You do not need much rotation to lose any feel for the relative position, completely unlike real life for aforementioned reasons.

True.  But more importantly, the gunner is actually in the turret where he can see and feel the movement.  In game, if I exit the turret to drive, if it was pointed 30o to the left when I left it, it will still be pointed 30o to the left when I return.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay