Obviously if there are 100 people in an arena, fights don't have the same population potential.
And this is the issue. Oh, I completeley agree with you: You can have bad nights with many people, and very good ones with just a few.
But overall, it's a matter of statistics. The potential is much smaller with 60 or 100 players, and if you have to cope with that numbers every evening when you had 250 players before the caps were invented, you surley note the difference. And you might get jealous about the players that still see that numbers.
With 100 or less players, you hardly get the whole package. When I joined AH, every evening was like a free buffet. Take part of a GV battle, a huge buff raid, a base sneak, a valiant defense for hours - the chances are much higher that I could find everything very moment. Again, of course you could face a generally sucky night ( I don't pretend the grass was always green "back then", heck, I even logged out of TTuesday because I couldn't find any fights) , but that's much rarer that with 100 or less players. And the size of battles does matter to me. Currently I look at the map and see a single dot here, a single dot there... (and the hunt for intruding buffs at high alt is almost completely gone)
For the standard US player, caps changed the game from having two arenas of 300 players each instead of a single 600 players one. But at my prime time it's two 100 arenas instead of a single 200 players arena. And one of them full of people just not logging out out of fear they can't get back in
I didn't see anywhere, anyone, offering up an idea as to how to implement a change that would keep arena balancing in without using this method though.
I did
The current problem is, that the caps are kicking it when the numbers are rising most quickly, which absolutely makes sense in one way. Unfortunately it's at a time when total numbers still do not support full gameplay in two arenas. But if HT would just move the time caps are kicking in to a later point, the disparity between the two arenas would be too big, and the 2nd one would fill up even slower, making it more unfair. And just setting the min cap much higher (to 300 or 400) as some proposed would just be one of those solutions that sound great, but won't work as intended (as much as they would help me personally)
That's why I once proposed the
cap'n'boot method.