The only usable disadvantage of the SpitXVI vrs. perhaps the majority of AH rides is that the Spit airframe cannot bleed energy as quickly as some others. Of course, energy retention is no real disadvantage in the hands of a competent pilot, but can be used to force the overshoot and a quick shot against the uninitiated. Helps if the uninitiated is such a bloody bad shot they can't do fatal damage spraying with the Hizookas during the overhoot and also wishes to scissors back and forth in front of you, instead of simply using level or climbing turn to out-rate everything in the plane set in a nose-to-tail chase. Oh, before any of the resident idiots says something about "not knowing how to fight Spixeteens", I have in fact flat murdered hundreds of Spixteens in close fights flying a frickin' P-47D-11. Fortunately rising to a skill level that allows me to exploit the usual level of AH pilotage has not made me a liar about relative plane capacities, as seems to be the case for many experienced AH players.